2018 cards found
Ether

Ether {2}

Artifact
The first spell you cast each turn costs {1} less to cast.
“The monsters can be called back like summons, but only for a short while. They are living creatures like any other, and need food, water, and medicine just the same.”
—Karina Oblay, field notes
  • Monsters of Chikyu
Etherwrought Figurehead
Ethersketch Blueprints

Etherwrought Figurehead

Artifact Creature - Angel Monument
(Color indicator: Etherwrought Figurehead is white and black)
Flying, vigilance
Whenever Etherwrought Figurehead attacks, you may pay 4 life. If you do, destroy target tapped creature.
If Etherwrought Figurehead would leave the battlefield, exile it instead.
4/4
Card has other part: Ethersketch Blueprints
  • Over the Horizon
Ever-Hungry Tanbaly
Ever-Wandering Pilgrim

Ever-Hungry Tanbaly

Creature - Demon Rogue
(Color indicator: Ever-Hungry Tanbaly is black)
{1}, Sacrifice a creature: Ever-Hungry Tanbaly gains indestructible until end of turn. Tap it.
“Tamaak cares not about what you accomplish, who you kill, or why you act, only that you do what you want and take what you can.”
—Hayat
3/3
Card has other part: Ever-Wandering Pilgrim
  • Alkabah: The Rise of Soli
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Thanks to the Stage's magic, going from one scene to another is as simple as the snap of a finger and a few souls consumed.
Exalted Charge
Lone Heroics

Exalted Charge

Enchantment - Aura
(Color indicator: Exalted Charge is green)
Enchant creature
Enchanted creature gets +2/+2.
Whenever enchanted creature attacks, create a 2/2 white Knight creature token that's tapped and attacking.
Card has other part: Lone Heroics
Excavation Engine

Excavation Engine {1}

Artifact
{2}, {T}: Reveal the bottom card of your library. You gain life equal to its mana value. You may put it into your graveyard.
  • Oirohpo
Exotic Isle

Exotic Isle

Land
{T}: Add {C}.
{1}, {T}, Exile Exotic Isle: Search target opponent's library for a land card and put it onto the battlefield tapped under your control, then that player shuffles. Activate only as a sorcery.
“Alright mates, where'd we wash up this time?”
—Admiral Olson Stout
  • Adventurers of Onora
Exotic Vista

Exotic Vista

Land
Exotic Vista enters tapped.
{T}: Add {G} or {U}.
When Exotic Vista enters, you may put a loyalty counter on a planeswalker you control.
“We don't have anything like this back home!”
—Mabil Fardancer
  • Sparks of a Multiverse
Exotic Xenoreef

Exotic Xenoreef

Land
Exotic Xenoreef enters tapped unless you have two or more opponents.
{T}: Add {G} or {U}.
  • The Land Bundle
Expedition Map

Expedition Map {1}

Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
“Shouldn't be too hard to find them; they took my map, so the only trails they'll know are the one's I've walked.”
— Jacie Tuck
  • Harvest Festival
Expedition Post

Expedition Post {2}

Artifact
When Expedition Post enters, create a 1/1 Scout creature token that's all colors.
Creature tokens you control are every creature type.
{4}, {T}: Create a 1/1 Scout creature token that's all colors.
  • Worlds Away
Experimental Battle Armor

Experimental Battle Armor {1}

Artifact - Equipment
Equipped creature gets +2/+2 and has double strike and trample.
Equip {5}
“Get me that one guy who kept doodling those damn ‘mechsuit' things during meetings. We need something new.”
—Riika, Risti fabricator
Experimental Upgrades

Experimental Upgrades {2}

Artifact
{2}, {T}: Choose a permanent you control. Reveal the top five cards of your library. You may merge one of those cards that shares a card type with the chosen permanent under it. It has those card's abilities. Put the rest on the bottom of your library in any order.
  • Sparks of a Multiverse
Expert Belt

Expert Belt {2}

Artifact - Equipment
Vanguard — Whenever a creature you control attacks alone, you may put a charge counter on Expert Belt and attach it to that creature.
Equipped creature has hexproof.
Equipped creature gets +1/+0 for each charge counter on Expert Belt.
Equip {2}
  • Monsters of Chikyu
Explorer's Ascent

Explorer's Ascent

Land
Explorer's Ascent enters tapped.
{T}: Add {W}.
{T}: Target creature you control gets +1/+1 until end of turn.
  • Worlds Away
Explorer's Torch

Explorer's Torch {2}

Artifact - Equipment
When Explorer's Torch enters, draw a card.
Equipped creature gets +1/+1.
Equip {1}
No matter how innocuous the grotto, it's always nice to have a light.
  • Adventurers of Onora
Fabled Passage

Fabled Passage

Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Faceless Animist

Faceless Animist {3}

Creature - Spirit Wizard
When Faceless Animist dies, you may return another target colorless card from your graveyard to your hand.
2/1
  • Path of Shadows
Fahrib's Lieutenant
Vagabond of the Dunes

Fahrib's Lieutenant

Creature - Azra Assassin
(Color indicator: Fahrib's Lieutenant is black)
Menace
Each opponent's maximum hand size is reduced by the number of counters on Fahrib's Lieutenant.
Whenever an opponent discards a card, put a +1/+1 counter on Fahrib's Lieutenant.
2/2
Card has other part: Vagabond of the Dunes
  • Alkabah: The Rise of Soli
Fahrib, Tale of Deceit
Rahstahde, Word of Truth

Fahrib, Tale of Deceit

Legendary Creature - Elder Demon
(Color indicator: Fahrib, Tale of Deceit is blue and black)
Hexproof
Discard two cards: You may cast target instant or sorcery card in your graveyard this turn. If that spell would be put into a graveyard, exile it instead.
At the beginning of your end step, if you have two or fewer cards in hand, transform Fahrib.
4/4
Card has other part: Rahstahde, Word of Truth
  • Alkabah
Failing Port

Failing Port

Land
{T}: Add {C}.
{2}, {T}, Sacrifice Failing Port: Draw a card.
Mobs surged the docks, some so desperate they tried swimming their way to Yvette's ship. And in doing so, provided Harriet and Declan the distraction they needed to escape their would-be slavery.
  • Plagues of Fretport
Faithforged Pauldron

Faithforged Pauldron {2}

Artifact - Equipment
Equipped creature has hexproof and improve {1}. ({1}: Put a +1/+1 counter on that creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
{4}: Put Faithforged Pauldron from your hand onto the battlefield attached to target creature.
Equip {1}
  • Toll Midnight
Fallen Warden
Autumn Ward

Fallen Warden

Creature - Faerie Cleric
(Color indicator: Fallen Warden is black and green)
Trample
Fallen Warden's power and toughness are each equal to the number of creature cards in all graveyards.
*/*
Card has other part: Autumn Ward
  • Feanav: The Apothecary's Progress
Fang Den Jaws

Fang Den Jaws

Land
Fang Den Jaws enters tapped unless you played it from exile.
{T}: Add {R} or {G}.
Card has other part: Crush Cowards
  • Adventurers of Onora
Faradia's Ascendant
Heroic Crusader

Faradia's Ascendant

Creature - Angel Soldier
(Color indicator: Faradia's Ascendant is white)
Flying, lifelink
...the belief that gave the archangel her power could never truly disappear.
5/5
Card has other part: Heroic Crusader