Scry 2, then draw two cards. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Flying Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
Its death triggers a flux of reality, giving it a legacy that outgrows its short lifespan.
This spell costs {1} less to cast for each artifact you control. Choose two — • Creatures without flying can't block this turn. • Two target creatures get +2/+0 until end of turn. • Power Drive deals 3 damage to any target.
Lieutenant Saxon slammed the pedal down. She had one last chance to get to the ship before it left.
Whenever a creature you control deals combat damage to a player this turn, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
‘Revenge' whispered the cursed gemstone, his mind and soul became its own. —Villains: The Musical
Tap up to three target creatures. Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
“Play in shambles, reputation in brambles, Director Ich had one last trick.” —The Playwright's Gambit, Act III
When Practiced Sorcerer enters, return target noncreature, nonland card from your graveyard to your hand.
“He may appear calm and collected as he tries to strike me down. But from that gaze, I can see his true nature. The same endless thirst for knowledge that gives me my power.” —Lurzog, Kytherax's Disciple
Target creature gets +1/+1 until end of turn. When that creature dies this turn, create a 2/2 colorless Spirit creature token. Inscribe {3}{G}({3}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Vanishing 5 (This permanent enters with five time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Players play with the top card of their libraries revealed. Whenever a time counter is removed from Precarious Ledgers, you may have target player mill a card.
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.) Flash {2}{W}: Prioritize Put two +1/+1 counters on target tapped creature. {2}{U}: Precipitate Look at the top six cards of your library. Exile one face down, then shuffle. For as long as that card is exiled, you may cast it if it's an instant or has flash. {1}{W}{U}: Process Precognition Module gains “Whenever you cast another spell with flash or an instant, surveil 2.”
When Precursor Custodians enters, exile up to one target creature. As long as that card remains exiled, its owner may cast it. A spell cast this way costs {2} more to cast.
The Precursors left behind mechs to destroy any stupid enough to intrude.
{1}, {T}: Add one mana of any color. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
Long dormant, yet its true colors still shine through.