9744 cards found
Paint Over

Paint Over {W}

Instant
Target player sacrifices an enchantment. You gain 4 life.
“Build your castles and lay your roads, but be warned—the all-mother paints with a wide and capricious brush.”
—Fakadeh
  • Kahembo: Olde Dawn
Painted Bluffs

Painted Bluffs

Land - Desert
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Painted Watcher

Painted Watcher {B}

Creature - Human Scout
{1}, Discard a card: Painted Watcher gets +1/+1 and becomes the color of your choice until end of turn.
1/1
  • Novea
Painwield Explorer

Painwield Explorer {R}

Creature - Human Shaman
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
When Painwield Explorer dies, it deals damage equal to its power to target player or planeswalker.
He's sick of feeling numb.
0/1
  • Love Song
Pair Program

Pair Program {2}{W}

Sorcery
Each player draws two cards.
Flashback—{W}, Tap two untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Despite their competitive nature, some runners learn that one plus one is three.
  • Beyond the Blackwall
Paired Pathfinders

Paired Pathfinders {2}{W}

Creature - Human Scout
Vigilance
When Paired Pathfinders enters, if three or more colors were spent to cast it, create a 1/1 colorless Servo artifact creature token.
They walk alone together.
3/2
  • Love Song
Pakka, the Shadowcloak

Pakka, the Shadowcloak {1}{B}

Legendary Creature - Cat Rogue
Whenever a creature dies, Pakka, the Shadowcloak deals 1 damage to each opponent.
2/1
Card has other part: Conclusion
Palace Dancer

Palace Dancer {1}{W}

Creature - Human
{2/W}, {T}: Tap target creature.
The palaces housed two crowds—those with too much gold to use wisely, and those with too little gold to refuse it.
1/3
  • Al Tabaq
Palace Enforcer

Palace Enforcer {1}{W}{B}

Creature - Human Soldier
First strike
Civilized — Whenever Palace Enforcer attacks, if you control an artifact, a creature, and an enchantment, Palace Enforcer gains deathtouch and lifelink until end of turn.
3/3
  • Scriptures of Urshad
Palace Gargoyle

Palace Gargoyle {6}

Artifact Creature - Gargoyle
Flying
Masabh's palaces are surrounded by enchanted gargoyles, ensuring the safety of the noble while adding a touch of exquisite aesthetic.
3/5
  • Al Tabaq
Palace Hall

Palace Hall

Land
Palace Hall enters tapped.
When Palace Hall enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {G} or {W}.
  • The Empty Throne of Feanav
Palace Servant

Palace Servant {2}{W}

Creature - Merfolk Soldier
Concord — When Palace Servant enters, if there are four or more card types among permanents you control, create two 1/1 white Merfolk creature tokens.
“First day, huh? I remember when I joined the force we spent our days breaking up quarrels between blowfish. Now we've got the Others on our doorstep. You picked a good time!”
2/2
  • Elmare: Into the Abyss
Palace Vanguard

Palace Vanguard {3}{W}

Creature - Cat Knight
When Palace Vanguard enters, choose one —
• Create a 1/1 blue Bird creature token with flying.
• Create a 2/2 white Cat creature token.
2/2
  • Kahembo: Olde Dawn
Paladin of Order

Paladin of Order {W}{B}

Creature - Nephilim Soldier
{2}{W}{B}: Exile up to two cards from a single graveyard. Recruit. Activate only as a sorcery. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“In Mahara's hands, the worthy rise in ranks and are able to show their skill in every act of warfare.”
—Laleh, Maharan Commander
2/3
  • Alkabah
Paladin's Attendant

Paladin's Attendant {W}

Creature - Human Soldier
Encourage ({T}: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.)
Whenever Paladin's Attendant encourages a creature, that creature gains first strike until end of turn.
1/1
  • MSEM Masters: Jumpstart
  • Alara
Paladin's Blade

Paladin's Blade {3}

Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance and lifelink.
Equip {3}
  • Zero
Paladin's Flail

Paladin's Flail {1}{W}

Artifact - Equipment
Equipped creature gets +2/+0 and has first strike.
Equip Cleric or Knight {1}
Equip {3}
One-hand, 8.5 DPS, +20 CC, compact, ideal for smiting. Buy 2 get holy symbol free!
  • Arkadai
Pale Courier

Pale Courier {1}{W}

Creature - Griffin
Flying
Whenever Pale Courier deals combat damage to a player, it voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever Pale Courier phases in, create a 1/1 white Dwarf creature token.
1/1
  • Dark Seas of Shiryen
Pale Flotsam

Pale Flotsam {3}{U}{U}

Instant
Put target spell or nonland permanent on top of its owner's library.
“The walls are manned, the gates shut, and now the harbor burns. There will be no escape from this.”
—Matron Elaise
  • Plagues of Fretport
Pale Horse
Herald of Death

Pale Horse {1}{B}

Creature - Zombie Horse
Sacrifice a creature: Pale Horse gets +2/+2 until end of turn.
Ride {B} ({B}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
1/1
Card has other part: Herald of Death
  • Quest for the Roseblade
Pale Morningstar Powder

Pale Morningstar Powder {2}

Artifact
{2}, {T}, Sacrifice Pale Morningstar Powder: Put two -1/-1 counters on target creature.
“Pyrophoric, toxic, and adhesive. My most cruel weapon on distant planes.”
—Lettie Wormwood
  • Feanav: The Apothecary's Progress
Pale Night Remnants

Pale Night Remnants {2}{U}

Creature - Spirit Knight
When Pale Night Remnants enters, return up to one target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
“Late they ride, announcing their arrival to a kingdom long past.”
—Children's story
2/1
  • End of Wollensie
Paleolizard

Paleolizard {1}{B}

Creature - Lizard Shaman
When Paleolizard enters, you may discard a card. When you do, return target card from your graveyard to your hand that shares a type with that card.
2/2
Card has other part: Bury
  • Adventurers of Onora
Palesoul Mender

Palesoul Mender {2}{W}

Creature - Human Cleric
When Palesoul Mender dies, you gain life equal to its toughness.
Filled with peace, her body grew faint so that her soul could shine all the brighter.
1/4
  • Beyond Our Ken
Palette Swap

Palette Swap {5}{B}

Sorcery
Return target creature card from your graveyard to the battlefield. That creature is a black Elemental in addition to its other colors and types. Upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Flying
• Lifelink
  • Arkadai