15282 cards found
Golden Company Valiant

Golden Company Valiant {1}{W}

Creature - Human Soldier
Golden Company Valiant can block any number of creatures.
At the beginning of combat on each opponent's turn, Golden Company Valiant gets +1/+1 until end of turn for each creature that player controls.
1/1
Greypelt Clergy

Greypelt Clergy {1}{W}

Creature - Hound Cleric
When Greypelt Clergy enters, choose one —
• Put a +1/+1 counter on Greypelt Clergy.
• Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
1/1
  • Kahembo: Olde Dawn
Greypelt Initiate

Greypelt Initiate {W}

Creature - Hound Knight
Whenever another Hound you control enters, put a +1/+1 counter on Greypelt Initiate.
Kiana's first lesson to the new recruits is that there's no greater privilege than living to fight another day.
1/1
Griffling

Griffling {W}

Creature - Griffin
Flying, lifelink
Dwarves in the North Ward nurture griffins from tiny chicks to great allies.
1/1
  • Dark Seas of Shiryen
Hallowed Moon Sentinel

Hallowed Moon Sentinel {1}{W}

Creature - Human Shaman
Lifelink
Whenever you cast a spell with mana value 2 or less, put a +1/+1 counter on Hallowed Moon Sentinel.
1/1
  • Beyond Our Ken
Harmonical Weaver

Harmonical Weaver {W}

Creature - Nymph Cleric
Whenever you cast an enchantment spell, you may pay {W}. If you do, put a +1/+1 counter on target creature.
“The Weavers exist for a reason, to keep Okthuros stable. The nonborn upset the balance of this world and threaten all life within it.”
1/1
  • Tides of War
Harmony and Morah

Harmony and Morah {2}{W}

Legendary Creature - Azra Orc Merchant
Whenever another nontoken permanent you control enters, create a Food token.
At the beginning of each end step, put X +1/+1 counters on up to one target creature, where X is the amount of life you've gained this turn.
1/1
  • MSEM Masters: Legends
Haunted Hermit

Haunted Hermit {1}{W}

Creature - Human Monk
When Haunted Hermit enters, choose one —
• Put a +1/+1 counter on Haunted Hermit.
• Create a 1/1 white Spirit creature token with flying.
1/1
  • Glacia: Hail to the Queen
Heaven's Eyes

Heaven's Eyes {2}{W}

Creature - Bird
Flying
When Heaven's Eyes enters, create a 1/1 white Bird creature token with flying. Then you gain 1 life for each creature in Heaven's Eyes's pack. (Two or more creatures you control with equal power are in a pack.)
1/1
  • Panxiou
Heavensent Emissary

Heavensent Emissary {4}{W}

Creature - Angel Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
Heavensent Emissary enters with a +1/+1 counter on it for each other creature with flying you control.
1/1
  • K15 Core Set
Herald of the Departed

Herald of the Departed {W}

Creature - Human Cleric
Flying
{2}{W}, Sacrifice Herald of the Departed: Create two 1/1 white Spirit creature tokens with flying.
“The Father lied. Our ancestors aren't in Heaven. He trapped them here. Forgotten. Now, they ride within me, and no one will forget them again.”
1/1
  • Lovi Awoken
Herald of the White Orchid

Herald of the White Orchid {W}

Creature - Human Soldier
Encourage ({T}: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.)
Whenever a creature deals combat damage to a player, if it was encouraged by Herald of the White Orchid this turn, create a 1/1 white Soldier creature token.
1/1
  • MSEM Masters Cube 2025
  • Alara
Herd of Sheep

Herd of Sheep {W}{W}

Creature - Sheep
At the beginning of your upkeep, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
1/1
  • Harvest Festival
Hinasa Historian

Hinasa Historian {2}{W}

Creature - Human Advisor
When Hinasa Historian enters, create a 2/2 colorless Spirit creature token.
Whenever a colorless creature you control enters, you gain 1 life.
Our warriors are not gone, simply forgotten.
1/1
  • Path of Shadows
Honored Spellthreader

Honored Spellthreader {W}

Creature - Human Cleric
{T}: Untap another target enchanted creature you control. You may attach target Aura attached to that creature to another creature you control. Activate only as a sorcery.
“Breathe naturally so that the aether won't tear your muscles as it leaves them.”
1/1
  • Worlds Away
Hooded Mystic

Hooded Mystic {W}

Creature - Nephilim Cleric
Other Angels and Nephilim you control get +1/+0.
{3}{W}: Until end of turn, Hooded Mystic becomes an Angel, gets +3/+3 and gains flying.
“Do you feel it? The fire. Churning in your veins like liquid iron. Waiting. Waiting to surge forth. To claim all that stand in your way.”
1/1
  • Alkabah: The Rise of Soli
Hopeful Healer

Hopeful Healer {W}

Creature - Reflection Citizen
Hopeful Healer gets +1/+1 and has lifelink as long as you are glorious. (You are glorious as long as you have a glory counter.)
An empire is nothing without its citizens.
1/1
  • Ophorio
Hostile Hermit

Hostile Hermit {W}

Creature - Human Warrior
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Lifelink
1/1
  • Goliaths of Nangjiao
Humble Tamer

Humble Tamer {1}{W}

Creature - Human Citizen
When Humble Tamer enters, create a 1/1 white Griffin creature token with flying.
“I knew a woman who raised a griffin better than any professional. A pity she never reared any after the first.”
—Lettie Wormwood
1/1
  • Feanav: The Apothecary's Progress
Ignited Vanguard

Ignited Vanguard {W}

Creature - Elemental Soldier
Vigilance
Once each turn, when you cast an instant, sorcery, or Elemental spell, you may put a +1/+1 counter on Ignited Vanguard.
“This battle only has two options: win or die.”
1/1
  • Animus Vox
Immortal Child

Immortal Child {W}

Creature - Human
Indestructible
Immortal Child can't block creatures with greater power.
“How sweet. How innocent. How pure. I'm going to vomit.”
—Taran Joy
1/1
  • Arkadai
Ivenge's Evangel

Ivenge's Evangel {1}{W}

Creature - Human Cleric
Paranoia—Reappropriate white. (You may cast this spell by exiling two white cards from your hand and/or graveyard when a permanent you control leaves the battlefield.)
When Ivenge's Evangel enters, create a 1/1 white Cleric creature token and you gain 1 life.
1/1
  • Over the Horizon
Judge of Mahara
Zealot of Mahara

Judge of Mahara

Creature - Angel Cleric
(Color indicator: Judge of Mahara is white)
Flying
Whenever Judge of Mahara or another creature you control leaves the battlefield, you gain 2 life.
“I could be merciful and excuse these first transgressions. But the next time? And the time after that? How many will follow the call to disobey orders and risk Kaneh fall to despicable hands?”
1/1
Card has other part: Zealot of Mahara
  • Alkabah: The Rise of Soli
Knight's Attendant

Knight's Attendant {2}{W}

Creature - Human Soldier
When Knight's Attendant enters, create a 2/2 white Knight creature token with vigilance.
Newcomers to Ghrell are left attending the Syurrai in order to start learning from experience.
1/1
  • K15 Core Set
Kogane's Swordmaster

Kogane's Swordmaster {1}{W}

Creature - Human Samurai
Double strike
Art of war — At the beginning of your end step, if Kogane's Swordmaster dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/1
  • Imperial Legacies