11493 cards found
Magus of the Lantern

Magus of the Lantern {1}{G}{G}

Creature - Human Wizard
Lands you control have “{T}: Add one mana of any color.”
{T}: Add one mana of any color.
Every relic of Medranos is overcharged with mana.
2/3
  • K15 Core Set
Magus of the Sands

Magus of the Sands {1}{U}{U}

Creature - Human Wizard
{X}, {T}: Target player mills X cards.
“The human mind is just like sand. No matter how hard you try to keep it together it will always dissolve in time.”
1/3
  • K15 Core Set
Magus of the Well

Magus of the Well {2}{W}{W}

Creature - Human Wizard
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
2/4
Mahara Angel

Mahara Angel {3}{B}

Creature - Angel Cleric
Flying
{1}, Sacrifice a creature: Mahara Angel gets +1/+1 until end of turn.
Mahara asks for but one simple thing: your unwavering devotion.
3/2
  • Alkabah
Mahara Enforcer

Mahara Enforcer {1}{W}

Creature - Nephilim Soldier
Lifelink
{3}{W}: Mahara Enforcer gets +3/+3 until end of turn. Activate only once each turn and only if you control another Angel or Nephilim.
“Avaz heats the crucibles of war to their breaking point. Cool heads and colder steel alone will prevail.”
2/2
  • Alkabah: The Rise of Soli
Mahara Vanguard

Mahara Vanguard {1}{W}{B}

Creature - Human Scout Soldier
Whenever Mahara Vanguard attacks, Soldiers you control get +1/+0 and gain menace until end of turn.
“The battles today mean more than just a single victory. With each conflict, Mahara grows stronger and peace can come to Kaneh.”
—Siaveed, Commander of Armies
2/2
  • Alkabah
Mahara, General of All

Mahara, General of All {4}{W}{B}

Legendary Creature - Human Soldier
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
When Mahara enters, if you cast them, destroy all other creatures.
{W}{B}: Angel — You gain 4 life and amass Soldiers 4. (Put four +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
{5}{W}{B}: Elder — Amass Soldiers 20.
4/4
  • Alkabah: The Rise of Soli
Mahara, the Universal
Andazir, the Crownless

Mahara, the Universal {3}{W}{B}

Legendary Creature - Elder Angel
Indestructible
Whenever this creature enters or transforms into Mahara, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
At the beginning of your end step, if you control four or more creatures, transform Mahara.
4/3
Card has other part: Andazir, the Crownless
  • Alkabah
Mahnaz of Moonlit Blades

Mahnaz of Moonlit Blades {1}{R}{R}

Legendary Creature - Human Warrior
Armies you control attack each combat if able.
At the beginning of combat on your turn, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“You think I give a damn about your suffering? You really think that your problems matter more than Soli? What a pity.”
2/1
  • MSEM Masters: Legends
Maiden of the Daffodils

Maiden of the Daffodils {2}{G}

Creature - Dryad
When Maiden of the Daffodils dies, you may return target land card from your graveyard to the battlefield.
She watches the flowers in life, and they welcome her in death.
2/3
  • Goliaths of Nangjiao
Main Role Maiden

Main Role Maiden {G}{U}{R}

Creature - Construct Noble
Whenever you cast a spell with mana value 4 or greater, create a Treasure token. If that spell's mana value is 6 or greater, draw a card. If that spell's mana value is 8 or greater, Main Role Maiden deals 4 damage to each creature and planeswalker you don't control.
3/3
  • The Stage Presents: The Neverending Act
Majestic Dominion

Majestic Dominion

Land - Plains Swamp Forest
({T}: Add {W}, {B}, or {G}.)
Majestic Dominion enters tapped.
Usona was absolutely drowning in monuments to wars, to heroes, and to the dead, each long forgotten despite the best efforts of those memorials.
Majestic Garrison

Majestic Garrison {3}{W}

Creature - Wall
Flash
Defender
When Majestic Garrison enters, another target creature you control gains indestructible until end of turn.
“I wonder what threats forced you to create something as impregnable as this.”
—Gallord, to Allagras
0/6
  • Aftermath
Majestic Hippocamp

