14930 cards found
Hostile Habitat

Hostile Habitat {1}{R}{R}

Sorcery
Hostile Habitat deals 2 damage to each creature.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
“How long can we stand the heat?”
—Captain Thomas
  • Love Song
Hostile Hermit

Hostile Hermit {W}

Creature - Human Warrior
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Lifelink
1/1
  • Goliaths of Nangjiao
Hostile Takeover

Hostile Takeover {2}{U}

Enchantment
Flash
When Hostile Takeover enters, you may counter target noncreature spell.
At the beginning of your upkeep, you may put a progress counter on a Project you control.
“It's been great doing business with you.”
—Emmerich Arbeit, troubleshooter
  • Rail War
Hot Air

Hot Air {U}

Sorcery - Adventure
Up to one target creature gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Acolyte of Azos
  • Adventurers of Onora
Hot New Thing

Hot New Thing {3}{R}

Sorcery
This spell costs {3} less to cast if a permanent you controlled advanced this turn.
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
“Don't pay that kithkin any mind, we've got the best new devices around, take a look!”
  • Karina's Explorations
Hot Streak

Hot Streak {R}

Instant
Target creature you control gets +2/+0 until end of turn. If that creature is attacking, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
“Once you get started, the worst thing you could do is stop.”
—Kamika, Voliv ritualist
  • Worlds Away
Hot to the Touch

Hot to the Touch {X}{R}

Sorcery
This spell costs {1} less to cast for each creature that attacked this turn.
Hot to the Touch deals X damage to any target.
Consuming Slyten crystals feels like touching the sun.
  • Love Song
Hotblooded Sorcerer
Inglorious Blaze

Hotblooded Sorcerer {1}{R}

Creature - Human Wizard
{T}: Hotblooded Sorcerer deals 1 damage to target player or planeswalker.
Attain {3}{R} ({3}{R}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
2/1
Card has other part: Inglorious Blaze
  • The Empty Throne of Feanav
Hotshot Renegade

Hotshot Renegade {3}{R}

Creature - Human Wizard
Whenever you make first contact, Hotshot Renegade deals 2 damage to up to one target creature or planeswalker. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
“The extraplanars have woken Solari! How long until they awaken worse spirits?”
3/1
  • Karina's Explorations
Hound of Glory

Hound of Glory {2}{R}

Creature - Human Warrior
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever a creature you control becomes renowned, scry 1.
2/2
  • A Tourney at Whiterun
Hour of Honor

Hour of Honor {1}{W}

Instant
Target blocking creature gets +7/+7 and gains indestructible until end of turn. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
For when the pen just isn't mighty enough.
  • Ophorio
Hourglass of Decay
Shift the Sands

Hourglass of Decay

Artifact - Monument
(Color indicator: Hourglass of Decay is black)
{T}: Target player exiles a card from their graveyard. If they do, you gain 1 life.
...to be forgotten forever.
Card has other part: Shift the Sands
  • Alkabah
House of Forgotten Whispers

House of Forgotten Whispers

Land
{T}: Add {C}.
{1}, {T}, Sacrifice House of Forgotten Whispers: Draw a card.
  • Path of Shadows
Housebreak

Housebreak {1}{R}

Sorcery
Choose one —
• Exile target artifact.
• Target player exiles two artifacts they control with mana value 0.
Wormwood had gone to Madame Beatrice, asking after an apprentice who could pick more than mere pockets.
  • Feanav: The Apothecary's Progress
Hoverbike Courier

Hoverbike Courier {3}{U}

Creature - Human Rogue
Flying
When Hoverbike Courier enters, you may reappropriate. If you do, draw a card. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
“A job's a job, even now.”
3/2
  • Lovi Awoken
Hoverstepper

Hoverstepper {1}{W}

Artifact Creature - Human Scout
Advance {2}{W} (Cast this for {2}{W} to advance it as it enters. {2}{W}: Advance this as a sorcery.)
Whenever Hoverstepper advances, target creature gets +1/+1 and gains flying until end of turn.
2/2
  • Karina's Explorations
Howl of the Hunted
Hall of the Haunted

Howl of the Hunted {2}{W}

Sorcery
Target player creates two 1/1 white Spirit creature tokens with flying.
Fabled {3}{W}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)
Card has other part: Hall of the Haunted
Howler Sellout

Howler Sellout {2}{B}

Creature - Dog Rogue
When Howler Sellout enters, for each creature that died this turn, post a bounty on up to one target creature an opponent controls. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
2/2
  • High Noon
Howler Sheriff

Howler Sheriff {3}{R}

Creature - Dog Soldier
When Howler Sheriff enters, gain control of up to one target creature with a bounty counter on it until end of turn. Untap that creature. It gains haste until end of turn.
“Right! You're coming with me then!”
3/2
  • High Noon
Howling Shieldbreaker

Howling Shieldbreaker {B}{R}

Creature - Hyena Warrior
Menace
Whenever an opponent activates an ability of a permanent, if it isn't a mana ability, Howling Shieldbreaker deals 2 damage to that permanent or player.
2/2
  • Kahembo: Olde Dawn
Hozen Shrine

Hozen Shrine

Land
Hozen Shrine enters tapped.
{T}: Add {U} or {B}.
{U/B}, {T}, Sacrifice Hozen Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
  • Panxiou
Hrexa Enforcer

Hrexa Enforcer {1}{W}

Artifact Creature - Human Soldier
Advance {3}{W} (Cast this for {3}{W} to advance it as it enters. {3}{W}: Advance this as a sorcery.)
Whenever Hrexa Enforcer advances, put a +1/+1 counter on it.
“Once, the hand you were dealt at birth defined you for life. Now, one may define themselves.”
—Valera, constructed angel
2/2
  • Karina's Explorations
Hsu Fu, Architect of Sunrise

Hsu Fu, Architect of Sunrise {G}

Legendary Creature - Lizard Monk
(Transcend as a sorcery to gain that type and a +1/+1 counter.)
{T}, Tap an untapped creature you control: Add one mana of any color.
{G}: Demigod — Whenever you cast a creature spell this turn, draw a card.
{4}{G}{G}: God — Creatures you control get +3/+3 and gain trample until end of turn.
1/1
Hub of Innovation

Hub of Innovation {2}

Artifact
Hub of Innovation enters tapped.
At the beginning of your upkeep, if you control five or more artifacts, draw a card.
{T}: Add {C}.
Home is where the hardware is.
Hugo of the Shadowstaff

Hugo of the Shadowstaff {B}{R}

Legendary Creature - Human Pirate
First mate—Your starting deck contains only cards with mana value 0, 1, or 3. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Menace
Once each turn, when one or more sources you control deal damage, you may put a +1/+1 counter on Hugo.
1/1