14928 cards found
Wrassle

Wrassle {1}{G}

Sorcery
Choose target creature you control. If it has a +1/+1 counter on it, put an additional +1/+1 counter on it. Then it fights target creature you don't control.
“Oi, no tentacles! That's cheating!”
  • Rail War
Xiong Mao, the Protector

Xiong Mao, the Protector {B}{R}{G}

Legendary Planeswalker - Xiong Mao
[+1]: You may sacrifice a creature. If you do, return a creature card with lesser mana value from your graveyard to the battlefield.
[–1]: Other creatures and planeswalkers you control gain indestructible and can't have counters removed from them until your next turn.
[–X]: Exile X target cards from graveyards. Xiong Mao deals X damage to any target.
Loyalty:
2
  • Rail War
Xiu's Escape

Xiu's Escape {1}{W}

Instant
When target creature you control dies this turn, return that card to the battlefield tapped. Put two +1/+1 counters on it. It becomes renowned.
“How'd you get out of Izumito? I thought for sure you were a goner.”
“I walked.”
  • Rail War
Xiu, the Sharpshooter

Xiu, the Sharpshooter {2}{G}{W}

Legendary Creature - Human Scout
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Each creature you control with a +1/+1 counter on it has indestructible.
3/3
  • Rail War
Young Falconer

Young Falconer {2}{G}

Creature - Human Scout
Reach
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
“The Worldsoul speaks though him. Mostly, it says ‘caw.'”
2/3
  • Rail War
Zoetic Tomb

Zoetic Tomb {5}

Artifact
When Zoetic Tomb enters, exile target creature.
{4}: Until end of turn, Zoetic Tomb becomes a Golem artifact creature with power and toughness equal to the exiled creature's base power and toughness.
  • Al Tabaq
Aelani, Mother of All

Aelani, Mother of All {2}{G}{G}{G}

Legendary Creature - Spirit
Vigilance, reach
As a noncreature spell resolves, exile it instead of putting it anywhere else.
She bears the scars of an ancient calamity. To protect her children, she would live through it again.
6/6
  • Descent from the Highlands
Aid of the Ancients

Aid of the Ancients {3}{G}{G}

Sorcery
Cast this spell only if creatures you control have a total power of 10 or greater or you control six or more lands.
Create two 6/6 green and white Elk creature tokens.
  • Descent from the Highlands
Amelie Mayn

Amelie Mayn {2}{R}{R}

Legendary Planeswalker - Mayn
[+2]: Add {R}{R}. Until end of turn, red mana doesn't empty as steps and phases end, and creatures you control gain “{R}: This creature gets +1/+0 until end of turn.”
[–3]: You may cast a monocolored red spell with mana value 6 or less from your hand without paying its mana cost.
[–6]: You may pay any amount of {R}. When you do, Amelie Mayn deals that much damage to each of up to that many different targets.
Loyalty:
4
  • Descent from the Highlands
Ancient Counsel

Ancient Counsel {W}

Enchantment
At the beginning of your upkeep, you gain 1 life.
{5}{W}{W}, Sacrifice Ancient Counsel: Create a 6/6 green and white Elk creature token. Activate only as a sorcery.
  • Descent from the Highlands
Ancient Gift

Ancient Gift {1}{G}

Instant
Target creature you control gets +3/+3 until end of turn. Then if that creature has power 10 or greater, each other creature you control gets +3/+3 until end of turn.
It is the duty of the great to lend their strength to the small.
  • Descent from the Highlands
Angelfire

Angelfire {X}{R}

Sorcery
Angelfire deals X damage to up to one target.
If only {R} was spent to cast this spell and X is 5 or more, Angelfire deals X damage to each opponent and each creature and planeswalker your opponents control instead.
Arcanist's Spellsurge

Arcanist's Spellsurge {U}{R}

Instant
Until end of turn, creatures you control get +1/+1 and gain prowess. If there are two or more instant and/or sorcery cards in your graveyard, draw a card.
Some mages who escape the demons' clutches flee to the Craterfields, using the leonin's pyromancy to ensure their continued freedom.
Armadillo Cloak

Armadillo Cloak {1}{G}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
  • Descent from the Highlands
Aryam the Dreamer

Aryam the Dreamer {U}

Legendary Creature - Human Wizard
Hexproof
At the beginning of your upkeep, put a card from your hand on top of your library. You may shuffle.
{1}: Look at the top three cards of your library, then put them back in any order.
{2}{U}: Draw a card.
1/2
Aurora's Whisper

Aurora's Whisper {1}{U}{U}

Instant
Counter target creature spell. Scry 2.
Foresee — As you draw Aurora's Whisper, you may reveal it and pay {U}. When you do, return target creature with mana value 3 or less to its owner's hand.
  • Descent from the Highlands
Battle-Blind Leonin

Battle-Blind Leonin {1}{R}

Creature - Cat Berserker
Haste
Glorious end — When Battle-Blind Leonin dies, if it was tapped, you may pay {B}. If you do, you draw a card and you lose 1 life.
2/1
  • Descent from the Highlands
Beckon the Shadows

Beckon the Shadows {B}

Sorcery
Bloodprice {2}{B}{B} (You may cast this card by sacrificing a creature and paying its bloodprice.)
Return target creature card from your graveyard to your hand. If you cast this spell for its bloodprice, return that card to the battlefield instead.
Binding Stones

Binding Stones {1}{W}

Enchantment
Flash
When Binding Stones enters, exile target creature with power 3 or less until Binding Stones leaves the battlefield.
  • Descent from the Highlands
Bittersweet Reunion

Bittersweet Reunion {1}{W}

Sorcery
You gain 2 life. Then if you have more life than an opponent, draw a card.
At the beginning of your upkeep, if Bittersweet Reunion is in your graveyard, you may pay {1}{W} and exile it. If you do, you may copy it and cast the copy without paying its mana cost.
  • Descent from the Highlands
Blinded Avenger

Blinded Avenger {1}{B}{R}

Creature - Angel Berserker
Flying
Glorious end — When Blinded Avenger dies, if it was tapped, destroy target creature you don't control.
As her last act of sanity, the angel tore out her eyes. She could no longer bear the sight of the carnage she wreaked.
2/2
  • Descent from the Highlands
Breach the Mind

Breach the Mind {U}{B}

Instant
Counter target spell unless its controller discards two cards.
In the brutal hierarchy of the Gloaming cults, no skill is as valued as being able to get inside your enemies' heads.
  • Descent from the Highlands
Brutal Champion

Brutal Champion {2}{B}{B}

Creature - Cat Berserker
Glorious end — When Brutal Champion dies, if it was tapped, each opponent sacrifices a creature.
3/1
  • Descent from the Highlands
Carven Guardian

Carven Guardian {5}

Artifact Creature - Construct
{2}: Carven Guardian gains reach until end of turn.
Most of what is left of the old world is shattered and disparate, but some more resilient works do remain.
4/5
  • Descent from the Highlands
Children of the Clouds

Children of the Clouds {X}{W}

Sorcery
Cast this spell only if an opponent controls two or more nonwhite creatures or you control six or more lands.
Create X 1/1 white Bird creature tokens with flying. You gain X life.