2069 cards found
Fading Memories

Fading Memories {1}{W}

Creature - Spirit Cleric
When Fading Memories enters, exile target creature card from a graveyard.
Some Danuri still hear the voices of those who died during the War against the Evil One.
2/1
  • Khaliz-Dorahn
Fae-Blessed Hunter

Fae-Blessed Hunter {G}

Creature - Human Warrior
You may cast this spell as though it had flash if you pay an additional {1} to cast it.
The net snapped shut, and the three seekers were brought face to face with their assailants.
2/1
  • The Unraveling
Faithful Priest

Faithful Priest {2}{W}

Creature - Human Cleric
Vigilance
Whenever you gain life, put a +1/+1 counter on Faithful Priest.
“The walls of Alratha would fall without our faith holding them up.”
3/2
  • Riddles of Revio
Faithful of New Covenants

Faithful of New Covenants {2}{W}

Creature - Human Cleric
Whenever Faithful of New Covenants and at least one Angel, Demon, Faerie, or Spirit attack, Faithful of New Covenants gets +1/+2 until end of turn.
“The peoples of Feanav yearn for a higher power—I can restore what they have lost.”
—Absari, Chiresian Herald
3/2
  • The Empty Throne of Feanav
Fallacy's Sanctifier

Fallacy's Sanctifier {1}{W}{B}

Creature - Human Cleric
Flash
When Fallacy's Sanctifier enters, exile up to three target cards from graveyards.
Recite {2} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
3/2
  • Memorium Arcanum
Fallen Dynasty Jailer

Fallen Dynasty Jailer {W/U}{B}

Creature - Mouse Monk
When Fallen Dynasty Jailer enters, target opponent exiles a card from their hand. When Fallen Dynasty Jailer is no longer on the battlefield, the exiled card's owner puts it on the top or bottom of their library.
2/1
  • Panxiou
Fallen Forest Wolf

Fallen Forest Wolf {G}

Creature - Wolf
{3}{G}: Fallen Forest Wolf gets +2/+2 and gains trample until end of turn. Activate only once each turn.
“Wolves in packs cause no trouble, as they know you are their inferior. A lone wolf, however, has something to prove.”
—Chiu of the Wild Realm
2/1
  • Goliaths of Nangjiao
Fallen Sluagh

Fallen Sluagh {3}{B}{G}

Creature - Faerie Spirit
This spell costs {1} less to cast for each permanent sacrificed this turn.
Fallen Sluagh can't be blocked by creatures with power 2 or less.
“I wonder now if this is what we deserve.”
—Lettie Wormwood
6/5
  • The Empty Throne of Feanav
Fallspeaker Satyr

Fallspeaker Satyr {1}{G}

Creature - Satyr Druid Archer
When Fallspeaker Satyr enters or dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
“Nylea shoots an arrow and changes the season, but then she just leaves the arrow there! No surprise we took it.”
3/1
  • Theros Triumphant
Fallweather Dancer

Fallweather Dancer {1}{W}

Creature - Nymph
{W}, {T}: Target creature doesn't untap during its controller's next untap step.
The cold of the world doesn't faze her, but freezes those who follow her lead.
2/1
  • Novea
Fang Den Bouncer

Fang Den Bouncer {4}{G}{G}

Creature - Hound Warrior
Fang Den Bouncer can't be blocked by creatures with power 2 or less.
“Welcome to Fang Den. How tough are ya?”
6/5
Card has other part: Feat of Strength
  • Adventurers of Onora
Fang of Andazir

Fang of Andazir {2}{B}{R}

Creature - Azra Advisor
When Fang of Andazir enters, each player sacrifices a permanent.
Whenever you sacrifice a creature for the first time each turn, create a 1/1 red Dog creature token.
4/2
  • Alkabah
Faradia's Favored

Faradia's Favored {1}{B}{R}

Creature - Zombie Cleric
Faradia's Favored attacks each combat if able.
Whenever you pay a tithe, you may return Faradia's Favored from your graveyard to the battlefield.
4/1
  • Eralou
Fatewrench

Fatewrench {3}{U}

Creature - Vampire Rogue
Flying
{1}{U}, Sacrifice Fatewrench: Fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
No secret is safe from Mei's students, not even those that haven't been thought of yet.
3/1
  • Oirohpo
Favoured Firebrand

Favoured Firebrand {1}{U}{R}

Creature - Human Warlock
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Favoured Firebrand dies, you may pay {U}{R} any number of times. Whenever you do, Favoured Firebrand deals 2 damage to any target and you draw a card.
3/1
  • Lovi Awoken
Fearless Charger

Fearless Charger {3}{R}

Creature - Dwarf Warrior
Haste
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
“Why fear death? Ifram has promised that it won't be stagnation.”
3/2
  • Mious
Fearless King Shabil

Fearless King Shabil {2}{W/B}{R}{G}

Legendary Creature - Cat Noble
When Fearless King Shabil enters, reveal the top five cards of your library. You may put a Cat card from among them into your hand. Put the rest on the bottom of your library in any order.
At the beginning of combat on your turn, each Cat you control gains all abilities of each other Cat you control until end of turn.
5/4
  • Kahembo: Olde Dawn
Fearless Realmwalker

Fearless Realmwalker {2}{W}

Creature - Human Scout
When Fearless Realmwalker enters, put a +1/+1 counter on each of up to two target creatures.
Whenever Fearless Realmwalker attacks, you may pay {2}{W}. If you do, aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
2/1
  • Worlds Away
Fearsome Army

Fearsome Army {2}{R}

Creature - Human Barbarian Warrior
Battalion — Whenever Fearsome Army and at least two other creatures attack, creatures you control gain menace until end of turn.
When they advance, their enemies tremble.
3/1
  • Khaliz-Dorahn
Feathered Dancer

Feathered Dancer {3}{R}

Creature - Human Mutant
When Feathered Dancer enters, up to three target creatures can't block this turn.
“Give us a spectacle, my little wildborn.”
2/1
  • A Tourney at Whiterun
Felhide Marauder

Felhide Marauder {3}{B}

Creature - Minotaur Warrior
When Felhide Marauder enters, if you control a creature with power greater than its base power, Felhide Marauder gains haste until end of turn.
Minotaurs are said to have an intricate culture. Unfortunately, those minotaurs aren't the ones out raiding.
4/3
  • Theros Triumphant
Fellor Ironborn

Fellor Ironborn {4}{R}{W}

Creature - Human Barbarian Warrior
When Fellor Ironborn enters, you may return target artifact card from your graveyard to the battlefield. If it's an Equipment, you may attach it to target creature you control.
5/4
  • Aftermath
Fellor Razer

Fellor Razer {4}{R}

Creature - Human Barbarian Warrior
Trample
Whenever Fellor Razer deals combat damage to a player, that player sacrifices a land.
The rugged terrain of both Fellories mimics the brutality of their inhabitants.
5/2
  • Khaliz-Dorahn
Fellor Vanguard

Fellor Vanguard {1}{W}

Creature - Human Barbarian Warrior
Fellor Vanguard gets +1/+1 as long as you control a Mountain.
{1}{R}: Fellor Vanguard gets +1/+0 until end of turn.
Hellbent on breaking The Shield, the Fellors' main tactic is constant assaults.
2/1
  • K15 Core Set
Fellor War-Skald

Fellor War-Skald {2}{R}

Creature - Human Warrior Bard
Harmony — Target creature you control gets +1/+0 and gains first strike until end of turn.
When Fellor War-Skald enters, harmonize. (Trigger up to one harmony of a permanent you control.)
3/2
  • Over the Horizon