14928 cards found
Cloud Sovereign

Cloud Sovereign {2}{W}{U}

Creature - Whale
Flying
{U}: Put Cloud Sovereign on top of its owner's library.
Foresee — As you draw Cloud Sovereign, you may reveal it and pay {1}{W}. When you do, create a 1/1 white Bird creature token with flying.
3/3
  • Descent from the Highlands
Conjured Shade

Conjured Shade {B}

Creature - Demon
When Conjured Shade dies, target creature you don't control gets -1/-1 until end of turn.
Animated by a drop of blood and the foul miasma of the Gloam, the undying legions of Ligos march to war.
1/1
  • Descent from the Highlands
Consuming Knowledge

Consuming Knowledge {2}{U}

Sorcery
Bloodprice {2}{U} (You may cast this card by sacrificing a creature and paying its bloodprice.)
Draw two cards. If you cast this spell for its bloodprice, instead scry 4, then draw two cards.
  • Descent from the Highlands
Crimson Sunrise

Crimson Sunrise {4}{R}{R}

Sorcery
Crimson Sunrise deals 4 damage to each creature. Each player sacrifices four nonbasic lands.
“I saw the sky bleed that day. As angels fell screaming from the heavens and the earth splintered like rotten wood at their impact, I gathered the few children I could and ran.”
—Aelani, Mother of All
  • Descent from the Highlands
Dark Huntress

Dark Huntress {3}{B}{B}{B}

Creature - Demon
Bloodprice {4}{B} (You may cast this card by sacrificing a creature and paying its bloodprice.)
At the beginning of your upkeep, if there are five or more creature cards in your graveyard, create a 2/2 black Demon creature token.
6/6
  • Descent from the Highlands
Desiccate

Desiccate {2}{B}{B}

Sorcery
Cast this spell only if you have 10 or less life or if you control six or more lands.
All creatures get -5/-5 until end of turn.
“For how precious a mortal soul is, it resides in a disappointingly fragile fortress.”
—Ulric of Ligas
  • Descent from the Highlands
Diabolic Designs

Diabolic Designs {1}{B}

Instant
Target player sacrifices a creature. You may return up to one target Demon creature card from your graveyard to your hand.
“The inviolate rule—a life for a life. Selene will usher in a new age of smoke on the corpses of your kind.”
  • Descent from the Highlands
Divine in Blood

Divine in Blood {1}{U}{B}{B}

Sorcery
Divine in Blood deals 2 damage to target player, then that player draws four cards.
No matter the contract, a demon's price is the same—heart's blood, the last few drops as the light leaves the eyes.
  • Descent from the Highlands
Dryad Outrider

Dryad Outrider {2}{G}

Creature - Dryad Scout
Reach
“The demonic incursions reach further into the glades each day. Soon, that accursed smoke will be visible from the Temple itself.”
2/4
  • Descent from the Highlands
Dryad of the Grove

Dryad of the Grove {1}{G}

Creature - Dryad
{T}: Untap target basic land.
The groves of the Wardens have grown undisturbed for hundreds of years. Some have developed a desire to explore further from their roots.
1/3
  • Descent from the Highlands
Dust Barrens

Dust Barrens

Land - Desert
{T}: Add {C}.
{T}: Target player exiles a nonland card from their graveyard.
  • Descent from the Highlands
Elvish Songseeker

Elvish Songseeker {1}{R}

Creature - Elf Warrior
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
At the beginning of your upkeep, if Elvish Songseeker has a +1/+1 counter on it, exile the top card of your library. Until your next turn, you may play that card.
2/2
  • Descent from the Highlands
Elvish Verseblade

Elvish Verseblade {1}{G}

Creature - Elf Warrior
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
{4}{R}: Elvish Verseblade deals 1 damage to each creature. Activate only as a sorcery.
1/3
  • Descent from the Highlands
Emissary of Smoke

Emissary of Smoke {4}{B}

Creature - Demon
Bloodprice {2}{B} (You may cast this card by sacrificing a creature and paying its bloodprice.)
At the heart of each summoning lies one inviolate rule—a life for a life.
5/4
  • Descent from the Highlands
Exultation of Might

Exultation of Might {5}{G}{G}

Creature - Beast Spirit
Reach, trample
Revive {4}{G} ({4}{G}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
7/4
  • Descent from the Highlands
Fade Into Mists

Fade Into Mists {W}

Instant
Exile target permanent. Return that card to the battlefield tapped under its owner's control at the beginning of the next end step.
There is a sanctuary beyond sight for those who submit themselves to it.
  • Descent from the Highlands
Ferocity of the Redeemed

Ferocity of the Redeemed {2}{W}{W}

Creature - Elk Spirit
When Ferocity of the Redeemed enters, return up to two target creature cards with mana value 1 or less from your graveyard to the battlefield.
Revive {2}{W}{W} ({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/2
  • Descent from the Highlands
Fidelity of the Pure

Fidelity of the Pure {W}

Creature - Elk Spirit
When Fidelity of the Pure dies, create a 1/1 green and white Elk Spirit creature token.
Revive {2}{W} ({2}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Though they lose their memories, the spirits of the Wardens retain the virtues of their previous lives.
1/1
Frilled Hydra

Frilled Hydra {X}{G}{G}

Creature - Hydra
Frilled Hydra enters with X +1/+1 counters on it.
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
Frilled Hydra has hexproof as long as it's defiant.
0/0
  • Descent from the Highlands
Gift to the Gloam

Gift to the Gloam {B}{R}

Instant
Sacrifice a creature. At the beginning of the next end step, return that card from a graveyard to the battlefield under your control with two +1/+1 counters on it, except it's a black Demon instead of its other colors and types.
The only thing more honorable than death in battle is to die twice.
Gloaming Smokeweaver

Gloaming Smokeweaver {1}{B}

Creature - Human Cleric
Gloaming Smokeweaver has deathtouch as long as there is a creature card in your graveyard.
Most disciples of the Gloaming do not survive their apprenticeship. Those that do, therefore, have plenty of raw material to work with.
2/2
  • Descent from the Highlands
Glorybound Chorister

Glorybound Chorister {R}{G}{G}

Creature - Elf Warrior Bard
Whenever Glorybound Chorister attacks, put a +1/+1 counter on each other attacking creature you control.
The choristers are the composers of the Pyrsesong, singing the tales of triumphant warriors in battle for the first time.
4/4
  • Descent from the Highlands
Golden Glade

Golden Glade

Land
Golden Glade enters tapped.
{1}, {T}: Add two mana of any one color.
“A true treasure cannot be traded. It can only be shared.”
—Aelani, Mother of All
Granite Watchers

Granite Watchers {3}

Artifact Creature - Construct
Defender
{2}, {T}, Sacrifice Granite Watchers: It deals 3 damage to target creature.
“What are you worried about? They're just big statues, you gecko.”
—Adventurer Telam, last words
3/3
  • Descent from the Highlands
Great Sable Stag

Great Sable Stag {1}{G}{G}

Creature - Elk
This spell can't be countered.
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue or black.)
Even before the Wardens, the forest had its guardians.
3/3
  • Descent from the Highlands