15282 cards found
Sadistic Indulgence

Sadistic Indulgence {1}{B}

Enchantment
When Sadistic Indulgence enters, create three 1/1 white Human creature tokens with “This creature can't attack or block.”
Pay 1 life: Destroy target nonland permanent you control.
Saffrisa's Darkcaster

Saffrisa's Darkcaster {3}{B}{B}

Creature - Zombie Wizard
When Saffrisa's Darkcaster enters, look at the top four cards of your library. You may substantiate a card from among them. Put the rest into your graveyard. (To substantiate a card, put it onto the battlefield face down as a 2/2 creature. You may turn it face up and cast it at any time for its mana cost if it isn't a creature.)
3/2
  • Over the Horizon
Saffrisa's Touch

Saffrisa's Touch {3}{B}

Enchantment
Whenever a creature dies, each opponent loses 1 life and you gain 1 life.
At the beginning of your end step, if you gained 4 or more life this turn, you may sacrifice Saffrisa's Touch. If you do, return target creature card from your graveyard to the battlefield.
  • Glacia: Hail to the Queen
Saffrisa, Heir Apparent

Saffrisa, Heir Apparent {2}{B}{B}

Legendary Creature - Human Wizard
Deathtouch
Instant and sorcery spells you control have deathtouch.
{2}{B}: Exile target creature card from an opponent's graveyard, then create a 2/2 black Zombie creature token and put a +1/+1 counter on Saffrisa, Heir Apparent.
4/3
  • Glacia: Hail to the Queen
Sagi Aysan

Sagi Aysan {2}{B}{B}

Legendary Planeswalker - Sagi
[+1]: Until end of turn, you may cast a creature card from your graveyard. Creature spells cast this way cost {2} less to cast.
[–2]: Each player discards a card. For each player who discarded a creature card this way, create a 2/1 black Horror creature token.
[–6]: For each player, you may put a creature card from that player's graveyard onto the battlefield under your control.
Loyalty:
3
Sagi's Revenant

Sagi's Revenant {3}{B}{B}

Creature - Horror
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Sagi's Revenant deals combat damage to a player, that player discards a card.
Whenever an opponent discards a land card, you may have target creature get -2/-2 until end of turn.
5/4
  • Zero
Sakaki, Rocket Gang Boss

Sakaki, Rocket Gang Boss {B}{B}

Legendary Creature - Human Rogue
Lifelink
Once each turn, when you draw a card, you may reveal it and a card you own from outside the game with a different name and the same mana cost. If you do, exile the first card and put the second into your hand. (Mana costs must be identical.)
2/3
Saljan, Lord of the Disfigured

Saljan, Lord of the Disfigured {4}{B}{B}

Legendary Creature - Mutant
Saljan, Lord of the Disfigured and other Mutants you control get +1/+1 and have indestructible.
Whenever Saljan attacks or blocks, create a 1/2 black Mutant creature token.
“We have suffered long enough, my children. Rise with me. Our justice comes.”
2/3
  • Kaleidoscope
Salome Breaks the Lies

Salome Breaks the Lies {2}{B}

Enchantment
When Salome Breaks the Lies enters, search your library for a legendary black card, reveal it, put it into your hand, then shuffle.
Whenever you cast your second spell each turn, target opponent discards a card if it's your turn. If they didn't discard a card this way, instead they lose 2 life and you draw a card.
  • The Stage Presents: The Neverending Act
Salome's Intervention

Salome's Intervention {1}{B}

Sorcery
Each opponent loses 3 life and you gain 3 life.
Whenever you cast your second spell each turn, if Salome's Intervention wasn't put into your graveyard this turn, return it from your graveyard to your hand.
Salome's Messenger

Salome's Messenger {B}

Creature - Horror
Salome's Messenger enters tapped.
Whenever you cast your second spell each turn, you may return Salome's Messenger from your graveyard to your hand.
So tangled and terrible was her warning that it took multiple lifetimes to spread.
2/1
  • The Stage Presents: The Neverending Act
Salva Tore

