14930 cards found
Badru, the Skyshadow

Badru, the Skyshadow {2}{B/G}{W}{U}

Legendary Creature - Bird Rogue
Flying
{B/G}, Discard a creature card: Badru, the Skyshadow becomes a copy of the discarded card until end of turn, except he has flying and is 5/5.
5/5
  • Kahembo: Olde Dawn
The Banishment of Seh'a

The Banishment of Seh'a {1}{W/B}{W/B}

Enchantment - Saga
I — Exile target creature an opponent controls until The Banishment of Seh'a leaves the battlefield.
II — Exile up to three cards from target opponent's graveyard.
III — You gain life equal to the number of cards in exile.
  • Kahembo: Olde Dawn
Berylscale Alaj

Berylscale Alaj {W/U}{B}{G}

Legendary Creature - Lizard Rogue
At the beginning of your upkeep, mill a card.
Whenever a creature card is put into your graveyard from anywhere, if that card has flying, you may put a flying counter on Berylscale Alaj. Repeat this process for first strike, double strike, deathtouch, hexproof, lifelink, menace, reach, trample, and vigilance.
4/4
  • Kahembo: Olde Dawn
Blind Blackguard

Blind Blackguard {1}{U/B}{U/B}

Creature - Salamander Rogue
Flash
Blind Blackguard can't block.
When Blind Blackguard enters, target player draws a card, then reveals their hand. You choose a nonland card from that player's hand, then that player puts the chosen card on the bottom of their library.
3/3
  • Kahembo: Olde Dawn
Bwema, the Ruthless

Bwema, the Ruthless {2}{B/R}{W}

Legendary Creature - Hound Warrior
Bwema, the Ruthless enters with your choice of two different counters on it from among menace, first strike, vigilance, and lifelink.
“I will protect my pack. No hesitation. No restraint. No exceptions.”
4/4
  • Kahembo: Olde Dawn
Colony Queen

Colony Queen {3}{B/G}{B/G}

Creature - Insect Noble
When Colony Queen enters, create three 1/1 green Insect creature tokens.
Insect tokens you control have flying and deathtouch.
2/2
Distorted Reflection

Distorted Reflection {1}{U/R}{U/R}

Sorcery
Draw three cards, then exile three cards from your hand. Until end of turn, you may cast nonland cards exiled this way.
Fables tell of a reflecting pool that shows you only what you wished never to see.
  • Kahembo: Olde Dawn
Elegant Agility

Elegant Agility {G/W}

Instant
Put a +1/+1 counter on target creature you control. Untap that creature.
With the cheetah's grace
—Kahemboan saying meaning
  • Kahembo: Olde Dawn
Explore Forgotten Lands

Explore Forgotten Lands {3}{U/B}{G}

Sorcery
Mill five cards, then return up to one creature card, up to one land card, and up to one noncreature, nonland card from your graveyard to your hand. Exile Explore Forgotten Lands.
  • Kahembo: Olde Dawn
Fakadeh, Florid Queen

Fakadeh, Florid Queen {1}{R/W}{U}{B}

Legendary Creature - Bird Noble
Flying
Whenever Fakadeh, Florid Queen attacks, you may exile an instant or sorcery card from your graveyard with mana value 3 or less.
Whenever Fakadeh deals combat damage to a player, cast any number of cards exiled with her without paying their mana costs.
3/3
  • Kahembo: Olde Dawn
Fearless King Shabil

Fearless King Shabil {2}{W/B}{R}{G}

Legendary Creature - Cat Noble
When Fearless King Shabil enters, reveal the top five cards of your library. You may put a Cat card from among them into your hand. Put the rest on the bottom of your library in any order.
At the beginning of combat on your turn, each Cat you control gains all abilities of each other Cat you control until end of turn.
5/4
  • Kahembo: Olde Dawn
Feline Furor

Feline Furor {1}{B/R}

Enchantment - Aura
Enchant creature
When Feline Furor enters, it deals 2 damage to enchanted creature.
Enchanted creature gets +2/+0 and has menace.
  • Kahembo: Olde Dawn
Flatboat Artisan

