15469 cards found
Heavy Moneybag

Heavy Moneybag {1}

Artifact
{1}, {T}: Add one mana of any color.
{1}, {T}, Sacrifice Heavy Moneybag: Post a bounty on target creature or planeswalker. Activate only as a sorcery. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Heavy Sandstorm

Heavy Sandstorm {2}{R}

Sorcery
Choose one —
• Create two 1/1 white Soldier creature tokens. They gain haste until end of turn.
• Destroy target nonbasic land.
  • Riddles of Revio
Hecatomb Haunter

Hecatomb Haunter {2}{W}{W}

Creature - Spirit
Flying
Whenever Hecatomb Haunter enters or attacks, up to one other target nonland permanent phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
4/3
  • Innistrad In Memoriam
Heddwyn, the Law

Heddwyn, the Law {2}{W}{U}

Legendary Planeswalker - Heddwyn
[+1]: Tap target nonland permanent. It doesn't untap during its controller's next untap step.
[–2]: Exile target tapped nonland permanent.
[–4]: Target player skips their next untap step. Tap up to three target permanents.
Loyalty:
3
Hedge Dashers

Hedge Dashers {G}

Creature - Construct Citizen
Whenever Hedge Dashers attacks, if you control a permanent with a counter on it, Hedge Dashers gets +1/+1 and gains trample until end of turn.
“They might be bigger than us, but they can't smell us from these pine bushes. Tough out the needles, and we'll be okay.”
—The Girl Who Wouldn't Die, Act II
1/2
  • The Stage Presents: The Neverending Act
Hedge Knight

Hedge Knight {2}{G}

Creature - Human Knight
For every knight of noble blood, there is another of common heritage. With no family gold to keep their gear and steed in good shape, their options are limited. Find a generous employer, earn tribute at tourneys, or take what they can from those even lower than themselves.
3/3
  • A Tourney at Whiterun
Heedless Adversary

Heedless Adversary {3}{R}

Creature - Devil Soldier
Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.)
When Heedless Adversary enters, you may have it deal 3 damage to target creature if that creature's controller failed the trial.
“I'll chase you to the ends of this world and beyond.”
3/2
  • Mious
Heedless Astronaut

Heedless Astronaut {R}{G}

Creature - Human Scout
Whenever Heedless Astronaut attacks, it gets +2/+0 and gains indestructible until end of turn.
Long live the reckless and the brave.
1/2
  • Love Song
Heedless Lovers

Heedless Lovers {2}{B/G}{B/G}

Creature - Human Citizen
When Heedless Lovers enters, you may return target Citizen card from your graveyard to your hand.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
4/2
  • Plagues of Fretport
Heedless Questant

Heedless Questant {2}{B}{B}

Creature - Human Knight
When this creature enters, it seeks secrets or valor. (Give it that Oath Aura. Fulfill secrets by attacking with it and two or more other creatures to draw a card. Fulfill valor by dealing combat damage to a player to create a 2/1 white Soldier token.)
Arise {3}{B}{B} ({3}{B}{B}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
5/2
  • The Petals Wilt
Hefty Tablet

Hefty Tablet {2}{U}

Artifact - Equipment
Equipped creature gets +1/+1 for each card in your hand.
Equip {3}
Even in the courts, a Sannurian lawmaker is never truly without a weapon.
  • Scriptures of Urshad
Hegemon's Cutthroat

Hegemon's Cutthroat {1}{B}

Artifact Creature - Human Rogue
Lifelink
Embellish {2}{B} (If you cast this spell for {2}{B}, create a 1/1 blue Thopter artifact creature token with flying when it enters.)
Disputes in Sharuum's court are handled through eloquent rebuttals or sharpened blades.
2/1
  • Alara
Hegemony Monarch

