14928 cards found
Palace Dancer

Palace Dancer {1}{W}

Creature - Human
{2/W}, {T}: Tap target creature.
The palaces housed two crowds—those with too much gold to use wisely, and those with too little gold to refuse it.
1/3
  • Al Tabaq
Palace Gargoyle

Palace Gargoyle {6}

Artifact Creature - Gargoyle
Flying
Masabh's palaces are surrounded by enchanted gargoyles, ensuring the safety of the noble while adding a touch of exquisite aesthetic.
3/5
  • Al Tabaq
Patron of Asham

Patron of Asham {1}{W}{W}

Creature - Human Warrior
Whenever Patron of Asham attacks, tap target creature an opponent controls with power less than or equal to your fealty to Plains. (Each Plains you control counts towards your fealty to Plains.)
3/2
  • Al Tabaq
Petal Scatterer

Petal Scatterer {G}{G}{G}

Creature - Human
When Petal Scatterer enters, create a green Aura enchantment token named Blossom attached to target land. It has enchant land and “Enchanted land has ‘{T}: Add {G}{G}.'”
Petal Scatterer gets +1/+1 for each noncreature, nonland permanent you control.
1/1
Plated Crusher

Plated Crusher {4}{G}{G}{G}

Creature - Beast
Trample, hexproof
It roams until it dies, impervious to all but the inexorable hunter called time.
7/6
  • Al Tabaq
Plumed Carpet

Plumed Carpet {3}

Artifact - Equipment
Equipped creature gets +2/+1 and has flying.
Equip {3}
For when you wish to traverse the skies in the ultimate style.
  • Al Tabaq
Princely Mettle

Princely Mettle {B}

Instant
Target creature you control gets +2/+0 and gains indestructible until end of turn. You lose 2 life.
“I do what I must to win. Legends are seldom told of noble losers.”
—Prince Quraish
  • Al Tabaq
Prismatic Basilisk

Prismatic Basilisk {4}

Artifact Creature - Construct
When Prismatic Basilisk enters, you may search your library for a permanent card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
{2/W}{2/U}{2/B}{2/R}{2/G}: Prismatic Basilisk gets +5/+5 and gains flying until end of turn.
2/2
  • Al Tabaq
Pristine Duelist

Pristine Duelist {1}{W}{W}

Creature - Spirit Warrior
Double strike
Concord — Pristine Duelist gets +2/+1 as long as there are four or more card types among permanents you control.
2/1
  • Al Tabaq
Profaner of Graves
Tomb Steward

Profaner of Graves

Creature - Archon Rogue
Flying, lifelink
Pay 5 life: Put target permanent card in a graveyard onto the battlefield under your control.
“Careful, or you might find yourself in grave danger. Heh.”
5/5
Card has other part: Tomb Steward
  • Al Tabaq
Promenade Banner

Promenade Banner {2}

Artifact
Promenade Banner enters tapped.
{1}, {T}: Creatures you control get +1/+1 until end of turn.
It bears Masabh's insignia, a golden declaration of authority and fellowship.
Promised Land

Promised Land {3}{G}

Sorcery
Search your library for a basic land card and a Desert card, put them onto the battlefield tapped, then shuffle.
Have faith, and you will find your way.
  • Al Tabaq
Propaganda Division

Propaganda Division {W}{B}

Enchantment - Project
Whenever you cast a noncreature spell, you may put a progress counter on Propaganda Division.
[progress 2-4] At the beginning of your end step, each opponent loses 1 life and you gain that much life.
[progress 5+] At the beginning of your end step, each opponent loses 1 life for each Project you control and you gain that much life.
At the beginning of your end step, each opponent loses 1 life for each Project you control and you gain that much life.
  • Rail War
Prophet of Reclamation

Prophet of Reclamation {G}

Creature - Human Druid
When Prophet of Reclamation dies, mill three cards, then return up to one land card from your graveyard to your hand.
“Feraguo does not belong to us.”
1/1
  • Rail War
Proselytic Shrine

Proselytic Shrine {6}

Artifact
At the beginning of combat on your turn, choose one that hasn't been chosen —
• Creatures you control get +1/+1 and gain flying until end of turn.
• Creatures you control get +1/+1 and gain lifelink until end of turn.
• Creatures you control get +3/+3 until end of turn.
• Sacrifice each creature you control.
  • Al Tabaq
Raise a Ruckus

Raise a Ruckus {G}

Sorcery
Target creature you control gets +2/+2 until end of turn and must be blocked this turn if able.
“Nice try, Telam, but that noise was not ‘just the wind.' Go have a look.”
  • Al Tabaq
Rapacious Rattler

Rapacious Rattler {R}{R}{R}

Creature - Snake Beast
First strike
When Rapacious Rattler enters, choose one or two targets you don't control. It deals 2 damage to the first and 1 damage to the second.
3/3
Ravaged Monument

Ravaged Monument

Land - Desert
Ravaged Monument enters tapped.
{T}: Add {G}.
{2/G}{2/G}: Ravaged Monument becomes a 4/4 green Elemental creature until end of turn. It's still a land.
  • Al Tabaq
Raven-Cursed Dominik

Raven-Cursed Dominik {3}{B}{G}

Legendary Creature - Human Rogue
Reach, deathtouch
Whenever you cast a spell from your graveyard, you may have Raven-Cursed Dominik fight target creature.
“Since the damned birds won't leave me alone, the least they can do is help me kill.”
2/5
  • Rail War
Ravengulch Contractor

Ravengulch Contractor {1}{B}{R}

Creature - Human Rogue
Whenever one or more other creatures you control deal combat damage to an opponent, choose one —
• That player discards a card at random.
• That player sacrifices a creature with toughness 4 or less.
“I provide plausible deniability, for a price.”
2/3
  • Rail War
Raving Rover

Raving Rover {U}

Creature - Mutant Survivor
Whenever a Survivor you control enters, you may draw a card. If you do, discard a card.
He commands a wide following of those who can ill afford to ignore him.
1/1
  • Al Tabaq
Rawthlin Market Line

Rawthlin Market Line {2}

Artifact
You may return a land you control to its owner's hand rather than pay this spell's mana cost.
Rawthlin Market Line enters tapped.
{T}: Add {G}.
Reckless Research

Reckless Research {U}

Enchantment - Project
Whenever you cast a noncreature spell, you may put a progress counter on Reckless Research.
[progress 2+] At the beginning of your end step, mill two cards.
[progress 7+] At the beginning of your upkeep, choose target instant or sorcery card in your graveyard. You may cast it from your graveyard this turn.
At the beginning of your upkeep, choose target instant or sorcery card in your graveyard. You may cast it from your graveyard this turn.
  • Rail War
Reclaim the World

Reclaim the World {1}{G}

Sorcery - Revelation
Return up to three target land cards from your graveyard to your hand.
Coalesce {6}{G} (You may cast this from your graveyard for {6}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/6
  • Rail War
Relic Heist

Relic Heist {2}{R}{R}

Sorcery
Search target opponent's library for an artifact card and put it onto the battlefield under your control, then that player shuffles. If you don't put a card onto the battlefield this way, create four Gold tokens. At the beginning of the next end step, sacrifice each artifact put onto the battlefield this way. (This includes the Gold.)
  • Rail War