14928 cards found
Arboreal Runes

Arboreal Runes {3}

Artifact
As long as Arboreal Runes is on the battlefield or in your graveyard, it's a Forest land in addition to its other types.
{T}: Add one mana of any color.
Arcane Caper

Arcane Caper {1}{U}{U}

Instant
Counter target spell. If a permanent spell is countered this way, create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
“All these ruins had to throw at me were seven spike traps, five exploding runes, two nine-layer death circles and a giant hellhound? Honestly, how is this relic even still here?”
Arcane Duelist

Arcane Duelist {1}{U}

Creature - Human Wizard
Whenever Arcane Duelist becomes tapped, target instant or sorcery card with mana value 1 in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
2/1
Arcane Knowledge

Arcane Knowledge {2}{U}

Sorcery
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
The mage sighed, tossed the hundredth scroll of divination onto the ever growing pile, and pulled another from the rack.
  • Seasons of War
Arcane Refusal

Arcane Refusal {3}{U}

Instant
Counter target spell.
Look at the top three cards of your library. Put one on top and the rest on the bottom in any order.
  • Kahembo: Olde Dawn
Arcane Sanctum

Arcane Sanctum

Land
Arcane Sanctum enters tapped.
{T}: Add {W}, {U}, or {B}.
Esper, center of engineered perfection, ruled by enigmatic sphinxes.
  • Alara
Arcane Saxophone

Arcane Saxophone {2}

Artifact - Equipment
Harmony — Attach Arcane Saxophone to target creature.
When Arcane Saxophone enters, harmonize. (Trigger up to one harmony of one permanent you control.)
Equipped creature gets +2/+2.
Equip {4}
  • Eralou
Arcane Strategist

Arcane Strategist {2}{U}

Creature - Human Wizard
Whenever you cast a spell, draw a card if that spell has the same name as a card in your graveyard.
“Not all of Kinjiru Castle's defenses can be defeated with sword and spear. We will have need of greater powers if we are to reduce it to rubble.”
1/2
  • Tales of Old Jidai
Arcanomancer

Arcanomancer {4}{U}{U}

Creature - Human Wizard
When Arcanomancer enters, return up to one target instant card and up to one target sorcery card from your graveyard to your hand.
Most Lafterii are not content with experimenting with a spell just once.
2/3
  • Khaliz-Dorahn
Archmage's Tower

Archmage's Tower

Land
You have no maximum hand size.
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Its spire reaches almost to the clouds, but its vaults reach far deeper than anyone will ever know.
  • Seasons of War
Arcor Diamond

Arcor Diamond {2}

Artifact
{T}: Add {C}.
{2}, {T}, Sacrifice Arcor Diamond: Draw a card.
Arctic Pack

Arctic Pack {3}{G}{G}

Sorcery
Create three 2/2 green Wolf creature tokens.
The white wolves of Glacia looked strikingly different to those of Nangjiao, but Seto and Xiong could sense their danger all the same.
  • Glacia: Hail to the Queen
Ardy, Indecisive Pupil

Ardy, Indecisive Pupil {1}{R}{G}

Legendary Planeswalker - Ardy
[+1]: Search your library for a land card, put it onto the battlefield, untap it, then shuffle. Sacrifice a land.
[–2]: Destroy target noncreature permanent. Its controller may search their library for a basic land card, put that card onto the battlefield, then shuffle.
[–6]: Return any number of land cards from your graveyard to the battlefield and untap them. They become 3/3 creatures with haste in addition to their other types.
Loyalty:
3
  • Arcanum Academia
Arena Challenger

Arena Challenger {1}{R}

Creature - Human Warrior Avatar
Whenever Arena Challenger deals damage to a creature, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• First strike
• Prowess
2/2
  • Arkadai
Arisen Haploc

Arisen Haploc {2}{B}{B}

Creature - Lizard Skeleton
When Arisen Haploc enters, return target creature card from a graveyard to its owner's hand.
Revive {5}{B}{B} ({5}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/2
Arisen Hunter
Wicked Fossil

Arisen Hunter

Creature - Trilobite
(Color indicator: Arisen Hunter is black)
Haste
Whenever Arisen Hunter attacks, target player loses 2 life and you gain 2 life.
If Arisen Hunter would die, exile it instead.
4/3
Card has other part: Wicked Fossil
  • Monsters of Chikyu
Arisen Rider
Urchin Defector

Arisen Rider

Creature - Zombie Warrior Actor
(Color indicator: Arisen Rider is black)
Whenever Arisen Rider attacks, creatures your opponents control get -1/-1 until end of turn.
If Arisen Rider or another creature or planeswalker would die, exile it instead.
5/3
Card has other part: Urchin Defector
  • Villains: The Musical
Arleigh, Spellblade Prodigy

Arleigh, Spellblade Prodigy {1}{R}

Legendary Creature - Human Wizard
Menace, haste
As long as Arleigh, Spellblade Prodigy is tapped, the first spell you cast during each other player's turn costs {U/R} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a spell with mana cost {1}{R}, it costs {1} to cast.)
1/3
  • Seasons of War
Armada Envoy

Armada Envoy {3}{U}{U}

Creature - Drake
Flying
Whenever a creature you control phases in, it gains flying until end of turn.
“Follow that drake. We can't be the only ones trying to escape this storm.”
—Atworth Wingate
4/4
  • Dark Seas of Shiryen
Armadillo Cloak

Armadillo Cloak {1}{G}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
  • Descent from the Highlands
Armament Upgrade

Armament Upgrade {W}

Instant
Target creature gains double strike until end of turn.
Some Syurrai are granted weapons crafted in the Heavens, which are not only stronger but also easier to wield.
  • K15 Core Set
Armored Axewarden

Armored Axewarden {1}{W}

Creature - Dwarf Soldier
Prevent all combat damage that would be dealt to Armored Axewarden as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
The steel is for his protection — the gilding just makes it look stylish.
3/2
  • Quest for the Roseblade
Armorer of the Soul

Armorer of the Soul {2}{W}

Creature - Elf Cleric
Whenever two or more creatures an opponent controls attack, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Enchanted creatures you control get +0/+2.
2/3
Arms Merchant

Arms Merchant {2}{W}

Creature - Dwarf Soldier
When Arms Merchant enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/3
  • Arkadai
Army Guide

Army Guide {G}{W}

Creature - Human Scout
When Army Guide dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{G}{W}, Sacrifice Army Guide: Exile target noncreature, nonland permanent. Activate only as a sorcery.
2/1
  • End of Wollensie