Marrowskitter can't block and can't be blocked. {3}{B}{B}: Return Marrowskitter from your graveyard to the battlefield. Create a token that's a copy of it.
Renown 1 When Marshal Jin Guiying becomes renowned, you may search your library for an artifact or enchantment card, reveal it, put it into your hand, then shuffle.
“I don't care if you work for the Empress herself. I swore an oath to enforce the law.”
When Marshal of Brethren enters, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
“A brother is only a brother as long as he acts the part of family.”
Whenever Marshback Knights becomes the target of a spell or ability an opponent controls, counter it unless they pay {3}. {1}{U}: Marshback Knights gains flying until end of turn.
When Marshcroaker Coaching enters, create three 1/1 blue Frog creature tokens. Frogs you control have “{T}: Target creature gains flying until end of turn.”
Whenever another creature you control dies, put a +1/+1 counter on Marshy Marauder. When Marshy Marauder dies, create a 1/1 green Insect creature token for each counter on it.
“Death and the swamp sustain me, and so shall I repay them in kind.”
“Aspire to be like Golna the loving, and respect the creatures of hoof and wing. Had he lived to see her, he would be the greatest angel of bounteous Martoob.” —The Tale of Kings
Whenever another creature you control enters, you may pay {2}. If you do, judge that creature. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Lionize {1}{G}({1}{G}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.) This creature assigns combat damage equal to its toughness rather than its power.
Lionize {2}{U}({2}{U}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.) Whenever this creature deals combat damage to a player, draw that many cards.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Martoob Watershaper enters, tap target creature. It doesn't untap during its controller's next untap step.
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.) Vigilance Martoob of Flowing Life has ward {X}, where X is the number of counters on her. {G}{U}: Angel — Put a +1/+1 counter on each other creature you control. {2}{G}{U}: Elder — Double the number of counters on permanents you control.
Flash You may cast Angel and Nephilim spells as though they had flash.
“Our dominions are aging, our policies stagnant. Let the well overflow—let the little ones forth, and the world will flourish by the message they bring.” —Martoob, to Dali
Flying Whenever you tap a land for mana, add one mana of any type that land produced. At the beginning of each end step, if you control no untapped lands, transform Martoob, Blessing of Water.
Indestructible Marva of Endless Inspiration can't attack or block unless you've cast a spell with mana value 4 or greater this turn. At the beginning of your end step, return a card at random from your graveyard to your hand. If it's a land card, return it to the battlefield instead.
[+1]: Discard a card. If you do, draw a card. [–X]: Marzen deals X damage to you. Exile the top X cards of your library. Until your next turn, you may play those cards. [–7]: You get an emblem with “If you would draw a card, you may draw three cards instead.”