14928 cards found
Grieving Revenant

Grieving Revenant {3}{R}{R}

Creature - Angel Berserker
Flying, haste
Whenever Grieving Revenant attacks, it deals 1 damage to each other creature you control.
Weeping bloody tears, the last of the angels exact their revenge on an innocent world.
4/4
  • Descent from the Highlands
Grove's Respite

Grove's Respite {W}

Sorcery
You gain 3 life.
Draw a card.
Despite the horrors of the Gloaming, the endless war of the angels and the leonin, the bloodthirsty elves of the Pyresong, and the poisonous plants and biting insects of the forest, some still call the Highlands beautiful.
  • Descent from the Highlands
Hallowed Executioner

Hallowed Executioner {3}{R}{W}

Creature - Angel Berserker
Flying
When Hallowed Executioner enters, it deals 2 damage to each creature without flying.
Some minds, though shattered, retain some recollection of their original purpose.
4/3
  • Descent from the Highlands
Hallowed Fragment

Hallowed Fragment {3}

Artifact
{T}: Add {C}. You gain 1 life.
Fragments from the craterfields can be found embedded in the mountainsides, surrounded by a soft, warm aura.
  • Descent from the Highlands
Heart's Desire

Heart's Desire {R}

Sorcery
Cast this spell only if you control a legendary creature or if you control six or more lands.
Exile a planeswalker card you own from outside the game. You may cast that card this turn.
Heartless Pact

Heartless Pact {2}{U}

Instant
Bloodprice {U} (You may cast this card by sacrificing a creature and paying its bloodprice.)
Counter target spell unless its controller pays {4}.
  • Descent from the Highlands
Hesediel, the Reborn

Hesediel, the Reborn {1}{W}{W}

Legendary Creature - Elk Spirit
First strike, lifelink
Once each turn, when another nontoken creature you control dies, you may create a 2/2 white Elk Spirit creature token with first strike and lifelink named Fawn of Hesediel.
3/3
Hexfang Ascetic

Hexfang Ascetic {1}{G}{U}

Creature - Human Shaman
Flash
When Hexfang Ascetic enters, return target spell to its owner's hand.
Some few souls resist the allure of the demonic cults, preferring asceticism to study their own unique magics.
3/1
  • Descent from the Highlands
Highland Elk

Highland Elk {1}{U}

Creature - Elk Spirit
Whenever Highland Elk deals damage to a creature, return that creature to its owner's hand (if it's still on the battlefield.)
Its antlers are the morning frost, its hooves the sound of snowfall.
2/1
  • Descent from the Highlands
Hushwing Sentinel

Hushwing Sentinel {4}{W}

Creature - Bird
Flying, vigilance
If you hear them coming, it is a warning. You will not hear them strike.
3/4
  • Descent from the Highlands
Hymn of Fury

Hymn of Fury {1}{R}{G}

Sorcery
Hymn of Fury deals 1 damage to each creature, then each creature you control gains haste and double strike until end of turn.
To the elves, the relentless beat of the Pyresong and the sounds of weapons cleaving flesh are a singular rhythm.
  • Descent from the Highlands
Indomitable Bear

Indomitable Bear {1}{W}

Creature - Bear
Sacrifice Indomitable Bear: Creatures you control gain indestructible until end of turn.
Even in a world with dragons, demons, and hydras, the mundane bear remains near the top of food chain.
2/2
  • Descent from the Highlands
Invoking the Name

Invoking the Name {B}

Sorcery
Search your library for a Demon card or a black card with mana value 6 or greater, reveal it, put that card in your hand, then shuffle.
Even broken and dead, he stirs.
Jejun, Dark Hunter

Jejun, Dark Hunter {4}{B}{B}

Legendary Creature - Demon
Bloodprice {B}{B}{B}{B} (You may cast this card by sacrificing a creature and paying its bloodprice.)
Lifelink, haste
Sacrifice another Demon: Jejun, Dark Hunter gains flying and indestructible until end of turn.
6/6
Lavamancer Adept

Lavamancer Adept {R}

Creature - Elf Warrior
First strike
{R}, Discard a land card: Put a +1/+1 counter on Lavamancer Adept. It gains menace until end of turn.
The earth splits at her approach, pouring forth the weapons of her art.
1/2
  • Descent from the Highlands
Leija's Greenblade

Leija's Greenblade {1}{G}

Creature - Elf Warrior
When Leija's Greenblade enters, you may pay {G}. If you do, destroy target artifact or enchantment.
Her knives slice through enchantment as easily as they skin rabbits.
2/1
Leija, the Bloodied Queen

Leija, the Bloodied Queen {3}{R}

Legendary Creature - Elf Warrior
Whenever Leija, the Bloodied Queen attacks, you may pay {R}{R}{R}{R}. If you do, it deals 4 damage to each other creature, each player, and each planeswalker.
“My nation is still growing, like a precious, blooming flower. Ash is an excellent soil.”
4/4
  • Descent from the Highlands
Ligos, Shadow's Source

Ligos, Shadow's Source

Legendary Land
{T}, Pay 1 life: Add {B}.
{7}{B}{B}, Exile Ligos, Shadow's Source from your hand: Destroy all creatures you don't control. They can't be regenerated.
When a demon is slain, its consciousness returns to Ligos. No thoughts occupy that unhallowed place but vengeance.
  • Descent from the Highlands
Long-Finned Skywhale

Long-Finned Skywhale {2}{U}{U}

Creature - Whale
Flying
Long-Finned Skywhale can block only creatures with flying.
Shamans of the Windwise watch their migratory routes, each movement of the herd a portent of the future.
4/3
  • Descent from the Highlands
Magmatic Cache

Magmatic Cache {R}

Sorcery
As an additional cost to cast this spell, sacrifice a land and discard a card.
Draw three cards.
Past the blinding ash storms, the flowing lava fields, the shattered landscape, and the rage of the angels lay the treasures of a fallen age.
  • Descent from the Highlands
Meteoric Smith

Meteoric Smith {1}{R}

Creature - Cat Berserker
{3}{R}: Attacking creatures you control get +1/+0 until end of turn.
The only leonin more respected that the one who leads the warband is the one who arms them.
2/2
  • Descent from the Highlands
Migration Range

Migration Range {1}{G}

Sorcery
Search your library for a basic Forest or Plains card, put that card onto the battlefield tapped, then shuffle.
{3}{W}, Exile Migration Range from your graveyard: Create two 1/1 green and white Elk Spirit creature tokens. Activate only as a sorcery.
  • Descent from the Highlands
Mind-Mute

Mind-Mute {2}

Artifact
As Mind-Mute enters, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
{5}: Return Mind-Mute to its owner's hand.
  • Descent from the Highlands
Moonlit Pursuit

Moonlit Pursuit {1}{G}

Instant
Target creature you control gains indestructible until end of turn if it has a +1/+1 counter on it. Then it fights target creature you don't control.
The denizens of the forest, whether flesh or spirit, do not take kindly to intruders.
Oaken Spearman

Oaken Spearman {1}{W}

Creature - Spirit Warrior
Defender, first strike
{1}{G}: Oaken Spearman can attack this turn as though it didn't have defender.
Returned by the grace of Hesediel, he now fights with the strength of oldwood and the patience of a forest.
2/1
  • Descent from the Highlands