Flatboat Artisan {U/R}{U/R}

Creature - Otter Rogue
Instant and sorcery spells you cast cost {1} less to cast.
“Water and mana flow the same.”
1/3
Card has other part: Ride the Wave
Ride the Wave

Ride the Wave {U/R}{U/R}

Instant - Tale
Copy target instant or sorcery spell you control. You may choose new targets for the copy.(Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Flatboat Artisan
Glinthide Hero

Glinthide Hero {1}{G/U}{G/U}

Creature - Lizard Warrior
Prismatic — Whenever you cast a multicolored spell, draw a card.
“The so-called ‘great' cities gave me two choices: suffer, or die. I chose to make my own fate.”
2/4
Golden Gust

Golden Gust {1}{W/U}

Instant
Tap up to two target creatures.
Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
  • Kahembo: Olde Dawn
Greypelt Brute

Greypelt Brute {R/W}

Creature - Hound Warrior
Those born into the lowest Bourasan castes had two choices: join the force, or die in filth. Young pups both smart and stupid flocked to the force.
2/1
  • Kahembo: Olde Dawn
Greypelt Emissary

Greypelt Emissary {1}{R/W}{R/W}

Creature - Hound Warrior
Whenever a Hound you control is dealt damage, Greypelt Emissary deals 1 damage to any target.
Whenever Greypelt Emissary attacks, you choose how target creature blocks this combat.
3/2
  • Kahembo: Olde Dawn
Guide to the Wayward

Guide to the Wayward {1}{W/U}

Creature - Goat Scout
Guide to the Wayward enters with a +1/+1 counter on it.
{1}{W/U}, {T}: Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
0/3
  • Kahembo: Olde Dawn
Hembwe, the All-Mother's Hand

Hembwe, the All-Mother's Hand {3}{R/G}{W}

Legendary Planeswalker - Hembwe
[+2]: Until end of turn, up to one target creature you control gets +3/+3 and gains trample and vigilance.
[–2]: Destroy target artifact, enchantment, or tapped creature.
[–3]: Create a 1/1 green Insect creature token, a 2/2 white Cat creature token, and a 3/3 red Ox creature token.
[–8]: Until end of turn, creatures you control get +X/+X and gain trample and vigilance, where X is the number of creatures you control.
Loyalty:
5
  • Kahembo: Olde Dawn
Homestead

Homestead {2}{G/W}

Enchantment
At the beginning of your upkeep, put a crop counter on Homestead.
{G/W}, Remove a crop counter from Homestead: Put a +1/+1 counter on target creature.
{G/W}, Remove three crop counters from Homestead: Put a +1/+1 counter on each creature you control.
  • Kahembo: Olde Dawn
Joyful Deviant

Joyful Deviant {2}{B/R}

Creature - Hyena Rogue
When Joyful Deviant enters or dies, it deals 1 damage to any target.
Under Shabil's law in Bourasa, rogue clans on the city outskirts quickly descended into unbridled chaos.
2/2
  • Kahembo: Olde Dawn
Kambiro, the Untrue King

Kambiro, the Untrue King {3}{W/B}{W/B}

Legendary Creature - Lemur Noble
{W/B}: Kambiro, the Untrue King gets +1/+1 until end of turn.
Whenever a storied permanent you control enters, if you cast it, return target creature card from your graveyard to your hand. If that creature's power is less than Kambiro's power, you may return it to the battlefield instead. (Enchantments and legendary permanents are storied.)
3/3
  • Kahembo: Olde Dawn
Kiana, the Unyielding

Kiana, the Unyielding {1}{U/B}{R}{W}

Legendary Creature - Hound Knight
Vigilance
If you would take a combat phase or a main phase, take the other instead.
{U/B}, Pay 1 life: Untap target creature you control.
4/3
  • Kahembo: Olde Dawn
King Shabil's Tournament

King Shabil's Tournament {3}{R/W}{G}

Enchantment - Saga
I — Create a 1/1 green Insect creature token.
II — Create a 2/2 white Cat creature token.
III — Create a 3/3 red Ox creature token.
IV — Creatures you control gain vigilance and indestructible until end of turn.
  • Kahembo: Olde Dawn