Majestic Hippocamp {1}{U}

Enchantment Creature - Fish Horse
Flash (You may cast this spell any time you could cast an instant.)
When Majestic Hippocamp enters, target creature gets -2/-0 until end of turn.
“Back when I walked behind the waters, I even saw a hippocampus without its fins or tail. Imagine!”
—Myrmidon
2/1
  • Elmare: Into the Abyss
Majestic Monitor

Majestic Monitor {2}{R}

Creature - Lizard
First strike
When Majestic Monitor enters, if you control a legendary creature, creatures you control get +1/+0 and gain haste until end of turn.
2/1
  • Surging Tide
Majestic Moonwhale

Majestic Moonwhale {2}{U}{U}

Creature - Whale
Flying
Whenever a permanent you control is returned to your hand, scry 1.
“In my travels, I have found the wildlife of this plane to be... perplexing.”
—Vali's field notes
4/4
  • Survive the Night
Majestic Nauticorn

Majestic Nauticorn {4}{W}

Enchantment Creature - Fish Unicorn
Majestic Nauticorn has first strike as long as it's attacking.
Cycling {W} ({W}, Discard this card: Draw a card.)
A Coralight knight is nothing without their noble steed.
4/3
  • Elmare: Into the Abyss
Majestic Tomb

Majestic Tomb

Land
Majestic Tomb enters tapped.
{T}: Add {B} or {R}.
When Majestic Tomb enters, you may put a loyalty counter on a planeswalker you control.
“No one alive knows who I am. Maybe the dead can be of more assistance.”
—Reyhsia
  • Sparks of a Multiverse
Majesty of Nature

Majesty of Nature {3}{G}{G}

Enchantment
Creatures you control get +2/+2.
Wanderlust — As long as you control four or more differently named lands, creatures you control have trample and can't be blocked by more than one creature.
Major Benjamin Stout

Major Benjamin Stout {3}{W}{W}

Legendary Creature - Rabbit Soldier
Double strike, vigilance
Whenever Major Benjamin Stout enters, attacks, or dies, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“Charge! For your families! For the Coalition! Chaaaarge!”
2/4
  • MSEM Masters Cube
Major General Explorer

Major General Explorer {6}{W}

Creature - Human Soldier
This spell costs {X} less to cast, where X is the number of creatures you control.
Vigilance
He possesses information vegetable, animal, and mineral.
3/5
  • Love Song
Make Art Not Friends

Make Art Not Friends {1}{R}

Enchantment - Gallery
(Choose only one work as a sorcery to add its abilities.)
When Make Art Not Friends enters, create a Treasure token.
{1}{R}: Never Again
Whenever you sacrifice an artifact, that artifact deals 1 damage to each opponent.
{4}{R}{R}: Over It All
At the beginning of combat on your turn, you may have an artifact you control become a 6/6 Golem artifact creature until end of turn.
Make Way

Make Way {1}{R}

Enchantment - Aura
Enchant creature
When Make Way enters, draw a card.
Enchanted creature can't block.
Naya's behemoths are, by definition, movers and shakers.
  • Alara
Makias, Marked Marauder

Makias, Marked Marauder {2}{B}{R}

Legendary Creature - Human Mercenary
Haste
Sacrifice a creature or discard a card or reappropriate or pay 2 life: Makias, Marked Marauder gets +1/+0 until end of turn. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
“Fuck surviving. I'm gonna live.”
3/3
  • Lovi Awoken
Makodonis, Prime Exemplar

Makodonis, Prime Exemplar {2}{U}{U}

Legendary Planeswalker - Makodonis
[+1]: Scry 2. Whenever one or more creatures you control deal combat damage to a player this turn, draw a card.
[–2]: Create a token that's a copy of target creature you control, except the token is 4/4 and has vigilance.
[–7]: You get an emblem with “At the beginning of your draw step, draw two additional cards” and “Creatures you control get +1/+1 for each card you've drawn this turn.”
Loyalty:
4