15897 cards found
Wandering Conqueror

Wandering Conqueror {R}{R}

Creature - Human Warrior
Whenever Wandering Conqueror attacks, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
As Wandering Conqueror explores a land, you may put that card into your graveyard. Whenever you do, Wandering Conqueror deals 2 damage to target player or planeswalker.
1/2
  • Karina's Explorations
Oltenen Paradise-Seeker

Oltenen Paradise-Seeker {1}{W}

Creature - Elemental Wizard
Rhapsody {5}{W}{W} (Pay {5}{W}{W} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Whenever Oltenen Paradise-Seeker attacks, up to one target creature's base power and toughness each become equal to Oltenen Paradise-Seeker's power and toughness until end of turn.
“The sun must set to rise.”
2/1
  • Animus Vox
Lost in Fugue

Lost in Fugue {1}{W}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Mirage {W/U} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Kaleidoscope
Wayward Afflicted

Wayward Afflicted {G}

Creature - Human Warrior
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
“You'll get better. I'll make sure of it.”
—Harriet, to Declan
1/2
  • Plagues of Fretport
Cleansing Brimstone

Cleansing Brimstone {R}

Instant
Cleansing Brimstone deals 2 damage to any target. If a creature or planeswalker dealt damage this way would die this turn, exile it instead.
“Time among the dwarves has taught me a new thing or two about wielding fire magic.”
—Tethia of the Ashen Flame
  • The Petals Wilt
Branching Antlers

Branching Antlers {1}{G}

Creature - Elk Elemental
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
The antlers are a symbol of the myriad paths and possibilities of life.
1/2
  • Mious
Experimental Evolution

Experimental Evolution {G}

Instant
Mill two cards, then you may return a permanent card that was put into your graveyard from anywhere this turn to your hand.
GenTech is far from alone promising a life free of the flaws of humanity. They simply spend the most on ads.
  • Beyond the Blackwall
Angeltouched Marsh

Angeltouched Marsh

Land
{T}: Add {C}.
{T}: Add {G}, {U}, or {R}. You can't spend this mana to cast a monocolored spell.
Mysteries of the Ulek

Mysteries of the Ulek {G}

Instant
Whenever a card is put into a graveyard this turn, you may put it on the bottom of its owner's library.
Draw a card.
“It's best not to think too much about the oddities that get dragged out of those woods.”
—Calamity Rose
  • High Noon
Compulsion's Voice

Compulsion's Voice {3}{U}{R}

Creature - Human Wizard
When Compulsion's Voice enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Recite {1}{U}{R} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
2/3
  • Carpe Arcanum
Cartography

Cartography {3}{U}

Enchantment - Discovery
I, II — Scry 2.
Discovery — Whenever a land you control enters, if it doesn't have the same name as another land you control, draw a card.
  • Scriptures of Urshad
Imako, Ninefingers

Imako, Ninefingers {U}{B}

Legendary Creature - Human Rogue
Whenever Imako, Ninefingers becomes tapped, exile the top three cards of target opponent's library face down.
You may look at cards exiled with Imako.
Sacrifice Imako: Turn all cards exiled with it face up. Exile all cards with those names from your opponent's graveyards.
2/3
  • Path of Shadows
The Volostoy Key

The Volostoy Key {2}

Legendary Artifact
Whenever you sacrifice a Clue, you lose life equal to the number of Clues you control, then investigate twice. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
On the far page, the puzzle's symbols were mirrored in plain text. “Let us, however, begin this song in keeping with the happenings of these times...”
  • The Unraveling
Untested Initiates

Untested Initiates {1}{B/G}

Creature - Human Citizen
Flash
Deathtouch
“Gabryel is corrupt. Trystan is cruel. Warryn is cowardly. These gods of ours have forgotten their purpose, and are no longer deserving of our prayers!”
—Parren of the New Voice
2/1
  • Plagues of Fretport
Arcanist's Dispersal

Arcanist's Dispersal {1}{U}

Instant
Counter target spell unless its controller pays {2}.
Reprise {3}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Crooked Growth

Crooked Growth {2}{G}

Sorcery
You may play an additional land this turn.
Draw a card.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Gorru Tracker

Gorru Tracker {2}{B}

Creature - Human Scout
Whenever a creature enters under an opponent's control, you may pay 2 life. If you do, draw a card.
“Judging by the depth of these tracks, it will probably eat us alive.”
1/1
  • Novea
Ardy, Indecisive Pupil

Ardy, Indecisive Pupil {1}{R}{G}

Legendary Planeswalker - Ardy
[+1]: Search your library for a land card, put it onto the battlefield, untap it, then shuffle. Sacrifice a land.
[–2]: Destroy target noncreature permanent. Its controller may search their library for a basic land card, put that card onto the battlefield, then shuffle.
[–6]: Return any number of land cards from your graveyard to the battlefield and untap them. They become 3/3 creatures with haste in addition to their other types.
Loyalty:
3
  • Arcanum Academia
Shambling Soulcatcher

Shambling Soulcatcher {1}{B}

Creature - Skeleton Warlock
Menace, lifelink
Whenever a creature enters under an opponent's control, you may have that player lose 1 life.
1/1
  • Seasons of War
Marrow Gorger

Marrow Gorger {3}{G}

Creature - Boar
{1}{G}: Marrow Gorger must be blocked this turn if able.
“The worst part of dying? Days later, when you find out what's been feasting on your old corpse.”
—Vosh, the Champion
4/3
  • Arkadai
Acolyte of the Rose Order

Acolyte of the Rose Order {1}{G}

Creature - Elf Druid
{T}: Untap target land.
{4}{G}: This creature gets +3/+3 until end of turn.
Under Asamund's rulership, the Rose Order was rebuilt as a force for peace and collaboration across Meredir.
2/1
  • The Petals Wilt
Dying Wishes

Dying Wishes {2}{G}{G}

Instant
Until end of turn, creatures you control gain “When this creature dies, return a noncreature card from your graveyard to your hand.”
  • Novea
Rule the World

Rule the World {4}{W}{W}{W}

Enchantment
You have hexproof.
Creatures you don't control have base power and toughness 1/1 and lose all abilities.
Nonbasic lands you don't control don't untap during their controller's untap step.
Cybernetics Engineer

Cybernetics Engineer {1}{G}

Creature - Human Artificer
{3}, {T}: Put a +1/+1 counter on target creature. This ability costs {3} less to activate if you've sacrificed a permanent this turn. Active only as a sorcery.
“With each hour we learn a little bit more about what we could be. Every day we find another key to our future.”
1/3
  • Beyond the Blackwall
Natia Nomad

Natia Nomad {3}{W}

Creature - Human Warrior
Vigilance (Attacking doesn't cause this creature to tap.)
The Natia Valley is one of the key routes many nomadic tribes pass when the seasons change.
1/4
  • Zero