14928 cards found
Shroud the World in Doom

Shroud the World in Doom {1}{U}{B}

Sorcery - Revelation
Return up to one target creature to its owner's hand. If you do, that player discards a card at random.
Coalesce {5}{U}{B} (You may cast this from your graveyard for {5}{U}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Whenever Shroud the World in Doom deals combat damage to an opponent, that player discards a card at random.
5/5
  • Rail War
Sights Beyond

Sights Beyond {U}

Enchantment
When Sights Beyond enters, scry 3.
Concord — At the beginning of your upkeep, if there are four or more card types among permanents you control, draw a card.
Silt Conduit

Silt Conduit {2}

Artifact Creature - Golem
{T}: Add {C}.
“Hard to imagine,” mused Sannah, leaning against the golem, “such an ugly rock inspiring such greed.”
1/1
  • Al Tabaq
Silt-Trench Brute

Silt-Trench Brute {4}

Artifact Creature - Golem
Concord — Silt-Trench Brute gets +3/+3 and has trample as long as there are four or more card types among permanents you control.
“Today we mourn our fallen brother Moroq, tragically killed in the desert by falling rocks...”
3/3
  • Al Tabaq
Siltsplitter

Siltsplitter {3}{R}{R}

Creature - Wurm
Desecrate (When this creature enters, you may sacrifice an artifact or land.)
When Siltsplitter desecrates a permanent, each opponent sacrifices an artifact.
4/5
  • Al Tabaq
Singularity's Grasp

Singularity's Grasp {X}{B}{G}

Sorcery
Each creature gets -X/-X until end of turn. Destroy each artifact and enchantment with mana value X or less.
“Releasing beings trapped among the stars is fine if that's what you fancy. I'm more interested in what can be done with the stars afterwards.”
Sink into the Floor

Sink into the Floor {B}

Instant
Mill a card. Target creature gets -X/-X until end of turn, where X is the number of cards put into your graveyard from anywhere this turn.
  • Al Tabaq
Skeletal Oasis

Skeletal Oasis

Land - Desert
{T}, Sacrifice Skeletal Oasis: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Eons pass, and the eternal pattern continues—from death springs new life.
Skin from Bone

Skin from Bone {R}{R}

Instant
Skin from Bone deals damage to target creature equal to your fealty to Mountains. (Each Mountain you control counts towards your fealty to Mountains.)
  • Al Tabaq
Skyline Tracer

Skyline Tracer {2}{W}

Creature - Human Survivor
Survivors you control have flying.
Each day at dawn, she takes to the skies in search of the lost and scared to add to her flock.
2/3
  • Al Tabaq
Sleepless Spirit

Sleepless Spirit {W}{W}

Creature - Spirit
Flying, vigilance
Even in Al Tabaq's most remote dunes, something is always watching.
2/2
  • Al Tabaq
Slum Scrounger

Slum Scrounger {4}{B}{B}

Creature - Beast
Deathtouch
When Slum Scrounger enters, put up to two target creature cards in your graveyard on top of your library in any order.
4/6
Smoldering Djinni

Smoldering Djinni {1}{R}

Creature - Djinn
Defender
{T}: Smoldering Djinni deals 1 damage to each opponent.
Whenever you cast a red spell, untap Smoldering Djinni.
0/3
  • Al Tabaq
Snowclearer

Snowclearer {1}

Artifact - Project
At the beginning of your end step, you may put a progress counter on Snowclearer.
[PROGRESS 1-2] Sacrifice Snowclearer: Add {C}.
[PROGRESS 3+] Sacrifice Snowclearer: Add two mana of any one color.
  • Rail War
Soul Chalice

Soul Chalice {0}

Artifact - Equipment
Whenever equipped creature attacks or blocks, you gain 2 life.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
“Drink it. The wine. Blood red wine.”
  • Al Tabaq
Sovereign Skies

Sovereign Skies {2}

Artifact - Project
Whenever you cast a noncreature spell, you may put a progress counter on Sovereign Skies.
[PROGRESS 2+] Indestructible
{T}: Add {C}.
[PROGRESS 9+] Sovereign Skies is a 9/9 Ship artifact creature with flying.
  • Rail War
Sower of Wishes
Harbinger of Fantasy

Sower of Wishes {2}{G}

Creature - Human Druid
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
When Sower of Wishes enters, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest back on top in any order.
3/3
Card has other part: Harbinger of Fantasy
Spark New Life

Spark New Life {X}{R}{G}

Instant
Spark New Life deals X damage to any target. You may put up to X land cards from your hand and/or graveyard onto the battlefield.
“Feraguo's in pain, but like all living things, the Worldsoul will heal in time.”
Sparkline Dancer

Sparkline Dancer {1}

Artifact Creature - Construct
{2}: Sparkline Dancer gains flying until end of turn.
“I'll never work for a rail baron. They don't understand that beauty is more important than profit.”
—Anika Brandr, deviser
1/1
  • Rail War
Sparkline Harness

Sparkline Harness {U}{R}

Enchantment - Project
At the beginning of your end step, you may put a progress counter on Sparkline Harness.
[progress 1-3] Whenever an artifact creature you control attacks, it deals 1 damage to target opponent.
[progress 4+] Whenever a creature you control attacks, it deals 1 damage to target opponent.
Whenever a creature you control attacks, it deals 1 damage to target opponent.
  • Rail War
Specialist Saboteur

Specialist Saboteur {2}{W}

Creature - Human Advisor
When Specialist Saboteur enters, choose one —
• Put a +1/+1 counter on Specialist
Saboteur.
• Destroy target enchantment.
“Fortunately for us, Union Rail is experiencing unexpected delays.”
2/2
  • Rail War
Spectacle of Innovation

Spectacle of Innovation {2}{U}

Enchantment - Project
Whenever an artifact you control enters, you may put a progress counter on Spectacle of Innovation.
[progress 1+] Artifact creatures you control get +1/+1.
[progress 3+] Artifact creatures you control have flying and hexproof.
Artifact creatures you control have flying and hexproof.
  • Rail War
Stabilize

Stabilize {U}

Instant
Counter target artifact or sorcery spell.
“Patience is the key to wisdom. Wisdom is the key to cognition. Cognition is the key to perfection.”
—Iekin, God of wisdom
  • Al Tabaq
Stand Unassailable

Stand Unassailable {1}{G}

Sorcery - Revelation
You gain 7 life.
Coalesce {5}{G}{G} (You may cast this from your graveyard for {5}{G}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
How can one even hope to kill a mountain?
6/4
Stasis Snare

Stasis Snare {1}{W}{W}

Enchantment
Flash (You may cast this spell any time you could cast an instant.)
When Stasis Snare enters, exile target creature an opponent controls until Stasis Snare leaves the battlefield.
  • Al Tabaq