Undine Coven gets +1/+1 for each other Merfolk you control. Whenever you cast a noncreature spell, Undine Coven deals 1 damage to target player or planeswalker.
Target creature you control explores. Then it fights up to one target creature you don't control. If that creature has flying, the creature you control deals damage equal to its power to it instead. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then you may put that card in your graveyard.)
Enchant land When Unexplored Regions enters, draw a card. Enchanted land is an artifact in addition to its other types and has “{T}: Add one mana of any color.”
Even before the Kelian League, all of Akieva's disparate cities barely saw any of its beauties.
Target creature can't block until end of turn. If that creature had a Steed attached to it, unattach that Steed and it can't block until end of turn. Draw a card.
Exile the top five cards of your library. Until end of turn, you may play any number of cards exiled this way with mana value less than or equal to the number of colors among permanents you controlled as you cast United Fervor.
When United in Battle enters, look at the top six cards of your library. You may reveal a Dwarf or Elf card from among them and put it into your hand. Put the rest on the bottom in a random order. Whenever a Dwarf or Elf you control enters, put a +1/+1 counter on it.
When Unity Spheres enters, create two 1/1 colorless Construct artifact creature tokens. Tap two untapped creatures you control: Add two mana of any one color.
University Archive enters tapped. When University Archive enters, look at the top card of your library. You may put it into your graveyard. {T}: Add {U} or {R}.
As Unlikely Growth enters, choose grow or maintain. Whenever a land you control enters, • Grow — Put a +1/+1 counter on target creature you control. • Maintain — Target creature you control gains trample and indestructible until end of turn.
When Unmarked Vials enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”) {1}, {T}: Add one mana of any color.
Choose one — • Creatures you control become colorless Forest lands until end of turn. (They have “{T}: Add {G}” and lose all other types and abilities.) • Lands you control become 2/2 green creatures in addition to their other types and gain haste until end of turn.
Target creature you control gains erratic until end of turn. You may have it fight another target creature. (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
Add X mana in any combination of colors, where X is the amount of mana spent to cast Unravel Shattered Worlds. Coalesce {7}(You may cast this from your graveyard for {7}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)