Search your library for a card, reveal it, then shuffle and put that card on top of it. If you revealed a noncreature card this way, each opponent loses 2 life and you gain 2 life.
Some secrets would be better off remaining buried. Some secrets are profitable to uncover. The best are both.
Whenever a creature dies, you may put a progress counter on Unorthodox Methods. [progress 2-6] Whenever you cast a noncreature spell, Unorthodox Methods deals 2 damage to any target and you gain 2 life. [progress 7+] Whenever you cast a noncreature spell, Unorthodox Methods deals 4 damage to any target and you gain 4 life. Whenever you cast a noncreature spell, CARDNAME deals 4 damage to any target and you gain 4 life.
Flying Concord — At the beginning of your upkeep, if there are four or more card types among permanents you control, exile the top card of your library. You may cast that card this turn without paying its mana cost.
Enchant creature Enchanted creature gets +2/+2. At the beginning of combat on your turn, enchanted creature gains your choice of flying, vigilance, or lifelink until end of turn.
Enchant land When Verdant Haven enters, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Haste When Volatile Stonework enters, choose target creature or planeswalker an opponent controls. When Volatile Stonework dies, it deals 4 damage to the chosen creature or planeswalker.
Whenever Wandering Doyen is dealt damage, it deals that much damage to you. {4}{R}: Attacking creatures you control get +1/+0 and gain first strike until end of turn.
Enchant creature When Warrior's Discipline enters, put a +1/+1 counter on enchanted creature. Whenever enchanted creature deals combat damage to a player, double the number of +1/+1 counters on it.
Target player mills two cards. Draw a card. Coalesce {6}{U}(You may cast this from your graveyard for {6}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Flying Whenever a nontoken, noncreature, nonland permanent you control enters, create a token that's a copy of that permanent except it has no mana cost and it isn't legendary.
Each player shuffles their hand and each non-Revelation card from their graveyard into their library, then draws seven cards. You may put any number of land cards from your hand onto the battlefield. Coalesce {6}{G}{U}{U}(You may cast this from your graveyard for {6}{G}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Whenever one or more creatures you control attack, you may put a progress counter on Worldwide Reach. [progress 2+] Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. [progress 4+] Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn. Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.