6187 cards found
World Made Anew

World Made Anew {G}

Sorcery
As an additional cost to cast this spell, sacrifice a land.
You may put a land card you own from outside the game onto the battlefield.
  • Beyond Our Ken
World Map

World Map {2}

Artifact
{4}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
  • Arkadai
World Tender

World Tender {4}{G}{G}

Creature - Treefolk
Trample
World Tender's power and toughness are each equal to twice the number of differently named lands you control.
All of Urshad is his garden, and all the different beasts and birds his flowers.
*/*
  • Scriptures of Urshad
Worldheart Avatar

Worldheart Avatar {3}{R}

Creature - Elemental Avatar
Double strike
The first spell you cast during each of your turns costs {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.
2/4
Worldheart Nexus

Worldheart Nexus {2}{G}

Enchantment
At the beginning of your upkeep, if there are three or more colors among permanents you control, you gain 2 life and draw a card.
Acre by acre, Alara returns to its true form, a reflection of its ancient past.
  • Alara
Worldly Lore

Worldly Lore {2}{G}

Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Mious
Worldsculpt

Worldsculpt {4}{G}{G}

Sorcery
Exile the bottom card of your library, a card from your hand, and a card you own from outside the game. Put them in a face down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
  • Mious
Worldshaper Adept

Worldshaper Adept {2}{G}

Creature - Human Druid
{T}, Sacrifice Worldshaper Adept: Choose two basic land types. Create a tapped colorless land token of the chosen types.
“May my life restore the valley I burned as a Syzygy pirate.”
3/2
  • Worlds Away
Worldslayer

Worldslayer {5}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.
Equip {5}
  • Villains: The Musical
Worldweary Pangolin

Worldweary Pangolin {2}{G}

Creature - Pangolin
Vigilance
Whenever a creature you control survives damage, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
Each scale is tempered by its own fight.
1/4
  • Karina's Explorations
Worn Saddle

Worn Saddle {2}

Artifact - Equipment
Whenever equipped creature attacks, it gets +2/+2 and gains trample until end of turn.
Equip {2}
Worn to Nothing

Worn to Nothing {R}

Sorcery - Revelation
Each opponent sacrifices an artifact.
Scry 1.
Coalesce {6}{R} (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/4
  • Beyond Our Ken
Worried Vulpine
Worthy Vulpine

Worried Vulpine {R}

Creature - Fox
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
When Worried Vulpine has three or more +1/+1 counters on it, remove them all and transform it.
“I have no desire to fight, but the elders say we must, or we will lose everything worth fighting for.”
0/1
Card has other part: Worthy Vulpine
Worship in Vain

Worship in Vain {2}{R}{R}

Enchantment
Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from Worship in Vain, discard your hand, then draw a card for each time counter on Worship in Vain.
  • Plagues of Fretport
Worshipper Whelp

Worshipper Whelp {R}

Creature - Lizard
Ferocious — At the beginning of each combat, if you control a creature with power 4 or greater, Worshipper Whelp gets +2/+0 until end of turn.
Humans aren't the only species that benefits from a good role model.
1/1
  • Surging Tide
Worth of Ruin

Worth of Ruin {3}{R}

Sorcery
Destroy target land. Then, judge target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“What a shame. So much treasure... so much destruction... and for what?”
—Tyrus, Giver to All
  • Alkabah
Worthy Vulpine
Worried Vulpine

Worthy Vulpine

Creature - Fox
(Color indicator: Worthy Vulpine is red)
When this permanent transforms into Worthy Vulpine or at the beginning of combat on your turn, creatures you control gain haste and trample until end of turn.
Through hardship and bloodshed, the Rakkiri lands were kept safe and sound.
5/5
Card has other part: Worried Vulpine
Woven Network

Woven Network

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast Aura or Aurashaper spells.
  • Worlds Away
Wrassle

Wrassle {1}{G}

Sorcery
Choose target creature you control. If it has a +1/+1 counter on it, put an additional +1/+1 counter on it. Then it fights target creature you don't control.
“Oi, no tentacles! That's cheating!”
  • Rail War
Wrestling Practice
Young Weichafe

Wrestling Practice {4}{R}{R}

Sorcery
Legacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.)
For each of up to two target creatures you control, put a +1/+1 counter on it, then you may have it deal damage equal to its power to any target.
“...because I've spent almost all of my life learning how to fight.”
Card has other part: Young Weichafe
  • Road to Carü Mapu
Wretched Merfolk

Wretched Merfolk {3}{R}

Creature - Merfolk Vampire
Haste
When Wretched Merfolk enters the battlefield, target creature can't block this turn.
Outcasts of mer society often turn to plundering imperial trade routes.
3/2
  • Feanav: The Apothecary's Progress
Wretched Sanctuary

Wretched Sanctuary

Land - Swamp
({T}: Add {B}.)
Wretched Sanctuary enters the battlefield tapped with two sanctum counters on it.
{T}, Remove a sanctum counter from Wretched Sanctuary: Add {U} or {R}.
  • Goliaths of Nangjiao
Wun Su, Guru of the Staff

Wun Su, Guru of the Staff {5}{R}{R}

Legendary Creature - Monkey Warrior
Trample
Whenever Wun Su, Guru of the Staff deals combat to a player, you may create Wun Su's Staff, a legendary colorless Equipment artifact token with “Equipped creature gets +5/+5” and equip {5}, then attach it to Wun Su.
5/5
  • Goliaths of Nangjiao
Wurm Spawning

Wurm Spawning {3}{R}{R}

Instant
As an additional cost to cast this spell, sacrifice a land.
Create a 6/6 red Wurm creature token with “This creature can't be blocked by creatures with flying.”
  • Pyramids of Atuum
Wurmscape

Wurmscape {4}{G}{G}

Enchantment
Landfall — Whenever a land enters the battlefield under your control, create a 5/5 green Wurm creature token with trample.
“Wow, it must have rained hard last night.”
—Ankryss