15897 cards found
Ancient Crab

Ancient Crab {1}{U}{U}

Creature - Crab
Though Nangjiao has gone through many ages and eras that saw its ecosystems change vastly, the creatures that lurk within the depths of the Flood Realm are as old as the plane itself.
1/5
  • Goliaths of Nangjiao
Illicit Spellweaver

Illicit Spellweaver {1}{U}{U}

Creature - Human Rogue Wizard
Flash
When this creature enters, look at the top six cards of your library. You may reveal an instant card or card with flash from among them and put it into your hand. Put the rest on the bottom in a random order.
2/1
  • The Petals Wilt
Start the Fire

Start the Fire {2}{R}

Sorcery
You may discard a card. If you do, draw two cards.
Type leitmotif (If you cast this spell from your hand, exile it as it resolves. When you cast your next spell that shares a type with this card, you may cast this from exile without paying its mana cost.)
  • Over the Horizon
Hapless Chronomancer

Hapless Chronomancer {2}{U}

Creature - Human Wizard
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Hapless Chronomancer dies, if it had no time counters on it, return target instant or sorcery card from your graveyard to your hand.
2/3
  • Aftermath
Adept of Rations

Adept of Rations {2}{G}

Creature - Human Wizard
When Adept of Rations enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Tokens you control have “{2}, {T}, Sacrifice this token: You gain 3 life.”
The greatest invention of the war would not destroy entire armies, but save them.
2/3
  • The Empty Throne of Feanav
Undying Terror

Undying Terror {3}{B}

Enchantment
Creatures you control get +2/+0 and have deathtouch as long as ten or more cards are in your graveyard.
The group had thought that Beragnos had been a hostile country, but Allagras warned them the worst was only just beginning.
  • Aftermath
Hunting Ground

Hunting Ground {3}{G}{G}

Enchantment
When Hunting Ground enters, create four 1/1 green Saproling creature tokens.
Whenever a creature you control dies, creatures you control get +1/+1 until end of turn.
  • End of Wollensie
Shimmering Dragon

Shimmering Dragon {8}{R}{R}

Creature - Dragon Reflection
Flying, haste
Whenever Shimmering Dragon attacks, for each creature you control, create a tapped and attacking token that's a copy of that creature. Exile the tokens at the beginning of the end step.
6/4
Slopestrider's Chariot
Twinhorn Leaper

Slopestrider's Chariot

Enchantment - Aura Steed
(Color indicator: Slopestrider's Chariot is white)
(Transform this if it's not attached to a creature. Pay {2}{W} as a sorcery to unattach it.)
Enchant creature you control
Slopestrider's Chariot's rider gets +1/+1 and has double strike.
They navigate the rocky crags with a surprising ease and agility.
Card has other part: Twinhorn Leaper
  • Quest for the Roseblade
Aiko, Tranquil Fury

Aiko, Tranquil Fury {2}{W}{W}

Legendary Planeswalker - Aiko
[+1]: Exile up to one other target nonland permanent. As long as it remains exiled, its owner may pay {1} as a sorcery to put it onto the battlefield.
[–3]: Choose 0, 1, or 2. Each player sacrifices that many creatures.
[–4]: You get an emblem with “If a nonland, nontoken permanent would enter and it wasn't cast, you may exile it instead.”
Loyalty:
3
  • MSEM Masters Cube
Vinehorn Stag

Vinehorn Stag {2}{G}

Creature - Elk
As long as Vinehorn Stag has a +1/+1 counter on it, it can't be blocked by more than one creature.
“Ing'Wei, I cannot thank you enough. The forest has been reborn.”
—Kou T'ien
3/2
  • Nangjiao In Bloom
Lord of Swarms

Lord of Swarms {3}{B}{B}

Creature - Insect
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Lord of Swarms enters or dies, target creature gets -2/-2 until end of turn.
2/2
  • Zero
Quiet Meditation

