This spell costs {2} less to cast for each creature that died this turn. Each player exiles all creature cards from their graveyard, then sacrifices each creature they control, then puts all creature cards they own exiled this way onto the battlefield. Exile Sea of Corpses.
Blazing Exultation deals 3 damage to any target. {2}{R}: Shuffle Blazing Exultation and up to one other instant or sorcery card from your graveyard into your library.
Whenever Arcane Metalcrafter or another Wizard you control attacks, create a 1/1 colorless Construct artifact creature token that's tapped and attacking. Whenever a Construct you control dies, Arcane Metalcrafter deals 1 damage to each opponent.
“Those artificers are doing it all wrong. Let them see true genius.”
At the beginning of each combat, harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.) Harmony — Target creature gets +1/+1 and your choice of flying, haste, or vigilance until end of turn.
Enchant opponent Whenever enchanted player is attacked, choose an attacking creature. Create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the next end step.
Font of Sorrows and other permanents you control entering the battlefield cause their death knell to trigger. Death knell — Draw a card. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
Look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Whenever Mortified Medium or another creature enters, you gain 1 life. As long as you have at least 10 life more than your starting life total, Mortified Medium gets +4/+4 and has flying.
Whenever Search the Shadows or a nontoken Ninja or Rogue you control enters, create a 1/1 blue Ninja creature token with “This creature can't be blocked.” Whenever one or more Ninja and/or Rogue creatures you control deal combat damage to a player, draw a card.
Primal {1}{B}{B}(During your turn, you may cast this spell for {1}{B}{B} instead of playing a land.) Flying Whenever a creature deals damage to Divine Butcher, destroy that creature. You gain life equal to that creature's toughness.
When Garrison Warden enters, put a +1/+1 counter on target creature you control. Surpass {5}{W}({5}{W}: Transform this. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
You may play Grisly Ruins from your graveyard as long as seven or more cards are in your graveyard. Grisly Ruins enters tapped. {T}: Add {B} or {G}. Cycling {1}{B}{G}({1}{B}{G}, Discard this card: Draw a card.)
When Azure Archaeologist enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”) {2}, {T}, Sacrifice a Clue: Draw two cards, then discard a card.