1306 cards found
Jetsam

Jetsam {B}{B}

Sorcery
Each player sacrifices a creature and discards a card.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Flotsam
Joyous Chromatelk

Joyous Chromatelk {3}

Artifact Creature - Elk
As Joyous Chromatelk enters the battlefield, choose a color.
All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
{T}: Add one mana of the chosen color.
2/2
Judges of Bearidge

Judges of Bearidge {2}{W}{U}

Legendary Creature - Human Wizard
Noncreature spells your opponents cast cost {1} more to cast for each counter on Judges of Bearidge.
{5}{W}{U}: Put a +1/+1 counter on Judges of Bearidge, then detain each creature with lesser power.
3/3
Judges' Shield

Judges' Shield {W}

Instant
Detain target creature. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Scry 1.
The sheriff of Nightrail was arrested before he had even picked up his gun.
  • High Noon
Ka Soma, the Soulless

Ka Soma, the Soulless {3}{R}{W}

Legendary Creature - Nymph
First strike
Spells can't be cast except during their controller's turns.
Whenever a creature attacks you, Ka Soma deals 1 damage to that creature's controller unless that player pays {1}.
3/4
  • Novea
Kalak Bridge

Kalak Bridge {3}{B}{B}

Enchantment
Whenever attackers are declared, defending player may pay 2 life for each creature you control attacking them. Then target creature gets -X/-X until end of turn, where X is the number of times that player didn't pay life this way.
Ask not who the bridge troll is, for it tolls for ye.
  • Ophorio
Kalak Culler

Kalak Culler {2}{B}

Creature - Troll Warrior
When Kalak Culler enters the battlefield, each opponent loses life equal to the number of creatures you've sacrificed this turn.
Revive—{3}{B}, Sacrifice a creature. ({3}{B}, Sacrifice a creature, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/2
  • Ophorio
Keeping the Wolfpack

Keeping the Wolfpack {3}{B}

Enchantment
At the beginning of each player's upkeep, that player loses 2 life unless they sacrifice a creature.
{4}{G}: Create a 2/2 green Wolf Elemental creature token.
  • Novea
Kiku, the Gadgeteer

Kiku, the Gadgeteer {1}{U}{R}

Legendary Creature - Human Artificer
The first artifact spell you cast each turn costs {2} less to cast.
The first ability of an artifact you activate each turn costs {T} less.
“Cracking the vault is child's play. Getting everything out is the real challenge.”
2/2
  • Villains: The Musical
Kill Shot

Kill Shot {2}{W}

Instant
Destroy target attacking creature.
“This town ain't big enough for...”
—Telam, last words
Kohmo the Grizzled

Kohmo the Grizzled {W}{W}

Legendary Creature - Cat Rebel
First strike
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
{6}, {T}: Search your library for a creature card with distorted, put it onto the battlefield, then shuffle.
2/1
  • Oirohpo
Koisoul Diver

Koisoul Diver {5}{R}{R}

Creature - Merfolk Wizard
Creatures you control get +1/+0 for each color among permanents you control and have haste.
Whenever you cast a white, blue, black, or green instant or sorcery spell, copy it for each of its colors. You may choose new targets for the copies.
4/4
Komurk Harvester

Komurk Harvester {5}{G}{G}

Creature - Elemental
Trample
Whenever Komurk Harvester or another creature you control dies, draw cards equal to that creature's power.
7/7
  • Villains: The Musical
Komurk Raid

Komurk Raid {1}{G}

Instant
Reveal the top five cards of your library. Put a permanent card from among them into your hand. Put the rest on the bottom of your library in any order.
Last week, Diasune's grand capital. Today, Rei's personalized battlefield.
  • Villains: The Musical
Koshui, the Trader

Koshui, the Trader {4}{R}{G}

Legendary Creature - Centaur Scout
Play with the top card of your library revealed.
You may cast creature spells from the top of your library. You may cast Centaur spells this way without paying their mana costs.
4/6
  • High Noon
Land Grab

Land Grab {2}{R}{R}

Sorcery
Gain control of target land.
“Every bit of land's got something that'll scare of its investors. The trick is to find it first, and failing that, invent something even worse.”
—Lexie Boggs, aether baron
  • High Noon
Lantern Tender

Lantern Tender {1}{R}{W}

Creature - Human Actor
Other Actors you control get +1/+1.
Whenever a permanent you control transforms, Lantern Tender deals 2 damage to any target and you gain 2 life.
2/2
  • Villains: The Musical
Lapidify

Lapidify {1}{G}{W}

Instant
Target permanent becomes a colorless Mountain land until the beginning of your next upkeep.
“Hush now. There is a time for your kind and your will, but not today.”
  • Novea
Last-Thought Feeder

Last-Thought Feeder {3}{B}

Creature - Vampire Rogue
When Last-Thought Feeder dies, fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
Mei's students require new knowledge more than food, sleep, or society.
3/2
  • Oirohpo
Lavamind Elemental

Lavamind Elemental {1}{R}{R}

Creature - Elemental
Whenever a player looks at one or more cards in your library or searches your library, Lavamind Elemental deals 2 damage to that player. (This includes you.)
At the beginning of your end step, look at the bottom card of your library. You may put it on top of your library.
4/3
  • Ophorio
Lavastep Colossus

Lavastep Colossus {4}{R}{R}

Creature - Elemental
Menace
Some monsters don't need reflections.
5/4
  • Oirohpo
Lead the Charge

Lead the Charge {3}{G}

Sorcery
Target creature you control gets +3/+3 and gains trample until end of turn. Other creatures you control gain trample until end of turn.
With Sareng and the Judges at each other's throats, Dawn struck them all.
  • High Noon
Leaping Dancer
Immaculate Clouddasher

Leaping Dancer {1}{W}

Creature - Human Actor
{1}, Tap an untapped creature you control: Leaping Dancer gets +0/+1 and gains flying until end of turn. Then if you've activated this ability three or more times this turn, transform Leaping Dancer.
On the stage, perception and reality are one and the same.
3/1
Card has other part: Immaculate Clouddasher
  • Villains: The Musical
Learn

Learn {1}{U}

Instant
Whenever target creature deals combat damage to a player this turn, draw two cards.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Live
  • Ophorio
Learn from Mistakes

Learn from Mistakes {U}{U}

Instant
Counter target instant or sorcery spell you don't control unless its controller copies it twice. You gain control of those copies and may choose new targets for them.
“Look, I'll just show you how to do it.”
  • Oirohpo