Quiet Meditation {U}

Sorcery
Reverberate {2} (When you cast this spell, copy it if you paid its reverberate cost.)
Draw a card.
“We may be pretty similar, but I have something you'll never master: patience.”
—Logayr, to Merkurio
  • Khaliz-Dorahn
Weoran the Fleshcarver

Weoran the Fleshcarver {3}{B}

Legendary Creature - Zombie Soldier
Menace
Whenever Weoran enters or attacks, you may exile a creature card from your graveyard. If you do, draw a card. If that creature card had toughness 4 or greater, you gain 4 life.
“Ah, such wanton gluttony! An abomination after our own hearts!”
—Corpus, Drawn to Death
2/5
  • The Petals Wilt
Triton's Invocation

Triton's Invocation {G}{U}

Enchantment
If you would put one or more counters on a creature you control or on yourself, put that many plus one of each of those kinds of counters on that creature or player instead.
{2}{G}{U}, Sacrifice Triton's Invocation: Draw cards equal to the greatest number of counters among creatures you control and yourself.
  • Theros Triumphant
Llereaux's Lair

Llereaux's Lair

Land
{T}: Add {C}.
{3}{W}: Until end of turn, Llereaux's Lair becomes a 1/2 creature. It's still a land. It can't be blocked this turn if {U} was spent to activate this ability, has indestructible if {B} was spent, and gets +2/+1 if {R} was spent.
“Immortality has its perks.”
—Llereaux Chiaro
  • Sparks of a Multiverse
Belly of the Beast

Belly of the Beast {G}{G}{G}

Enchantment
Whenever a creature you control dies, you may search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle. Do this only once during each of your turns.
Life must find a way.
  • MSEM Masters Cube 2025
Abandoned Laboratory

Abandoned Laboratory

Land
Abandoned Laboratory enters tapped if you control another nonbasic land.
{T}: Add {W} or {B}.
The walls are still rank with the odor of blood, guts, and worse.
  • Kaleidoscope
Crackling Palm Ascetic

Crackling Palm Ascetic {1}{R/W}

Creature - Mouse Monk
When Crackling Palm Ascetic enters, target creature gains double strike until end of turn.
Some monks spend their lives contemplating the enlightening. Some simply contemplate lightning.
2/1
  • Panxiou
Paranormal Convergence
Parabolic Predator

Paranormal Convergence {1}{U}

Enchantment
You may look at the top card of your library any time.
Once each turn, you may cast an instant or sorcery spell from the top of your library.
{4}{R}: Transform Paranormal Convergence. Activate only as a sorcery and only if the total number of instant and/or sorcery cards you own in exile and in your graveyard is seven or more.
Card has other part: Parabolic Predator
  • Innistrad In Memoriam
Tireless Explorer

Tireless Explorer {3}{G}{W}

Creature - Elf Scout
Vigilance
Permanent spells you cast cost {1} less to cast for each 1 damage Tireless Explorer has dealt to players this turn.
4/4
  • High Noon
Supply Hauler

Supply Hauler {3}{R}

Creature - Camel
Menagerie — When Supply Hauler enters, if there are five or more creature types among creatures you control, you may search your library for an artifact card, reveal it, put it into your hand, then shuffle.
When it comes to the Slipsands, you can't overprepare.
4/3
  • Adventurers of Onora
Muse's Whims

Muse's Whims {3}{U}

Instant
Draw two cards.
Crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
“Every time Glitch opens her mouth, I hear symphonies in my head.”
—Huan Li, AOSE Field Researcher
  • Animus Vox
Twilight Blade

Twilight Blade {1}{B}

Creature - Human Cleric
Whenever a creature you control dies, Twilight Blade deals 1 damage to each opponent and you gain 1 life.
2/1
Folsen, King of Valimir

Folsen, King of Valimir {2}{W}

Legendary Creature - Human Noble
Whenever a Plains you control enters, create a 1/1 white Soldier creature token.
Whenever you attack, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle.
2/4