2178 cards found
Etlan High Priest

Etlan High Priest {W}

Creature - Human Cleric
Stampede — Whenever Etlan High Priest and a creature with greater power attack, Etlan High Priest gets +1/+1 until end of turn. Then you gain 1 life and scry 1.
Naya's behemoths inspire great feats of strength and magic in those who follow their wake.
1/2
  • Alara
Evanescier Priest

Evanescier Priest {3}{W}

Creature - Illusion Cleric
Lifelink
Mirage {1}{W} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Even as a shade of memory, she still projects a saintly grace.
2/3
  • Kaleidoscope
Evasive Maneuver

Evasive Maneuver {2}{W}

Instant
Put a +1/+1 counter on target creature. That creature gains flying until end of turn. Untap it.
“Years of combat teach you to be innovative when you assault your foes.”
  • Tides of War
Evening Report

Evening Report {1}{W}

Instant
Return target artifact or enchantment card from your graveyard to your hand. You gain life equal to that card's mana value.
“Extra! Extra! Outlaws fight monsters in Izumito! General Ito assassinated! Get your Marinton Times here!”
  • Rail War
Event Horizon

Event Horizon {1}{W}

Instant
Exile target nonland permanent if its mana value is less than or equal to the greatest number of nonland permanents controlled by a single player.
Evermind's Watch

Evermind's Watch {1}{W}

Enchantment
When Evermind's Watch enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Once each turn, when you activate a loyalty ability, you may create a Function token with its effects. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Related card: Data-Point
  • Beyond the Blackwall
Eversoar

Eversoar {W}{W}

Creature - Bird
Flying, vigilance
As the dawn overtakes the night, the grand eagles take flight, hunting down hounds and swine across the frontier.
2/2
  • High Noon
Evigial Winds

Evigial Winds {1}{W}

Instant
Untap all creatures you control. They get +0/+2 until end of turn.
As the tundra's winds turn, armies crumple under its chilling grasp.
  • Villains: The Musical
Evigian Crusher

Evigian Crusher {4}{W}

Creature - Elemental
When Evigian Crusher enters, untap all creatures you control.
Orchestrate {1}{W}{W} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
3/4
  • Villains: The Musical
Evigian Noble
Mistress of Frost

Evigian Noble {W}

Creature - Human Actor
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever you gain life, you may pay {W}. If you do, transform Evigian Noble.
A proper lady needs a caring heart.
0/2
Card has other part: Mistress of Frost
  • Villains: The Musical
Evolution's End

Evolution's End {1}{W}

Instant
Exile target creature or planeswalker. Its controller conjures a card named Data-Point into their hand. (It's a sorcery that costs {2} with “Draw a card.”)
“Natural selection is obsolete. We have better methods now.”
—Janice, CySec operator
Related card: Data-Point
Exemplar of Honor

Exemplar of Honor {1}{W}{W}

Creature - Human Samurai
First strike, vigilance, lifelink
3/2
  • Imperial Legacies
Exergetic Chains

Exergetic Chains {2}{W}

Enchantment
When Exergetic Chains enters, exile target nonland permanent you don't control and up to one target creature you control until Exergetic Chains leaves the battlefield.
Exorcise

Exorcise {2}{W}{W}

Instant
Exile target creature. Search its controller's graveyard and library for any number of cards with the same name as that creature and exile them. Then that player shuffles.
“In the name of all that is holy, begone!”
—“The Curse of Mary Lovejoy”
  • Video Horror System
Expel Darkness

Expel Darkness {W}

Sorcery
Return to your hand target creature card in your graveyard that was put there from anywhere this turn.
Create a 2/1 black Spirit creature token with “This creature can't block.”
  • Panxiou
Expendable Victim

Expendable Victim {W}

Creature - Construct Actor
Vigilance
When Expendable Victim dies, create a 1/1 colorless Construct Actor creature token.
Actors desperate for roles find them quickly, for those who play them never live for long.
1/1
  • The Stage Presents: The Neverending Act
Experienced Mentor

Experienced Mentor {1}{W}

Creature - Elf Wizard Avatar
Whenever another Avatar you control enters, upgrade it and Experienced Mentor. (Give each one of the listed counters it doesn't already have. Upgrades are independent.)
• +1/+1
• First strike
• Vigilance
1/1
  • Arkadai
Experienced Team

Experienced Team {3}{W}{W}

Creature - Human Ranger
When Experienced Team enters, choose one —
• Create a 4/2 white Bear creature token.
• Create a 2/4 red Snail creature token.
• Create a 2/2 white Bird creature token with flying.
2/2
Explorer's Ascent

Explorer's Ascent

Land
Explorer's Ascent enters tapped.
{T}: Add {W}.
{T}: Target creature you control gets +1/+1 until end of turn.
  • Worlds Away
Expulse to the Desert

Expulse to the Desert {5}{W}

Sorcery
Exile target creature.
Draw a card.
“They are free to die wherever they want. Except here.”
—Achet-Aton
  • Pyramids of Atuum
Extoller of Effort

Extoller of Effort {3}{W}{W}

Creature - Human Cleric
You may exert Extoller of Effort as it attacks. (An exerted creature won't untap during your next untap step.)
Whenever you exert a creature, create a 1/1 white Human creature token.
4/4
  • End of Wollensie
Eye of the Barricade

Eye of the Barricade {3}{W}

Creature - Human Soldier Scout
Vigilance
Players can't untap more than two lands during their untap steps.
“I cannot know from where they will come next. But I can watch, and when they come, my shield will be planted squarely in their path.”
3/3
  • The Unraveling
Eyes in Orbit

Eyes in Orbit {4}{W}

Creature - Human Scout
When Eyes in Orbit enters, you may exile another target permanent you control. Return that card to the battlefield under your control at the beginning of the next end step.
“I got this feeling that time's just holding me down.”
3/5
  • Animus Vox
Faceless Virtue

Faceless Virtue {2}{W}

Creature - Angel
Whenever a creature blocks or becomes blocked by Faceless Virtue, that creature loses all abilities until end of combat.
“A face changes to match the identity, and the person persists through it all.”
—Doctor Barton
3/3
  • Feanav: The Apothecary's Progress
Fade

Fade {1}{W}

Instant
Counter target spell unless its controller pays {2}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.