893 cards found
Perfect the Models

Perfect the Models {B}{R}{G}

Sorcery
Perfect the Models deals 3 damage to any target and you gain 3 life. You may play an additional land this turn.
{5}{B}{R}{G}, Exile Perfect the Models from your graveyard: Create three 3/3 black Demon Horror creature tokens. They gain haste and indestructible until end of turn. Activate only as a sorcery.
  • The Stage Presents: The Neverending Act
Performer King

Performer King {R}{G}{W}

Creature - Construct Noble
First strike
Prevent all damage that would be dealt to creatures you control by sources with greater mana value.
{2}{W}{W}: Create a 1/1 colorless Construct Actor creature token. Put a vigilance counter on it.
Too skilled to follow. Too imposing not to.
3/3
  • The Stage Presents: The Neverending Act
Performer of Winds

Performer of Winds {U}

Creature - Construct Wizard
Performer of Winds can't be blocked.
When Performer of Winds enters, remove a counter from up to one target permanent you control.
“The winds did call to mourning Marva's side
To seize this might or leave her home to die.”
—The Infinite Calls to Marva, Act I
1/1
  • The Stage Presents: The Neverending Act
Performers of Purpose

Performers of Purpose {1}{R/W}

Creature - Construct Actor
When Performers of Purpose enters, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Construct Actor creature token.
As long as it's your turn, Performers of Purpose has first strike.
2/1
  • The Stage Presents: The Neverending Act
Persecutor of Truths

Persecutor of Truths {2}{U}{B}

Creature - Demon Rogue Warrior
When Persecutor of Truths enters, return target creature card with mana value 2 or less from your graveyard to the battlefield.
Once each turn, when you cast a spell from anywhere other than your hand or another nontoken creature you control enters and wasn't cast, you may draw a card.
2/3
  • Alkabah: The Rise of Soli
Petty Thief
Master Assassin

Petty Thief {1}{U}

Creature - Human Rogue
Flash
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter
on Petty Thief.
Surpass {5}{U} ({5}{U}: Transform this. This costs {1} less to activate for each counter on
it. Activate only as a sorcery.)
2/1
Card has other part: Master Assassin
  • Alkabah: The Rise of Soli
Pharika, Snake-Twined

Pharika, Snake-Twined {1}{B}{G}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to black and green is less than seven, Pharika isn't a creature.
At the beginning of your upkeep, create a 1/1 green Snake creature token. If Pharika is a creature, create a 1/1 black Snake creature token with deathtouch instead.
5/5
  • MSEM Masters: Legends
Piecemeal Finale

Piecemeal Finale {1}{B}{R}

Instant
Destroy target creature or planeswalker. That permanent's controller loses 3 life unless that player sacrifices a nonland permanent or discards a card.
Producers devise agonizing endings for their story's villains — unbothered by the woes of those who must then perform them.
Piercing Arrow

Piercing Arrow {3}{R}

Instant
This spell can't be countered.
Piercing Arrow deals 4 damage to any target.
No matter how imposing your greatest fears may be, understand that you created them, and they dissipate at your command.
  • Alkabah: The Rise of Soli
Piruz's Knight

Piruz's Knight {B}{G}

Creature - Zombie Knight
Pay 1 life, Exile a card from your graveyard: Piruz's Knight gets +2/+2 until end of turn. Activate this ability only once each turn.
“Pale Piruz fled after his defeat from Shapur. Many thought this his final battle, but his devotees knew he would return, his obelisks proving his words.”
—The Tale of Kings
2/2
  • Alkabah
Piruz, the Fourth Shah
The Spire of Undeath

Piruz, the Fourth Shah {4}{B}{B}

Legendary Creature - Azra Noble
When Piruz, the Fourth Shah enters, discard your hand. For each creature card discarded this way, create a 3/3 black Demon creature token with flying. For each other card discarded this way, you gain 3 life.
Monument {5}{B}{B} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
3/3
Card has other part: The Spire of Undeath
  • Alkabah
Plains

Plains

Basic Land - Plains
Related card: Sinner's Solace
Plan for Adventure

Plan for Adventure {3}{U}

Instant
Scry 2, then draw two cards.
At first, Marilye was amazed by the normal sights and bustling bazaars. Then she took note of the treasures being freely traded and decided that Alkabah would be a wonderful vacation locale.
  • Alkabah
Poison the Blade

Poison the Blade {2}{B}

Instant
Target creature gains deathtouch and indestructible until end of turn.
“Never doubt my wares. Some of my poisons have no way of being cured, especially by those here on Alkabah.”
—The Faceless
  • Alkabah
Poison-Sky Acolyte

Poison-Sky Acolyte {1}{B}

Creature - Human Shaman
Lionize {1}{B} ({1}{B}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)
Deathtouch
“Consider yourself lucky. Not all are worthy of a clean death—and death is as the Faceless decrees.”
1/2
  • Alkabah: The Rise of Soli
Powerful Distraction

Powerful Distraction {1}{W}

Instant
Tap up to three target creatures.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
“Play in shambles, reputation in brambles,
Director Ich had one last trick.”
—The Playwright's Gambit, Act III
  • The Stage Presents: The Neverending Act
Prepare for Assault

Prepare for Assault {3}{B}

Sorcery
You draw two cards and you lose 2 life.
Amass Soldiers 2. (Put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
The sun grew low, the shadows long. Amidst the dunes stirred a dozen armed men, united in word, deed, and thought: “Tonight, Kaneh falls.”
  • Alkabah: The Rise of Soli
Prepare for Rest

Prepare for Rest {W}

Sorcery
You gain 3 life.
Amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
While Mahara's regiment was stringent, even time for recovery was enforced.
  • Alkabah: The Rise of Soli
Prepare for War

Prepare for War {1}{U}

Enchantment
At the beginning of each end step, if you've cast a noncreature spell this turn, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Sadegh watched as the other satrapies buckled under their stresses. Nizev would continue to stand strong.
  • Alkabah: The Rise of Soli
Price of Performance

Price of Performance {W}{B}{G}

Enchantment
{1}, Sacrifice a creature: Each opponent loses 1 life.
Whenever a creature dies, you gain 2 life.
Behind every perfect scene is unseen disappointment — the pain of hundreds cut and rejected.
  • The Stage Presents: The Neverending Act
Prod the Stitchwork

Prod the Stitchwork {1}{B}{R}

Enchantment
When Prod the Stitchwork enters, it deals 1 damage to target player. That player sacrifices a creature.
At the beginning of your end step, if an opponent was dealt damage by three or more sources this turn, exile the top card of your library. You may play it until the end of your next turn.
  • The Stage Presents: The Neverending Act
Prop Custodian

Prop Custodian {W}

Creature - Construct Actor
Once each turn, when an Aura is attached to Prop Custodian or you cast a spell that targets it, you may audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
“Aww, you wear that mask so well! Not that you weren't already great without it!”
1/1
  • The Stage Presents: The Neverending Act
Prop Recycling

Prop Recycling {2}{B}{G}{U}

Enchantment
Whenever a nontoken creature dies, you may exile that card from its owner's graveyard. If you do, return each other card exiled with Prop Recycling to its owner's graveyard.
At the beginning of combat on your turn, create a token that's a copy of a card exiled with Prop Recycling.
  • The Stage Presents: The Neverending Act
Prop Work

Prop Work {2}{G}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, audition for green. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
  • The Stage Presents: The Neverending Act
Prophetic Prism

Prophetic Prism {2}

Artifact
When Prophetic Prism enters, draw a card.
{1}, {T}: Add one mana of any color.
To understand the Stage, one must first understand it through the lens and mind of its creator.