14930 cards found
1-ST Thankless Companion

1-ST Thankless Companion {1}{W}

Artifact Creature - Servo
When 1-ST Thankless Companion enters, draw a card.
“Best part about the rovers is ensuring that you always have someone to turn the lights off and carry you home.”
—Eldan Jackson, Field Engineer
1/1
  • Animus Vox
Abjuration Savant

Abjuration Savant {1}{W}

Creature - Human Cleric
Whenever you cast a noncreature spell, put a +1/+1 counter on Abjuration Savant. It gains flying until end of turn.
When Abjuration Savant dies, you gain life equal to its toughness.
1/1
  • Beyond Our Ken
Adventurer Extraordinaire

Adventurer Extraordinaire {W}

Creature - Mouse Knight
Whenever you cast an Adventure spell, put a +1/+1 counter on Adventurer Extraordinaire.
“This is the farthest I've ever been.”
1/1
Card has other part: One More Step
  • Adventurers of Onora
Ajani's Advocate

Ajani's Advocate {W}

Creature - Cat Warrior
Vigilance
{1}{G}: Ajani's Advocate gets +2/+2 until end of turn. Activate only once each turn.
Warring nacatl prides rallied together under Ajani's call, now united against invaders from neighboring shards.
1/1
  • Alara
Almgrove Champion

Almgrove Champion {W}

Creature - Human Soldier
First strike
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
Almgrove Champion can only attack or block alone.
1/1
Ashkan Preserver

Ashkan Preserver {W}

Creature - Human Cleric
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
This creature can't be sacrificed.
“Our destiny is greater than this life. Join us, and become a part of something endless.”
1/1
  • Beyond Our Ken
Aspiring Trainer

Aspiring Trainer {W}

Creature - Human Ranger
Vanguard — Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.
Children are given a tamed monster of their own at a young age, with the hope that years of training will prepare them to fight against the wilder ones.
1/1
  • Monsters of Chikyu
Bridgehaven's Finest

Bridgehaven's Finest {1}{W}

Creature - Human Soldier Detective
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
When Bridgehaven's Finest enters, create a 1/1 colorless Human creature token.
Other creatures you control get +1/+1 as long as Bridgehaven's Finest has two or more counters on it.
1/1
  • Toll Midnight
Brighteyed Trainer

Brighteyed Trainer {1}{W}

Creature - Human Ranger
Spells cost {1} more to cast for each colored mana symbol in their mana cost beyond the first. (For example, a spell with mana cost {W}{W} would cost {1}{W}{W} to cast.)
Children are given an easier time as they start training to build much needed confidence before facing the harsher wilderness.
1/1
  • Monsters of Chikyu
Byte Bug

Byte Bug {1}{W}

Enchantment Creature - Insect
Flying
When Byte Bug enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Even paradise has its annoyances.
1/1
Related card: Data-Point
  • Beyond the Blackwall
Cadre Hawk

Cadre Hawk {1}{W}

Creature - Bird
Flying
When Cadre Hawk enters, you may search your library and/or graveyard for a card named Cadre Hawk, reveal it, and put it into your hand. If you searched a library this way, shuffle.
1/1
Capricious Wind's Disciple

Capricious Wind's Disciple {1}{W}

Creature - Bird Monk
Flying
Whenever Capricious Wind's Disciple attacks, another target creature in its pack gains double strike until end of turn. (Two or more creatures you control with equal power are in a pack.)
1/1
  • Panxiou
Castigated Sister

Castigated Sister {W}

Creature - Horror Cleric
Whenever another creature or enchantment you control enters, you gain 1 life.
{3}{W}{W}, Pay 5 life: Castigated Sister becomes a 5/5 Angel Horror with flying. (This effect doesn't end at end of turn.)
1/1
  • The Stage Presents: The Neverending Act
Centered Acolyte

Centered Acolyte {1}{W}

Creature - Human Monk
Whenever you cast a spell, if it isn't your main phase, create a 1/1 white Monk creature token, then creatures you control get +1/+1 until end of turn.
Everything the Culi-Sae monks achieve, they achieve through discipline.
1/1
Chochin the Silent Moth

Chochin the Silent Moth {2}{W}

Legendary Creature - Human Samurai
{T}: Target creature loses all abilities until end of turn. Exile Chochin the Silent Moth and that creature.
“...”
— Chochin the Silent Moth
1/1
  • Path of Shadows
Clan Maldoon Healer

Clan Maldoon Healer {W}

Creature - Dwarf Cleric
Whenever another creature you control enters, you gain 1 life.
{4}{W}: Return another target creature you control to its owner's hand.
“We'll take on the lot o' ye!”
1/1
  • Over the Horizon
Collared Kugsha

Collared Kugsha {W}

Creature - Hound
First strike
While much of the kugsha's ferocity has been lost to taming, its agility and speed have remained just as sharp as those of its feral ancestors.
1/1
  • Goliaths of Nangjiao
Combat Technician

Combat Technician {2}{W}

Creature - Human Artificer
Whenever Combat Technician attacks, create a 1/1 colorless Servo artifact creature token that's tapped and attacking. Then Combat Technician gets +1/+1 until end of turn for each artifact you control.
1/1
Coralight Mystic

Coralight Mystic {W}

Creature - Merfolk Aurashaper Cleric
When Coralight Mystic enters, create a white Aura enchantment token named Whale's Spirit attached to target creature. The token has enchant creature and “Enchanted creature has lifelink.”
In keeping with time-honored tradition, Coralight enchanters spend years attuning themselves with the ornate wisdom of Elmare's mystic denizens.
1/1
  • Elmare: Into the Abyss
Curious Cubs
Mauling Mother

Curious Cubs {1}{W}

Creature - Bear
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Curious Cubs has first strike as long as its attacking.
When Curious Cubs has three or more +1/+1 counters on it, remove them all and transform it.
1/1
Card has other part: Mauling Mother
  • Monsters of Chikyu
Danuri Warcaller

Danuri Warcaller {W}

Creature - Human Soldier
Identity — When Danuri Warcaller enters, if you control at least two other creatures that share a creature type with it, create a 1/1 white Soldier creature token.
1/1
Dawn Hill Bellringer

Dawn Hill Bellringer {W}

Creature - Hound Soldier
{W}, {T}: Target attacking creature gets +1/+1 until end of turn. This ability costs {W} less to activate if it targets a Soldier.
1/1
Card has other part: Sound the Alarm
  • Adventurers of Onora
Dawn Hill Forgemaster

Dawn Hill Forgemaster {1}{W}

Creature - Bird Soldier
Double strike
1/1
Card has other part: Making of a Hero
Delivery Bird

Delivery Bird {W}

Creature - Bird Scout
Flying
When Delivery Bird enters, if you control an artifact, put a +1/+1 counter on another creature you control.
“They can only carry a small message, but that doesn't mean they have a small job.”
1/1
  • Karina's Explorations
Devoted Apothecary

Devoted Apothecary {W}

Creature - Human Shaman
Lifelink
Sacrifice Devoted Apothecary: Remove a counter from target permanent.
Admission to the apothecary's guild requires a life fully committed.
1/1
  • Feanav: The Apothecary's Progress