15897 cards found
Traft, Stensian Demonslayer

Traft, Stensian Demonslayer {1}{W}

Legendary Creature - Human Cleric
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
{2}{W}{W}, Return an unblocked attacking creature you control to its owner's hand: Create a 4/4 white Angel creature token with flying that's tapped and attacking.
2/2
  • MSEM Masters: Legends
Trained Warhawk

Trained Warhawk {2}{W}

Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Trained Warhawk enters, create a 1/1 white Soldier creature token.
A truly loyal hawk never flies far from its master.
1/2
  • K15 Core Set
Tranquil Ascetic

Tranquil Ascetic {U}

Creature - Human Wizard
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
0/2
  • Imperial Legacies
Transdimensional Visitor

Transdimensional Visitor {2}

Creature - Weird
You may exile a land card from your hand rather than pay this spell's mana cost.
It came not to conquer but to remind us how fragile our reality truly is.
2/2
Traveling Duo

Traveling Duo {2}{W}

Creature - Human Scout
Vigilance
When Traveling Duo enters, create a 1/1 colorless Servo artifact creature token.
“Hey, 2-NA, are you ready to go?”
2/2
  • Animus Vox
Traveling Scholar

Traveling Scholar {1}{W}

Creature - Human Wizard
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, if you control three or more creatures, Traveling Scholar gets +1/+0 until end of turn.
2/2
  • Riddles of Revio
Treacherous Bloodbriar

Treacherous Bloodbriar {2}{B}

Creature - Elf Rogue
When this creature enters, each opponent loses 2 life and you gain 2 life.
Arise {2}{B}{B} ({2}{B}{B}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
“I'd rather the dead desecrate all our cranns than see them allied with the humans.”
2/2
  • The Petals Wilt
Treacherous Devil

Treacherous Devil {R}

Creature - Devil
Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.)
When Treacherous Devil enters, if an opponent passed the trial, that player gains control of Treacherous Devil.
3/2
  • Mious
Treacherous Oasis

Treacherous Oasis

Land - Animus
Treacherous Oasis enters tapped.
{T}: Add {U} or {B}.
{2}{U}{B}: Until end of turn, Treacherous Oasis becomes a Crocodile creature in addition to its other types. It can't be blocked this turn.
Scavenge {1}{U}{B}
2/2
  • Panxiou
Treacherous Shade

Treacherous Shade {3}{B}

Creature - Shade
{B}: Treacherous Shade gets +1/+1 until end of turn.
{1}{B}{B}: Treacherous Shade gets +3/+3 until end of turn.
Nimunotians have a right to be scared of their own shadow.
2/2
  • K15 Core Set
Treasurer of Thought

Treasurer of Thought {1}{U}

Creature - Reflection
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Whenever a Reflection you control becomes the target of a spell, draw a card.
Each memory is treasured more than gold.
1/2
  • Ophorio
Treasury Keyper

Treasury Keyper {4}

Artifact Creature - Construct
Untap all other artifacts you control during each other player's untap step.
{T}: Untap another target permanent.
2/2
Tremor Seer

Tremor Seer {2}{R}{G}

Creature - Elf Shaman
Whenever another nontoken creature you control enters, that creature gains haste until end of turn. Then Tremor Seer deals 1 damage to any target.
“The earth thunders with furious footfalls. They are coming.”
3/2
  • Alara
Trepid Deserters

Trepid Deserters {2}{R}

Creature - Human Warrior
When Trepid Deserters enters, target creature you control gets +2/+0 until end of turn.
“The air is unpleasant, the snow frigid, and our preparations meager. But for now we are fully alive.”
4/2
  • End of Wollensie
Triumvirate Inductee

Triumvirate Inductee {2}{U}

Creature - Human Elemental Wizard
Rhapsody {4}{U}{U} (Pay {4}{U}{U} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Whenever you cast a noncreature spell, Triumvirate Inductee gets +1/+1 until end of turn. Then if its power is 4 or greater, you may tap or untap target permanent.
“We'll keep dancing until we die.”
2/2
  • Animus Vox
Troupe Smuggler

Troupe Smuggler {1}{B}

Creature - Elf Rogue
Once each turn, when you search your library, you may add {B}{B}.
“You won't need to be too convincing—everyone who comes to see us is expecting an act.”
2/2
True-Form Scholar

True-Form Scholar {U}

Creature - Human Wizard
Activated abilities of creatures you control cost up to {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.
“We know of no one to ever achieve a human true-form, even without solving erosion of memory and identity.”
1/2
  • Feanav: The Apothecary's Progress
Trupi Coordinator

Trupi Coordinator {3}{G}

Creature - Human Soldier
Identity — At the beginning of your upkeep, if you control at least two other creatures that share a creature type with Trupi Coordinator, you may draw a card.
“The Fellors believe in relentless assaults. We believe in organized warfare.”
2/2
  • Khaliz-Dorahn
Trusty Camaar

Trusty Camaar {2}{G}

Creature - Antelope Camel
Vigilance
Assault {G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
3/2
  • Scriptures of Urshad
Truthbearing Peri

Truthbearing Peri {3}{R}

Creature - Angel Soldier
Flying
Whenever you cast your first noncreature spell each turn, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“Nothing of the mind is objectively right. The sum of your past actions informs the only moral code that matters: how to journey forward.”
3/2
  • Alkabah: The Rise of Soli
Tsang Jin, Master of the Jade Sea

Tsang Jin, Master of the Jade Sea {2}{G}

Legendary Creature - Human Warrior
Flash
When Tsang Jin, Master of the Jade Sea enters, put target land card from a graveyard onto the battlefield under your control.
3/2
Turned Watcher

Turned Watcher {1}{B}{B}

Creature - Angel Vampire
Flying, lifelink
Sacrifice a creature: Until end of turn, Turned Watcher gets +1/+0 and gains “Whenever Turned Watcher deals combat damage to a player, draw a card.”
A lifetime of virtue withered away in the face of a single act of vice.
3/2
Twice-Lived Dead

Twice-Lived Dead {3}{B}{B}

Creature - Zombie
When Twice-Lived Dead dies, create a 2/2 black Zombie creature token.
“Look, I've granted you another chance for life. Do you really need a third one?”
—Aldrane, Insane Necromancer
4/2
  • Zero
Twilight Privateer

Twilight Privateer {2}{U}

Creature - Human Pirate
{1}{U}: Twilight Privateer voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever Twilight Privateer phases in, up to one other target creature voyages.
2/2
  • Dark Seas of Shiryen
Twin Lis of the Divine Realm

Twin Lis of the Divine Realm {1}{W}{W}

Legendary Creature - Human Warrior
Each creature you control with a +1/+1 counter on it has double strike.
If one or more +1/+1 counters would be put on a creature you control, put that many plus one +1/+1 counters on that creature instead.
2/2
  • Goliaths of Nangjiao