14928 cards found
Crusher Claw

Crusher Claw {B}{B}

Creature - Lizard
{1}{B}, Discard Crusher Claw: Target creature gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
Just the mention of a crusher strikes dread in the weak.
3/1
  • Ophorio
Crypt Gnawer

Crypt Gnawer {B}

Creature - Zombie Horror
Menace, haste, decayed (This can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of combat on each of your turns, if you have three or more creature cards in your graveyard and haven't controlled a creature named Crypt Gnawer this turn, return Crypt Gnawer from your graveyard to the battlefield.
1/1
  • Toll Midnight
Crystalcatcher

Crystalcatcher {W/U}

Creature - Bird Monk
Flying
Sacrifice Crystalcatcher: Counter target creature spell unless its controller pays {1}.
“There is no reason for excess.”
—Lao Xiang, Apex of Austerity
1/1
  • Panxiou
Cunning Cephalomancer

Cunning Cephalomancer {B}

Creature - Human Wizard
Lifelink
Whenever you sacrifice a nonland permanent, you may pay {1}. If you do, you draw a card and you lose 1 life.
1/1
Cunning Chanter

Cunning Chanter {1}{U}

Creature - Siren
{T}: Add {C}.
Whenever Cunning Chanter becomes tapped, each opponent mills a card.
2/1
  • Pyramids of Atuum
Curio Connoisseur

Curio Connoisseur {2}{W}

Creature - Fox Rogue
First strike
Aura spells and spells with fabled you cast cost {1} less to cast.
Equip costs you pay cost {1} less.
“Tales and treasures call to me, begging for appreciation only I can give.”
3/1
  • Glacia: Hail to the Queen
Curious Charter

Curious Charter {2}{G}

Creature - Human Scout
When Curious Charter enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
As a permanent you control explores a land, you may put it onto the battlefield rather than into your hand.
1/1
  • Karina's Explorations
Curious Cubs
Mauling Mother

Curious Cubs {1}{W}

Creature - Bear
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Curious Cubs has first strike as long as its attacking.
When Curious Cubs has three or more +1/+1 counters on it, remove them all and transform it.
1/1
Card has other part: Mauling Mother
  • Monsters of Chikyu
Current Surfer

Current Surfer {R}

Creature - Merfolk Warrior
Whenever you draw your second card each turn, put a +1/+1 counter on Current Surfer.
{R}, Discard your hand, Sacrifice Current Surfer: Draw X cards, where X is its power. At the beginning of the next end step, discard your hand.
1/1
  • Elmare: Into the Abyss
Cyrukan Guardians

Cyrukan Guardians {3}{W}

Creature - Human Soldier
Vigilance
When Cyrukan Guardians enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“Without watchful Ameret, there was nothing stopping the armies of Reha the violent from claiming Avaz as their own.”
—The Tale of Kings
3/1
  • Alkabah
Cyrukan's Devoted

Cyrukan's Devoted {1}{R}{W}

Creature - Nephilim Soldier
Equipped creatures you control get +1/+1 for each Equipment attached to them.
Whenever Cyrukan's Devoted attacks, create a Weapon token and attach it to target attacking creature you control. (It's an Equipment artifact with equip {2} and “Equipped creature gets +1/+1.”)
2/1
  • Alkabah
Daelish Arbalest

Daelish Arbalest {1}{G}

Creature - Human Archer
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2/1
  • A Tourney at Whiterun
Daelish Messenger

Daelish Messenger {U}

Creature - Human Bird Scout
Flying (This creature can't be blocked except by creatures with flying or reach.)
“The journey is three days, as the crow flies.”
1/1
  • A Tourney at Whiterun
Daggersworn Elite

Daggersworn Elite {B}

Creature - Human Assassin
Daggersworn Elite enters tapped.
Whenever Daggersworn Elite and at least two other creatures attack, you may pay {1}{B}. If you do, destroy target tapped creature.
“I never work alone. How else would someone like me show off their skill?”
2/1
  • Seasons of War
Daisy, the Heart of Chasmek

Daisy, the Heart of Chasmek {G}

Legendary Creature - Human
Other creatures you control get +1/+1 as long as you control four or more lands.
{G}, Sacrifice Daisy, the Heart of Chasmek: Creatures you control with base power 1 or less gain indestructible until end of turn.
1/1
Danawan Wanderer
Punan Trailblazer

Danawan Wanderer {1}{U}

Creature - Human
When Danawan Wanderer enters, you may tap or untap target creature.
Ascend {2}{G} ({2}{G}: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.)
At the bottom of Samang's bowl-like shape lies the watery plateau of Danawan.
2/1
Card has other part: Punan Trailblazer
  • Kaleidoscope
Dancer of the Great Current

Dancer of the Great Current {U}

Creature - Merfolk Wizard Rogue
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
When Dancer of the Great Current enters, tap up to one target creature. If you control two or more other creatures that are Merfolk, Wizards, or Rogues, instead return that creature to its owner's hand and put a +1/+1 counter on Dancer of the Great Current.
1/1
  • MSEM Masters: Jumpstart
  • MSEM Secret Lair Drops 1042 1051
Danithra Caller

Danithra Caller {1}{G}

Creature - Horror Druid
{T}, Mill a card: Add {G}.
{2}{G}{G}, Sacrifice Danithra Caller: Mill two cards, then create two 1/1 blue Tentacle creature tokens.
The Coralight merfolk who defect to the Danithra oft reach a point of no return.
1/1
  • Elmare: Into the Abyss
Danithra Oracle

Danithra Oracle {B}

Creature - Merfolk Wizard
{T}, Discard a card, Sacrifice Danithra Oracle: Target creature gets -3/-3 until end of turn. Activate only as a sorcery.
Rather unsurprisingly, her favorite prediction is your doom.
1/1
  • Elmare: Into the Abyss
Danuri Custodian

Danuri Custodian {2}{W}

Creature - Human Cleric
Creatures your opponents control enter tapped.
Bulwark — At the beginning of each upkeep, if you control a creature with toughness 4 or greater, Danuri Custodian gains indestructible until end of turn.
“For things to work properly all must remember their places.”
2/1
  • Aftermath
Danuri Warcaller

Danuri Warcaller {W}

Creature - Human Soldier
Identity — When Danuri Warcaller enters, if you control at least two other creatures that share a creature type with it, create a 1/1 white Soldier creature token.
1/1
Daoshi Spiritdancer

Daoshi Spiritdancer {W}

Creature - Panda Bear Monk
Whenever another creature in Daoshi Spiritdancer's pack dies, you may sacrifice Daoshi Spiritdancer. If you do, return that creature card to the battlefield under your control at the beginning of the next end step. (Two or more creatures you control with equal power are in a pack.)
2/1
  • Panxiou
Daring Adventurer

Daring Adventurer {G}

Creature - Human Warrior
Trample
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
A modern day warrior.
0/1
  • Love Song
Daring Skythief

Daring Skythief {W}

Creature - Human Pirate
Whenever Daring Skythief crews a Vehicle, that Vehicle gains flying until end of turn.
“Gimme a couple of minutes and a bottle of elbow grease, and I'll fly anything.”
2/1
  • Storytime
Dark Behemoth

Dark Behemoth {3}{B}

Riddle Artifact Creature - Construct
Indestructible
When Dark Behemoth dies, return another target creature card from your graveyard to the battlefield.
1/1