When Dynasty Infantry enters, choose one — • Search your library for a card named Dynasty Infantry, reveal it, put it into your hand, then shuffle. • Put a +1/+1 counter on target creature you control.
When Eighth-Life Companion enters, put two +1/+1 counters on target creature you control. Recite {1}{W}(You may cast this from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave.) Revive {2}{W}{W}({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
When Escorted Ambassador enters, create two 1/1 white Robot Soldier artifact creature tokens. Whenever a nonland, nontoken permanent enters, exile it unless it was the first to enter under its controller's control this turn.
Flying (This creature can't be blocked except by creatures with flying or reach.) Escorted Rider gets +1/+1 as long as you control another creature with flying.
Whenever another Avatar you control enters, upgrade it and Experienced Mentor. (Give each one of the listed counters it doesn't already have. Upgrades are independent.) • +1/+1 • First strike • Vigilance
Whenever one or more other creatures you control enter, you gain 1 life. If at least one of those creatures was a Cleric, you gain 2 life instead. As long as you have at least 8 life more than your starting life total, other Clerics you control get +1/+1.
Enchantment spells you cast cost {1} less to cast.
“I'd much rather be back East where there are dances and salons and men that don't reek of liquor and gunsmoke, but mother insists I learn how the business is run firsthand.”
When Fidelity of the Pure dies, create a 1/1 green and white Elk Spirit creature token. Revive {2}{W}({2}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
The first sun rises upon the shining faces of the world, greeting all with its warmth.
Improve {W}({W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Whenever Frontier Wayfinder attacks, untap each other creature you control.