15897 cards found
Wehre-District Patrollers

Wehre-District Patrollers {1}{W}

Creature - Human Soldier
Whenever you attack or block with one or more other creatures, Wehre-District Patrollers gets +1/+0 and gains first strike until end of turn.
When the Great Fear fell upon Weltall, it looked to its soldiers for safety; but they too had succumbed to paranoia.
2/2
  • Kaleidoscope
Welkin Tern

Welkin Tern {1}{U}

Creature - Bird
Flying
Welkin Tern can block only creatures with flying.
It stops flying only as its life comes to an end.
2/1
Weoran the Fleshcarver

Weoran the Fleshcarver {3}{B}

Legendary Creature - Zombie Soldier
Menace
Whenever Weoran enters or attacks, you may exile a creature card from your graveyard. If you do, draw a card. If that creature card had toughness 4 or greater, you gain 4 life.
“Ah, such wanton gluttony! An abomination after our own hearts!”
—Corpus, Drawn to Death
2/5
  • The Petals Wilt
Whimsical Dancer

Whimsical Dancer {3}{W}

Creature - Spirit
Flash
Whenever Whimsical Dancer enters or is exerted, target creature gets +1/+0 and gains first strike until end of turn.
You may exert Whimsical Dancer as it attacks. (An exerted creature won't untap during your next untap step.)
2/2
  • End of Wollensie
Whimsical Elemental

Whimsical Elemental {3}{U}{R}

Creature - Elemental Wizard
Flying, prowess
{U}{R}, Exile an instant or sorcery card from your graveyard: Whimsical Elemental gets +1/+1 until end of turn.
“Nothing born from my mind can be considered stable.”
—Merkurio
2/3
  • Aftermath
Whisperwoods Phoenix

Whisperwoods Phoenix {1}{U}{R}

Creature - Phoenix
Flying, haste
When Whisperwoods Phoenix dies or you discard it, create a red enchantment token named Ash with “Whenever you cast a noncreature spell, put a feather counter on this. Then if there are three or more feather counters on it, sacrifice it and return a card named Whisperwoods Phoenix from your graveyard to the battlefield.”
2/2
  • Survive the Night
Whisperwoods Reclaimer

Whisperwoods Reclaimer {1}{G}

Creature - Human Druid
When Whisperwoods Reclaimer enters, if there are three or more land cards in your graveyard, return target land card from your graveyard to the battlefield tapped.
2/2
  • Survive the Night
Whistled Dragons

Whistled Dragons {R}{R}

Creature - Dragon Illusion
Prowess, haste
Mirage {R} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
2/1
  • Pyramids of Atuum
Whitepeak Channeler

Whitepeak Channeler {3}{U}

Creature - Human Wizard
Whenever Whitepeak Channeler deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
“I need not be atop the Whitepeak to embrace its power.”
2/4
  • Goliaths of Nangjiao
Whitetail Sparrow

Whitetail Sparrow {1}{W}{W}

Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2/2
  • Zero
Widow Wisp

Widow Wisp {1}{U}

Creature - Spirit
Flying
Widow Wisp can't block unless you control another Spirit.
When Widow Wisp enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
2/1
  • Innistrad In Memoriam
Wiedfree Investigator

Wiedfree Investigator {1}{G}{U}

Creature - Human Scout
When Wiedfree Investigator enters, return up to one target artifact card with mana value 2 or less from your graveyard to the battlefield.
{2}, Sacrifice an artifact: Draw a card.
Long past expecting answers, now he hopes there's no new questions.
2/2
  • End of Wollensie
Wiedfree Spider

Wiedfree Spider {2}{G}

Creature - Spider
Voracious 1 (As this enters, you may sacrifice an artifact or creature. If you do, it enters with a +1/+1 counter on it.)
Vigilance, reach
Mobility is a traveler's greatest asset.
2/3
  • End of Wollensie
Wild Bearmaster

Wild Bearmaster {3}{G}

Creature - Bear Warrior
Whenever Wild Bearmaster attacks, each other attacking creature you control gets +X/+X until end of turn, where X is Wild Bearmaster's power.
“Forsake your codes and your plays at civilization. We were once beasts like any other, and all the stronger for it.”
2/2
  • Glacia: Hail to the Queen
Wild Dogs of the Night

Wild Dogs of the Night {2}{G}

Creature - Hound Horror
Whenever Wild Dogs of the Night or another Horror you control enters, exile up to one target card in a graveyard. If that card was a creature card, you gain 2 life and put two +1/+1 counters on that Horror.
2/1
Wild Haploc

Wild Haploc {2}{R}

Creature - Lizard Warrior
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.)
Wild Haploc has first strike as long as it's attacking.
2/1
  • Ophorio
Wild Lifescale

Wild Lifescale {2}{G}

Creature - Dinosaur
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Whenever Wild Lifescale attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
2/2
Wild Outlander

Wild Outlander {1}{G}

Creature - Human Scout Avatar
Whenever you cast a creature spell, if it has a creature type no creature you control has, upgrade Wild Outlander. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Vigilance
• Trample
2/2
  • Arkadai
Wild Skycub

Wild Skycub {U}{U}

Creature - Cat Spirit
As long as you control another creature with flying, Wild Skycub has flying.
“Their little paws are so cute when they're not used to flying yet.”
—Amelie Mayn
2/2
  • Descent from the Highlands
Wildbond Aspirant

Wildbond Aspirant {G}

Creature - Human Warrior
Improve {G} ({G}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
If a +1/+1 counter would be put on a creature you control, you may put a deathtouch, reach, trample, or vigilance counter on it instead.
2/1
Wildborn Courtesan

Wildborn Courtesan {3}{G}{G}

Creature - Human Mutant Citizen
Whenever a creature blocks Wildborn Courtesan, draw a card.
{R}{R}: Untap target creature an opponent controls. That creature blocks Wildborn Courtesan this turn if able.
2/3
  • Plagues of Fretport
Wildborn Merchant

Wildborn Merchant {3}{U}{R}

Creature - Human Mutant Noble
When Wildborn Merchant enters, each player discards their hand, then draws X cards, where X is the number of Nobles you control.
2/4
  • Plagues of Fretport
Wilderkin Zealot

Wilderkin Zealot {R}{G}

Creature - Human Druid
At the beginning of combat on your turn, if you control a creature with power 4 or greater, put a +1/+1 counter on Wilderkin Zealot.
{R}{G}: Target creature gains trample until end of turn.
2/2
  • Nangjiao In Bloom
Wilderness Forager

Wilderness Forager {3}{W}

Creature - Human Scout
When Wilderness Forager enters, you may reappropriate. If you do, gain 6 life. Otherwise, gain 3 life. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
“Is that a piece of an Angel mech? Good boy. This'll trade for at least a week's worth of food—and plenty of bones for you.”
2/4
  • Lovi Awoken
Wildershrine Warden

Wildershrine Warden {1}{R/G}

Creature - Bear Shaman
{2}{R/G}: Wildershrine Warden gets +2/+2 until end of turn. You may have it assign its combat damage this turn as though it weren't blocked. Activate only once each turn.
2/2
  • Panxiou