Return up to one target creature to its owner's hand. If you do, that player discards a card at random. Coalesce {5}{U}{B}(You may cast this from your graveyard for {5}{U}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Whenever Shroud the World in Doom deals combat damage to an opponent, that player discards a card at random.
When Sights Beyond enters, scry 3. Concord — At the beginning of your upkeep, if there are four or more card types among permanents you control, draw a card.
Desecrate (When this creature enters, you may sacrifice an artifact or land.) When Siltsplitter desecrates a permanent, each opponent sacrifices an artifact.
At the beginning of your end step, you may put a progress counter on Snowclearer. [PROGRESS 1-2] Sacrifice Snowclearer: Add {C}. [PROGRESS 3+] Sacrifice Snowclearer: Add two mana of any one color.
Whenever you cast a noncreature spell, you may put a progress counter on Sovereign Skies. [PROGRESS 2+] Indestructible {T}: Add {C}. [PROGRESS 9+] Sovereign Skies is a 9/9 Ship artifact creature with flying.
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.) When Sower of Wishes enters, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest back on top in any order.
At the beginning of your end step, you may put a progress counter on Sparkline Harness. [progress 1-3] Whenever an artifact creature you control attacks, it deals 1 damage to target opponent. [progress 4+] Whenever a creature you control attacks, it deals 1 damage to target opponent. Whenever a creature you control attacks, it deals 1 damage to target opponent.
Whenever an artifact you control enters, you may put a progress counter on Spectacle of Innovation. [progress 1+] Artifact creatures you control get +1/+1. [progress 3+] Artifact creatures you control have flying and hexproof. Artifact creatures you control have flying and hexproof.
You gain 7 life. Coalesce {5}{G}{G}(You may cast this from your graveyard for {5}{G}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Flash (You may cast this spell any time you could cast an instant.) When Stasis Snare enters, exile target creature an opponent controls until Stasis Snare leaves the battlefield.