14930 cards found
Flooded Morass

Flooded Morass

Land - Island Swamp
({T}: Add {U} or {B}.)
Flooded Morass enters tapped unless you control a basic Island or a basic Swamp.
Flourishing Crevasse

Flourishing Crevasse

Land - Mountain Forest
({T}: Add {R} or {G}.)
Flourishing Crevasse enters tapped unless you control a basic Mountain or a basic Forest.
Heart of the Glade

Heart of the Glade

Land - Forest Plains
({T}: Add {G} or {W}.)
Heart of the Glade enters tapped unless you control a basic Forest or a basic Plains.
Lavatorn Fields

Lavatorn Fields

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Lavatorn Fields enters tapped unless you control a basic Swamp or a basic Mountain.
Planar Alignment

Planar Alignment

Land
Planar Alignment enters tapped.
{T}: Add {C}.
{6}, {T}, Exile Planar Alignment: Search your library for a card, put it into your hand, then shuffle.
Pool of Light

Pool of Light

Land - Plains Island
({T}: Add {W} or {U}.)
Pool of Light enters tapped unless you control a basic Plains or a basic Island.
Springjack Pasture

Springjack Pasture

Land
{T}: Add {C}.
{4}, {T}: Create a 0/1 white Goat creature token.
{T}, Sacrifice X Goats: Add X mana of any one color. You gain X life.
  • K15 Core Set
War Golem Forge

War Golem Forge

Land
{T}: Add {C}.
{5}, {T}, Sacrifice War Golem Forge: Create a 3/3 colorless Golem artifact creature token.
“No Omenspeaker can predict the fate of those who cannot choose their future.”
—Kellythross, Insurgent Leader
Aparodist

Aparodist {2}

Creature - Shapeshifter
As Aparodist enters, choose a non-Human creature type.
Aparodist is the chosen type in addition to its other types.
{1}, {T}: Put a +1/+1 counter on each creature you control of the chosen type.
1/1
  • Kahembo: Olde Dawn
Aerie Warden

Aerie Warden {1}{W}

Creature - Bird Warrior
Flying, first strike
The tenuous peace between the three great cities was kept by an indomitable aerial force.
1/2
  • Kahembo: Olde Dawn
Ambitious Ostrich

Ambitious Ostrich {3}{W}

Creature - Bird
Ambitious Ostrich has flying as long as you control a storied permanent. (Enchantments and legendary permanents are storied.)
“Our fables are not constrained by the shackles of reality. In these fables, ostriches fly.”
—Am'atambi
3/3
  • Kahembo: Olde Dawn
Aspirant of Legend

Aspirant of Legend {2}{W}

Creature - Cat Warrior
Whenever a storied permanent you control enters, tap target creature an opponent controls. (Enchantments and legendary permanents are storied.)
2/3
  • Kahembo: Olde Dawn
Batiga Escort

Batiga Escort {3}{W}

Creature - Fox
When Batiga Escort enters, create a 1/1 blue Bird creature token with flying.
{2}{W}, {T}: Put a +1/+1 counter on each creature you control with flying.
2/3
  • Kahembo: Olde Dawn
Beyond the Boneyard

Beyond the Boneyard {3}{W}

Enchantment
When Beyond the Boneyard enters, exile another target nonland permanent until Beyond the Boneyard leaves the battlefield.
Your opponents can't cast spells that share a card type with the exiled card during postcombat main phases.
  • Kahembo: Olde Dawn
Bourasan Street Watch

Bourasan Street Watch {1}{W}

Creature - Hound Knight
Whenever Bourasan Street Watch attacks, you may pay {W}. If you do, Bourasan Street Watch gains indestructible until end of turn.
As young pups ascend Bourasan military ranks, some turn their backs on the packs they once swore to protect.
3/1
  • Kahembo: Olde Dawn
End of Days

End of Days {3}{W}{W}

Sorcery
Choose a nonland permanent type, then destroy all nonland permanents that aren't of the chosen type.
“And on that fateful day, under a warm, crimson sun . . . the sky fell.”
—Fakadeh
Frontier Savior

Frontier Savior {4}{W}{W}

Creature - Cat Warrior
When Frontier Savior enters, return up to two target creature cards with mana value 3 or less from your graveyard to the battlefield.
6/6
Glory in the Fray

Glory in the Fray {1}{W}

Sorcery
Creatures you control gain first strike and vigilance until end of turn. Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
  • Kahembo: Olde Dawn
Greypelt Clergy

Greypelt Clergy {1}{W}

Creature - Hound Cleric
When Greypelt Clergy enters, choose one —
• Put a +1/+1 counter on Greypelt Clergy.
• Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
1/1
  • Kahembo: Olde Dawn
Greypelt Initiate

Greypelt Initiate {W}

Creature - Hound Knight
Whenever another Hound you control enters, put a +1/+1 counter on Greypelt Initiate.
For now, he follows the pack. Soon, the pack will follow him.
1/1
  • MSEM Secret Lair Drops 554 696
  • Kahembo: Olde Dawn
Jowly Recruit

Jowly Recruit {1}{W}

Creature - Hound Knight
Vigilance
“I may follow the king, but I fight for our pack.”
1/3
Card has other part: Initiation
  • Kahembo: Olde Dawn
Initiation

Initiation {3}{W}

Sorcery - Tale
Put two +1/+1 counters on target creature. (Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Jowly Recruit
  • Kahembo: Olde Dawn
Mythos Scribe

Mythos Scribe {2}{W}

Creature - Cat Bard
When Mythos Scribe enters, you may return target storied card from your graveyard to your hand. (Enchantments and legendary permanents are storied.)
3/2
  • Kahembo: Olde Dawn
Nest Matriarch

Nest Matriarch {4}{W}

Creature - Bird
Flying
When Nest Matriarch enters, put a +1/+1 counter on another target creature you control. That creature gains lifelink until end of turn.
3/3
Paint Over

Paint Over {W}

Instant
Target player sacrifices an enchantment. You gain 4 life.
“Build your castles and lay your roads, but be warned—the all-mother paints with a wide and capricious brush.”
—Fakadeh
  • Kahembo: Olde Dawn