Salva Tore {3}{B}{B}

Legendary Planeswalker - Salva
[+1]: Scry 1, then draw a card. You lose 1 life.
[–2]: Target player sacrifices a creature, then loses life equal to the greatest power among creatures they control.
[–5]: Choose a nonland card name. Exile all creatures and planeswalkers with that name, then search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles.
Loyalty:
5
Salva Tore's Study

Salva Tore's Study {1}{B}{B}

Enchantment - Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from another one of your libraries, you draw a card from the archived library and you lose 1 life.
  • Carpe Arcanum
Salva Tore's Vexation

Salva Tore's Vexation {1}{B}{B}

Instant
Salva Tore's Vexation deals X damage to target creature or planeswalker, where X is that permanent's mana value. You gain X life.
“Congratulations; you've made a mess of my notes. I may have agreed to keep the peace, but surely no one will miss one failed thief.”
—Salva Tore
  • Carpe Arcanum
Salvage Titan

Salvage Titan {4}{B}{B}

Artifact Creature - Golem
You may sacrifice three artifacts rather than pay this spell's mana cost.
Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand.
The Others were quite adept at utilizing bits and pieces of old wreckage to aid in their war efforts.
6/4
  • Elmare: Into the Abyss
Sanguine Bond

Sanguine Bond {3}{B}{B}

Enchantment
Whenever you gain life, target opponent loses that much life.
  • Novea
Sanguine Cut

Sanguine Cut {2}{B}

Instant
Target creature gets -3/-3 until end of turn. You gain 3 life.
Innocent blood is a powerful component for demonic pacts. With that, destructive magic can be granted with the confidence it will not be wasted.
  • Feanav: The Apothecary's Progress
Sanguine Mortifier

Sanguine Mortifier {2}{B}{B}

Creature - Vampire Wizard
Flying, lifelink
Whenever you gain life, you may have target creature get -X/-X until end of turn, where X is the amount of life you gained.
2/3
  • MSEM Masters: Legends
  • Zero
Sanguine Muralist

Sanguine Muralist {2}{B}

Creature - Demon
Flash (You may cast this spell any time you could cast an instant.)
When Sanguine Muralist enters, you may have target creature's toughness become 1 until end of turn.
3/1
  • Nangjiao In Bloom
Sanguine Oracle

Sanguine Oracle {B}

Creature - Demon Wizard
Sanguine Oracle enters tapped.
{4}{B}, {T}, Sacrifice Sanguine Oracle: Target player discards two cards. Activate only as a sorcery.
2/1
  • Goliaths of Nangjiao
Sanitarium Skeleton

Sanitarium Skeleton {B}

Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
When the staff fled Bedlam House, they left the patients to rot in their restraints.
1/2
Sankataar Nightbringer

Sankataar Nightbringer {4}{B}

Creature - Snake Assassin
Poisonous 5 (Whenever this creature deals combat damage to a player, that player gets five poison counters.)
At the beginning of your upkeep, if an opponent is poisoned, you may destroy target Human.
5/2
  • Imperial Legacies
Sankataar Scourge

Sankataar Scourge {1}{B}

Creature - Snake Warrior
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.)
When Sankataar Scourge dies, if it attacked this turn, target opponent gets a poison counter.
2/1
  • Imperial Legacies
Sareng, the Dealer

Sareng, the Dealer {2}{B}

Legendary Creature - Human Rogue
{B}, Pay 1 life: Target creature's controller sacrifices it unless that player pays 1 life.
{B}, Sacrifice a creature: You gain life equal to the sacrificed creature's power.
3/2
  • High Noon
Sasori Nightrunner

Sasori Nightrunner {2}{B}

Creature - Human Soldier
When Sasori Nightrunner enters, create a 2/2 colorless Spirit creature token.
Whenever a colorless creature you control dies, each opponent loses 1 life.
0/1
  • Path of Shadows