14930 cards found
Diligent Believer

Diligent Believer {1}{W}

Creature - Human Cleric
Diligent Believer gets +1/+1 for each +1/+1 counter on other creatures you control.
“I walk amongst the awe-inspiring, bathing in their glory.”
1/1
Doomed Traveler

Doomed Traveler {W}

Creature - Human Soldier
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
“Countless souls walked this path and met their end. And yet, I can't let their dream die with me.”
1/1
Dynasty Infantry

Dynasty Infantry {1}{W}

Creature - Panda Soldier
When Dynasty Infantry enters, choose one —
• Search your library for a card named Dynasty Infantry, reveal it, put it into your hand, then shuffle.
• Put a +1/+1 counter on target creature you control.
1/1
  • Panxiou
Eighth-Life Companion

Eighth-Life Companion {2}{W}

Creature - Cat
When Eighth-Life Companion enters, put two +1/+1 counters on target creature you control.
Recite {1}{W} (You may cast this from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave.)
Revive {2}{W}{W} ({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
1/1
  • Over the Horizon
Enori Duelist

Enori Duelist {2}{W}

Creature - Human Soldier
Double strike
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
For some, the only Achievement that matters is one's own body and skill.
1/1
  • Discoveries of Akieva
Ephara's Watcher

Ephara's Watcher {W}

Enchantment Creature - Bird
Flying
When Ephara's Watcher enters, scry 2.
“Do you ever worry about what our shepherd plans for her flock?”
—Pythamon, sage of Meletis
1/1
  • Theros Triumphant
Ephemeral Soultender

Ephemeral Soultender {W}

Creature - Spirit
Flying, lifelink
In Masabh, the desperate choose to dance with the dead, ensuring themselves an eternity of grim festivity.
1/1
  • Al Tabaq
Escorted Ambassador

Escorted Ambassador {2}{W}

Creature - Human Advisor
When Escorted Ambassador enters, create two 1/1 white Robot Soldier artifact creature tokens.
Whenever a nonland, nontoken permanent enters, exile it unless it was the first to enter under its controller's control this turn.
1/1
  • MSEM Masters: Jumpstart
Escorted Rider

Escorted Rider {1}{W}

Creature - Human Knight
Flying (This creature can't be blocked except by creatures with flying or reach.)
Escorted Rider gets +1/+1 as long as you control another creature with flying.
1/1
Essence Weaver

Essence Weaver {1}{W}

Creature - Reflection Rebel
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Creature tokens you control have lifelink.
Hope brings strength, especially to those who survive on hope alone.
1/1
  • Oirohpo
Expendable Victim

Expendable Victim {W}

Creature - Construct Actor
Vigilance
When Expendable Victim dies, create a 1/1 colorless Construct Actor creature token.
Actors desperate for roles find them quickly, for those who play them never live for long.
1/1
  • The Stage Presents: The Neverending Act
Experienced Mentor

Experienced Mentor {1}{W}

Creature - Elf Wizard Avatar
Whenever another Avatar you control enters, upgrade it and Experienced Mentor. (Give each one of the listed counters it doesn't already have. Upgrades are independent.)
• +1/+1
• First strike
• Vigilance
1/1
  • Arkadai
Faithful Acolyte

Faithful Acolyte {2}{W}

Creature - Human Cleric
Whenever you gain life, put a +1/+1 counter on Faithful Acolyte.
Faithful Acolyte has lifelink as long as it has four or more +1/+1 counters on it.
1/1
Faradia's Anointed

Faradia's Anointed {W}

Creature - Human Cleric
Whenever one or more other creatures you control enter, you gain 1 life. If at least one of those creatures was a Cleric, you gain 2 life instead.
As long as you have at least 8 life more than your starting life total, other Clerics you control get +1/+1.
1/1
  • MSEM Masters: Jumpstart
Farwander Guide

Farwander Guide {W}

Creature - Human Scout
{1}{W}, {T}: Aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
“I'm never lost. I'm just visiting somewhere I've never been before.”
1/1
Fashionable Heiress

Fashionable Heiress {W}

Creature - Human Advisor
Enchantment spells you cast cost {1} less to cast.
“I'd much rather be back East where there are dances and salons and men that don't reek of liquor and gunsmoke, but mother insists I learn how the business is run firsthand.”
1/1
  • Rail War
Feathered Warden

Feathered Warden {W}

Creature - Harpy Cleric
Whenever you cast a spell that doesn't share a color with Feathered Warden, you may gain 1 life.
Some dancers would regret their new, mangled forms. Others embraced them.
1/1
  • Novea
Fellor Elite

Fellor Elite {1}{W}

Creature - Human Barbarian Warrior
Armed — Fellor Elite has double strike as long as it's equipped.
The battlefield has changed, her ferocity in combat hasn't.
1/1
  • Aftermath
Fencing Tutor

Fencing Tutor {2}{W}

Creature - Human Soldier Advisor
Double strike
When Fencing Tutor enters, create a 0/1 white Soldier creature token with double strike.
“My boys are dabbling for now, but they have talent if they ever decide to take up bladesinging seriously.”
1/1
  • Arcanum Academia
Fidelity of the Pure

Fidelity of the Pure {W}

Creature - Elk Spirit
When Fidelity of the Pure dies, create a 1/1 green and white Elk Spirit creature token.
Revive {2}{W} ({2}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
The first sun rises upon the shining faces of the world, greeting all with its warmth.
1/1
Folded Fan Recruit

Folded Fan Recruit {1}{W}

Creature - Human Warrior
When Folded Fan Recruit enters, invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
New members of the Folded Fan soon learn that either all succeed or all fail.
1/1
  • Goliaths of Nangjiao
Frontier Wayfinder

Frontier Wayfinder {W}

Creature - Human Scout
Improve {W} ({W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever Frontier Wayfinder attacks, untap each other creature you control.
1/1
  • Seasons of War
Glorious Wingwright

Glorious Wingwright {1}{W}

Creature - Human Artificer
Flying
Whenever an artifact you control enters, put a +1/+1 counter on Glorious Wingwright. This ability triggers only once each turn.
1/1
  • Nangjiao In Bloom
Golden Company Valiant

Golden Company Valiant {1}{W}

Creature - Human Soldier
Golden Company Valiant can block any number of creatures.
At the beginning of combat on each opponent's turn, Golden Company Valiant gets +1/+1 until end of turn for each creature that player controls.
1/1
Greypelt Clergy

Greypelt Clergy {1}{W}

Creature - Hound Cleric
When Greypelt Clergy enters, choose one —
• Put a +1/+1 counter on Greypelt Clergy.
• Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
1/1
  • Kahembo: Olde Dawn