Hegemony Monarch {1}{G}

Creature - Elf Warrior Druid
{2}{G}: Exile up to three cards from graveyards. Autocrat X, where X is the number of cards exiled this way. (If you don't control an autocrat, put X +1/+1 counters on this. It becomes an autocrat until it has no +1/+1 counters on it.)
Whenever Hegemony Monarch attacks, you may exile target card from a graveyard. If you do, untap it and it gains trample until end of turn.
2/2
  • Over the Horizon
Heinous Acts

Heinous Acts {2}{B}

Sorcery
This spell costs {2} less to cast if you sacrificed a Clue this turn.
Target player discards two cards.
“Is it done?” asked Roland. Darna responded: “It is, your majesty.”
  • Riddles of Revio
Heinous Smuggler

Heinous Smuggler {B}{B}

Creature - Human Pirate
Whenever you cast a spell with two or more black mana symbols in its mana cost, you draw a card and you lose 1 life.
“Don't ask me where I got it. Ask yourself how much it's worth to you.”
2/2
  • Dark Seas of Shiryen
Heir Unapparent

Heir Unapparent {3}{W}

Creature - Human Noble
Disgraced 5 (This enters with five -1/-1 counters. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
Prevent all combat damage that would be dealt to Heir Unapparent.
“I wouldn't be the man I am today without my family's help.”
6/6
  • The Empty Throne of Feanav
Heir to the Old Bonds

Heir to the Old Bonds {4}{G}

Creature - Human Shaman
Trample
Whenever Heir to the Old Bonds becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
The ways of harnessing the earth's power came first to the elderly, forcing any prospective robbers to re-evaluate their priorities.
4/4
  • Lovi Awoken
Heir's Legacy

Heir's Legacy {1}{U}{U}

Sorcery
Create a token that's a copy of target creature you control.
Resurface 3 (You may cast this spell from your graveyard by tapping any number of untapped creatures you control with total power 3 or greater in addition to its other costs. Exile it as it resolves.)
  • MSEM Masters Cube 2025
Heirloom

Heirloom {2}{W}

Enchantment
At the beginning of combat on your turn, you may attach any number of Equipment you control to target creature you control.
However old the weapon may be, it has never dulled nor failed in battle.
  • Path of Shadows
Heirloom Seeker

Heirloom Seeker {R}{W}

Creature - Human Warrior
When Heirloom Seeker enters, you may search your library for an Equipment card, reveal it, then shuffle and put that card on top of it.
Heirloom Seeker has first strike as long as it's equipped.
3/1
  • Arkadai
Heist Headquarters

Heist Headquarters

Land
{T}, Pay 1 life: Add {U} or {R}.
{1}, {T}, Sacrifice Heist Headquarters: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • Villains: The Musical
Heists Most Daring

Heists Most Daring {R}

Enchantment
Rogues and Pirates you control have haste.
Whenever one or more creatures you control deal combat damage to a player, exile the top card of your library. You may play that card this turn.
Hekaton Dismantler

Hekaton Dismantler {3}{W}{W}

Creature - Giant
Colossal 5—{8}{W}{W} (You may cast this for its colossal cost to have it enter with five +1/+1 counters; or pay {8}{W}{W} as a sorcery: Put five +1/+1 counters on it if it has none.)
Ward {5}
When Hekaton Dismantler's colossal ability puts one or more counters on it, tap each creature you don't control. Those creatures don't untap during their controller's next 100 untap steps.
5/5
  • Theros Triumphant
Helar Ritualist

Helar Ritualist {3}{U}{U}

Creature - Human Shaman
Flying
When Helar Ritualist enters or whenever you cast a spell, if {W}{B} was spent to cast it, each opponent loses 3 life and you gain 3 life. Put a +1/+1 counter on Helar Ritualist.
3/2
  • Beyond Our Ken
Helar's Herald

Helar's Herald {1}{W}{U}{B}

Creature - Spirit Cleric
Flying, lifelink
When Helar's Herald dies, target opponent may give themselves two poison counters. If they do, return Helar's Herald to its owner's hand. Otherwise, return Helar's Herald to the battlefield tapped under its owner's control.
3/3
  • Beyond Our Ken