15897 cards found
Fireheart Centaur

Fireheart Centaur {G}

Creature - Centaur
Whenever Fireheart Centaur attacks, you may pay {2}{R}. If you do, it gets +1/+0 until end of turn for each Centaur you control.
“In times of peace be gentle. In times of strife be unstoppable.”
0/3
  • High Noon
Demonrune Wall

Demonrune Wall {5}

Artifact Creature - Wall
Defender
When Demonrune Wall enters, exile target creature or enchantment an opponent controls until Demonrune Wall leaves the battlefield.
The archangel Liesa consorted with the same forces she sought to undo. But this Avacyn would not allow.
0/13
  • Innistrad In Memoriam
Unseen Hand

Unseen Hand {W}{U}

Creature - Human Monk
Prowess
Whenever Unseen Hand attacks, exile target noncreature, nonland card with mana value 1 or less from your graveyard. Copy that card. You may cast the copy. (You still pay its costs.)
Narset's departure spurred others to discover the hidden truth of the Jeskai.
2/1
  • MSEM Masters: Legends
Merciful Sphinx

Merciful Sphinx {3}{W}{W}

Enchantment Creature - Sphinx
Flying, vigilance
Sphinxes are beings of pure blue mana; a physical representation of Revio's knowledge and magic.
4/4
  • Riddles of Revio
These Final Moments

These Final Moments {2}{R}

Sorcery - Revelation
If a source you control would deal damage this turn, it deals double that damage instead.
Coalesce {7}{R}{R} (You may cast this from your graveyard for {7}{R}{R}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Haste
6/5
  • Beyond Our Ken
Moment's Reprieve

Moment's Reprieve {2}{W}{U}

Enchantment
Flash
When this enchantment enters, if you cast it, you may return target spell or nonland permanent to its owner's hand.
Whenever you cast your first spell during each opponent's turn, create a 1/1 white and blue Bird creature token with flying.
  • The Petals Wilt
Fellow Traveler

Fellow Traveler {2}{W}

Creature - Human Wizard
Lifelink
Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.)
When Fellow Traveler enters deployed, you and target opponent each draw two cards.
2/3
  • The Empty Throne of Feanav
Paint Over

Paint Over {W}

Instant
Target player sacrifices an enchantment. You gain 4 life.
“Build your castles and lay your roads, but be warned—the all-mother paints with a wide and capricious brush.”
—Fakadeh
  • Kahembo: Olde Dawn
Typhoon Terror

Typhoon Terror {3}{U}{R}

Creature - Dragon
Flying
Ward—Pay 4 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 4 life.)
Whenever you cast an instant spell, draw a card.
Whenever you cast a sorcery spell, Typhoon Terror deals 2 damage to any target.
4/4
  • Theros Triumphant
All or Nothing

All or Nothing {2}{B}{R}

Instant
Choose a number. Reveal that many cards from the top of your library and put them into your hand. You lose life equal to the total mana value of those cards.
Extolled Arachstruct

Extolled Arachstruct {3}{B}

Creature - Spider Horror
Reach
When Extolled Arachstruct enters, mill two cards. When you do, choose one —
• Each opponent sacrifices a creature with power less than the number of cards in your graveyard.
• Each opponent sacrifices a creature with power greater than the number of cards in your graveyard.
3/3
  • The Stage Presents: The Neverending Act
Divine Denial

Divine Denial {2}{U}{U}

Instant
Counter target spell.
At the beginning of your upkeep, if you control three or more creatures with flying, you may return Divine Denial from your graveyard to your hand.
  • Pyramids of Atuum
End of History

End of History {3}{B}{B}{B}

Enchantment
Ward—Sacrifice three permanents.
At the beginning of your end step, put a desperation counter on End of History. Draw two cards for each counter on it, then exile the top three cards of your library for each counter on it.
  • End of Wollensie
Gruff Clutch

Gruff Clutch {4}{R}{R}

Creature - Egg
Gruff Clutch enters with six +1/+1 counters on it.
{R}, Remove a +1/+1 counter from Gruff Clutch: It deals 1 damage to any target.
“A meal and an explosive? I feel like we were made for each other.”
—Lucien, the duelist
0/0
  • Monsters of Chikyu
Young Chasqui

Young Chasqui {1}{G}

Creature - Human Scout
When Young Chasqui enters, if you cast it, reveal the top five cards of your library. Put any number of creatures named Young Chasqui from among them into your hand. Put the rest of the revealed cards on the bottom of your library in a random order.
A deck can have any number of cards named Young Chasqui.
2/1
  • Road to Carü Mapu
Syncretic Master

Syncretic Master {1}{U/R}{G}

Creature - Human Monk Shaman
When Syncretic Master enters, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one them into your hand and the rest into your graveyard.
“Countless days I have lived this life, and just as many have I learned something I did not know the day before.”
3/2
  • MSEM Masters: Jumpstart
Heavens Above

Heavens Above {U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying and can only block creatures with flying.
When you are above the clouds, earthly matters seem like mere trifles.
  • Zero
Barterer of Passage

Barterer of Passage {2}{U}

Creature - Human Wizard
{1}{U}: Target creature you control can't be blocked this turn by creatures with less power.
{1}{U}: Target creature you control can't be blocked this turn by creatures with greater power.
2/3
  • Goliaths of Nangjiao
Cascade Failure

Cascade Failure {1}{B}{B}

Sorcery
Glitch {1} (Remove one [restriction] for each time you pay the glitch cost.)
Each opponent loses 3 life, discards a card, sacrifices a creature, then sacrifices a land.
[You lose 3 life.] [Discard a card.] [Sacrifice a creature.] [Sacrifice a land.]
  • Arkadai
Cosmic Coalescing

Cosmic Coalescing {X}{U}{R}

Instant
Cosmic Coalescing deals X damage to any target. You may reveal a noncreature card with mana value X or less you own from outside the game and put it into your hand. X can't be 0.
Exile Cosmic Coalescing.
Emissary of Antiquity

Emissary of Antiquity {R}{R}{R}

Creature - Dragon
Flying, haste
Whenever Emissary of Antiquity deals combat damage to a player, you may cast an instant or sorcery spell with mana value 3 or less from your hand without paying its mana cost.
3/3
Martoob of Flowing Life

Martoob of Flowing Life {2}{G}{U}

Legendary Creature - Human Druid
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Vigilance
Martoob of Flowing Life has ward {X}, where X is the number of counters on her.
{G}{U}: Angel — Put a +1/+1 counter on each other creature you control.
{2}{G}{U}: Elder — Double the number of counters on permanents you control.
4/4
  • Alkabah: The Rise of Soli
Iridescent Savior

Iridescent Savior {R}{G}{W}{U}

Creature - Angel Soldier
Flying, lifelink
Whenever another creature you control attacks, until end of turn, that creature gets +2/+0 if it's red, +0/+2 if it's green, gains lifelink if it's white, and gains flying it if it's blue.
4/4
  • Alkabah: The Rise of Soli
Aid of the Ancients

Aid of the Ancients {3}{G}{G}

Sorcery
Cast this spell only if creatures you control have a total power of 10 or greater or you control six or more lands.
Create two 6/6 green and white Elk creature tokens.
  • Descent from the Highlands
Hint of Wolfsbane

Hint of Wolfsbane {X}{B}{B}

Sorcery
Destroy all creatures and planeswalkers with mana value X or less.
The recruits had parried countless blades, deflected countless arrows. In the end, no amount of training could have saved them.
  • Seasons of War