15897 cards found
Kaiju Renegades

Kaiju Renegades {1}{G}

Creature - Human Warrior
Creature spells you cast with power 4 or greater cost {1} less to cast.
“Emperors? They pale in comparison to the true gods of this land.”
2/2
  • Path of Shadows
Rattled Bones

Rattled Bones {R}

Creature - Skeleton Warrior
Menace
When Rattled Bones dies, forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
1/1
  • Dark Seas of Shiryen
Goldhill Enforcer

Goldhill Enforcer {1}{W}

Creature - Human Knight
{W}, {T}: Tap target creature.
“Thusly, all personages not of human blood are naught but refuse in the eyes of this great city and must be dealt as such.”
—Mandates of Goldhill, vol XI
1/3
  • Zero
Haunted Hovel

Haunted Hovel

Land
Haunted Hovel enters tapped.
{T}: Add {W} or {B}.
When Haunted Hovel enters, you may put a loyalty counter on a planeswalker you control.
With every step, the halls twist and turn, until you're lost, trapped, and hers forever.
  • Sparks of a Multiverse
Alone in the Universe

Alone in the Universe {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature loses all abilities except for mana abilities.
  • Animus Vox
Here With You

Here With You {1}{R}

Sorcery
Target opponent may draw two cards. If they do, you draw four cards. Otherwise, you create four 1/1 red Elemental creature tokens.
Martyr's Sacrifice

Martyr's Sacrifice {1}{W}{W}

Instant
Target player sacrifices an attacking or blocking creature. Prevent all damage that would be dealt by creatures this turn.
A life given for lives saved.
  • Plagues of Fretport
Secrets of Creation

Secrets of Creation {3}{U}

Instant
Scry 2, then draw two cards. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
“The desert sands hold whispers of ancient cycles and a maker's flame.”
— Dehmi, Origin Seeker
  • Scriptures of Urshad
Fleshcarver Knife

Fleshcarver Knife {2}

Artifact - Equipment
Equipped creature gets +2/+2.
Equip {3}
No one knows what its made of. Its light, as if it were carved out of wood, but it hits like its carved out of stone.
  • Eralou
Glitched Carcass

Glitched Carcass {3}

Artifact
Tap another untapped artifact you control: Until end of turn, Glitched Carcass becomes an X/X Construct artifact creature, where X is the mana value of the tapped artifact. Activate only once each turn.
  • Tides of War
Claustrophobia

Claustrophobia {1}{U}{U}

Enchantment - Aura
Enchant creature
When Claustrophobia enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
  • Dark Seas of Shiryen
Staff of Possibilities

Staff of Possibilities {1}

Artifact - Equipment
Equipped creature gets +1/+1.
At the beginning of combat on your turn, choose flying, first strike, vigilance, trample, or haste. Equipped creature gains that ability until end of turn.
Equip {2}
Sage's Ashes

Sage's Ashes {1}

Artifact
Sage's Ashes enters tapped.
{T}, Sacrifice Sage's Ashes: Put target card from a graveyard on top of its owner's library.
{3}, Exile Sage's Ashes from your graveyard: Draw a card.
Thankless Work

Thankless Work {1}{B}

Enchantment
Whenever you draw a card except for the first one you draw in each of your draw steps, each opponent loses 1 life.
“No one wants the job. But it needs doing and I'm the only one out of all of us with the stomach for it.”
—Inquisitor Visilaca
  • Sparks of a Multiverse
Elemental Essence

Elemental Essence {4}

Artifact
{T}: Add {C} and one mana of any color.
“There is a future within every droplet, and a paradise within every sprout.”
—Sumun, Azutah's Heart
Hurried Scavenger

Hurried Scavenger {1}{G}

Creature - Beast
Whenever Hurried Scavenger attacks or blocks, you may mill two cards.
Hurried Scavenger gets +4/+4 as long as you have five or more card types among cards in your graveyard.
2/2
  • Animus Vox
Grotto Scarab

Grotto Scarab {4}{G}

Creature - Insect
When Grotto Scarab enters, create two 1/1 green Insect creature tokens for each creature you controlled that died this turn.
4/4
  • Kahembo: Olde Dawn
Scholar's Captivation

Scholar's Captivation {2}{U}

Instant
Attacking creatures get -3/-0 until end of turn.
“I'll get to fighting soon, just let me finish these scrolls.”
  • K15 Core Set
Infuse Vitality

Infuse Vitality {1}{G}

Instant
Target creature you control has base power and toughness 5/5 and gains trample until end of turn.
The Endrisons learned to coexist with the Neo-Duskwood elementals, and that brought both symbiotic benefits.
  • Aftermath
Secrets of Coralight Court

Secrets of Coralight Court {U}

Sorcery
This spell can't be countered.
Draw a card.
Reprise {2}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Contemplate the Cosmos
Orrey of the Cosmos

Contemplate the Cosmos {2}{W}{U}

Instant
Scry 2, then draw two cards. You gain 2 life.
Monument {2}{W}{U} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Orrey of the Cosmos
  • Alkabah
Out of Pockets

Out of Pockets {X}{U}{U}{U}

Instant
Exile the top X cards of target opponent's library. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Despite the best efforts of the city's guards, the Grand Conchport Heist is a beloved annual event.
  • Adventurers of Onora
Descended Marsh

Descended Marsh

Land
Descended Marsh enters tapped.
{T}: Add {B} or {G}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • Mious
Gusma, God of Creation

Gusma, God of Creation {1}{B}{G}{U}

Legendary Enchantment
{B}{G}{U}, Discard a card named Gusma, God of Creation: Gusma gains indestructible and becomes a God creature in addition to its other types.
Whenever Gusma enters or attacks, add {B}{G}{U} and draw a card. You don't lose this mana as steps, phases, and turns end.
5/5
  • Mious
No-Man's Land

No-Man's Land

Land
{T}: Add {C}.
{3}, {T}, Sacrifice No-Man's Land: Draw a card.
Even on a plane as covetous as Nangjiao, the strangest of its nooks and crannies remain unexplored.
  • Surging Tide