14928 cards found
Death's Sentry

Death's Sentry {3}{B}

Creature - Human Cleric
When Death's Sentry enters, if a creature died this turn, create a 2/2 black Zombie creature token.
Phyrexia taught Nimunotian necromancers how to raise the dead by their own means, increasing their power and earning their loyalty.
3/3
Deathcoil Cobra

Deathcoil Cobra {G}

Creature - Snake
Deathtouch
{3}{G}: Deathcoil Cobra gains indestructible until end of turn.
It injects its prey with a deadly toxin, then camouflages itself as it waits for its prey to perish.
1/1
  • Surging Tide
Deathfeeder

Deathfeeder {G}

Creature - Plant
Whenever another creature you control dies, put a +1/+1 counter on Deathfeeder.
Sacrifice Deathfeeder: Target creature gets +X/+X until end of turn, where X is Deathfeeder's power.
0/1
Deathless Hunter

Deathless Hunter {2}{G}{G}

Creature - Bear
When Deathless Hunter dies, you may put it on the bottom of its owner's library.
The strongest beasts wrest control of even death.
5/5
  • Mious
Deathlink

Deathlink {B}

Enchantment - Aura
Enchant creature
Enchanted creature has winnow. (Damage dealt to it also causes its controller to lose that much life.)
  • Ophorio
Deathwind Detonator

Deathwind Detonator {5}

Artifact
{4}, {T}, Exile Deathwind Detonator: Destroy all nonland permanents. Each player gets an emblem with “At the beginning of your upkeep, you lose 1 life.”
  • Spark of Revolution
Deathwind Expanse

Deathwind Expanse

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {W} or {B}.
“The space between cities and the space between worlds should never be equal.”
— Revela Ylerne
Deathwind Survivor

Deathwind Survivor {2}{B}

Creature - Human Rogue
Deathwind Survivor's power and toughness are each equal to the number of enchantments you control.
Whenever an enchantment you control enters, put a +1/+1 counter on target creature.
*/*
  • Spark of Revolution
Deathwind's Grasp

Deathwind's Grasp {1}{B}

Instant
Target creature gets -2/-2 until end of turn.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, return up to one target enchantment card from your graveyard to your hand.
  • Spark of Revolution
Decay

Decay {4}{B}{G}

Creature - Elemental Incarnation
Decay deals damage to creatures in the form of -1/-1 counters.
{B}{G}: Until end of turn, target creature deals damage to creatures in the form of -1/-1 counters. Activate only if Decay is in your graveyard.
6/5
  • Khaliz-Dorahn
Deception

Deception {4}{U}{B}

Creature - Elemental Incarnation
Deception can't be blocked.
{1}{U}{B}: Target creature can't be blocked this turn. Activate only if Deception is in your graveyard.
5/7
  • Khaliz-Dorahn
Decipher the Dark Tome

Decipher the Dark Tome {1}{B}

Sorcery
Target opponent discards a card. If a creature card was discarded this way, that player loses 3 life. If a land card was discarded this way, add {B}{B}. If a noncreature, nonland card was discarded this way, draw a card.
  • Surging Tide
Declan, Wayward Squire

Declan, Wayward Squire {G}

Legendary Creature - Human Warrior
Whenever another creature you control enters, you may change Declan, Wayward Squire's base power and toughness to that creature's power and toughness until end of turn.
Fueled by dreams of knighthood and heroics.
0/1
  • A Tourney at Whiterun
Declare, the Mother Bear

Declare, the Mother Bear {2}{G}{W}

Legendary Creature - Human Knight
Indestructible (Damage and effects that say “destroy” don't destroy this creature.)
Whenever Declare, the Mother Bear deals combat damage to a player, put a +1/+1 counter on it.
3/3
Decorated Duelist

Decorated Duelist {B}

Creature - Human Warrior
Menace (This creature can't be blocked except by two or more creatures.)
His mismatched armor is coated with medals and sigils from all over Rhyse, a testament to his extensive and widespread victories in combat.
1/1
  • A Tourney at Whiterun
Dedicated Druid

Dedicated Druid {1}{G}

Creature - Elf Druid
{T}: Add {G}. If a -1/-1 counter was put on a creature you control this turn, add {G}{G} instead.
The only two things the Rehisons truly care about are their people and their home.
1/1
  • Khaliz-Dorahn
Deep Temptation

Deep Temptation {1}{U}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player mills a card.
Deep in Thought

Deep in Thought {2}{U}

Sorcery
Exile target creature. Return that card to its owner's hand at the beginning of its owner's next end step.
The most brilliant minds are deeper than even the sea itself.
  • Goliaths of Nangjiao
Deepcaller Cultist

Deepcaller Cultist {B}{G}

Creature - Reflection Shaman
{B}{G}, {T}: Reveal the bottom card of your library and exile it. Target creature gets +X/-X until end of turn, where X is that card's mana value.
1/3
  • Oirohpo
Deeplife Cavern

Deeplife Cavern

Land
Deeplife Cavern enters tapped unless you control a Forest.
{T}: Add {U} or {B}.
  • The Land Bundle
Deepsea Denizen

Deepsea Denizen {3}{U}

Creature - Octopus
Defender
Sacrifice two Islands: Deepsea Denizen loses defender until end of turn.
The shallower the waters become, the angrier its inhabitants grow.
4/5
  • Surging Tide
Defiant Bristles

Defiant Bristles {G}

Creature - Plant
When Defiant Bristles dies, put a +1/+1 counter on target creature.
The Upper Government finds reasons to isolate plantations.
1/1
  • Spark of Revolution
Deflecting Strike

Deflecting Strike {W}

Instant
This spell can't be countered.
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
  • A Tourney at Whiterun
Deform Sanity

Deform Sanity {B}

Sorcery
As an additional cost to cast this spell, discard a nonland card.
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
  • Spark of Revolution
Deft Goldsnatch

Deft Goldsnatch {U}{U}

Creature - Human Rogue
Deft Goldsnatch can't be blocked.
Knights, nobles, merchants. All flock together at a tourney. And behind them, their unwanted retinue of thieves and rogues.
2/1
  • A Tourney at Whiterun