14928 cards found
Menagerie Expo

Menagerie Expo {2}{G}{G}

Sorcery
Draw X cards and you gain X life, where X is the number of card types among permanents you control.
The show was a dazzling display, no less impractical than extravagant.
  • Al Tabaq
Menna Al-Mejjat

Menna Al-Mejjat {1}{R}{R}

Legendary Planeswalker - Menna
[+1]: Exile the top two cards of your library. You may play up to one card exiled this way this turn.
[–2]: Menna Al-Mejjat deals 3 damage to target creature. If that creature would die this turn, exile it instead.
[–6]: Draw cards equal to the number of cards in exile. Menna Al-Mejjat deals that much damage to any target.
Loyalty:
2
Mercantile Accords

Mercantile Accords {W}{W}{W}

Enchantment
As Mercantile Accords enters, choose a number.
Whenever an opponent casts a spell with the chosen mana value, you draw a card and create a Treasure token.
“No one beats my prices. At least, not for very long.”
—Ramzi, traveling merchant
  • Al Tabaq
Mesa Brute

Mesa Brute {4}{G}

Creature - Mutant Survivor
Survivors you control get +3/+3.
“By the time I'm through, my enemies, much like their flimsy ideals, will be ridden into the ground.”
3/3
  • Al Tabaq
Mischievous Romish

Mischievous Romish {2}{U}{U}

Legendary Planeswalker - Romish
[+1]: Scry 3.
[–2]: Choose a card name, then mill a card. If that card has the chosen name, you draw three cards. Otherwise, you draw a card.
[–6]: You get an emblem with “Play with the top card of your library revealed” and “You may play the top card of your library.”
Loyalty:
3
  • Al Tabaq
Modular Mercenary

Modular Mercenary {3}

Artifact Creature - Construct
Modular Mercenary gets +1/+0 and has first strike as long as you control a creature with a +1/+1 counter on it.
If he's not the right man for the job, he will be with an hour in the shop.
2/2
  • Rail War
Morningsoul Posse

Morningsoul Posse {2}{G}{W}

Creature - Human Scout
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever a creature you control becomes renowned, you gain 2 life.
“On behalf of Lady Mari and her crew: Get out of the way.”
3/3
  • Rail War
Morrow Probe

Morrow Probe {1}{U}{U}

Sorcery
Target opponent mills five cards, then you exile up to two instant and/or sorcery cards from that player's graveyard. You may cast those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast them.
  • Al Tabaq
Mortal Pilgrimage

Mortal Pilgrimage {W}

Sorcery
Exile target creature. If its power is 3 or greater, return that card to the battlefield under its owner's control at the beginning of the next end step.
Any can make the journey. Only those strong in faith can survive it.
  • Al Tabaq
Mountain-Western Inventor

Mountain-Western Inventor {U}{R}

Creature - Human Artificer
When Mountain-Western Inventor enters, you may return target artifact card from your graveyard to your hand.
{1}, Sacrifice an artifact: Target creature can't block or be blocked this turn.
1/2
  • Rail War
Mukhif the Grim

Mukhif the Grim {1}{B}{B}

Legendary Planeswalker - Mukhif
[+1]: Up to one target creature gets +2/+0 until end of turn. Each player loses 1 life.
[–X]: Return target creature card with mana value X from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield.
[–7]: For each 1 life target player has less than their starting life total, create a 1/1 black Bird creature token with flying and deathtouch.
Loyalty:
4
  • Al Tabaq
Neblus' Legacy

Neblus' Legacy

Land
Neblus' Legacy enters tapped.
When Neblus' Legacy enters, you may mill two cards.
{T}: Add {G} or {U}.
  • Rail War
Night of Falling Stars

Night of Falling Stars {3}{R}{R}

Sorcery
Discard two cards, then draw a card for each card discarded this way. Night of Falling Stars deals damage equal to the total mana value of the discarded cards to each creature.
“Let the heavens burn! We are victorious!”
—Riv, blind prophet
  • Rail War
Ninhasir's March
Ninhasir, God of Creation

Ninhasir's March {1}{R}{R}

Legendary Enchantment
When Ninhasir's March enters, it deals 3 damage to any target.
{1}{R}{R}: Transform Ninhasir's March. Activate only if your fealty to Mountains is five or greater.
Card has other part: Ninhasir, God of Creation
Ninhasir, God of Creation
Ninhasir's March

Ninhasir, God of Creation

Legendary Enchantment Creature - God
(Color indicator: Ninhasir, God of Creation is red)
Indestructible
When this creature transforms into Ninhasir, God of Creation, discard all the cards in your hand, then draw that many cards plus one.
Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
5/5
Card has other part: Ninhasir's March
Northern Express Line

Northern Express Line {2}

Artifact
You may return a land you control to its owner's hand rather than pay this spell's mana cost.
Northern Express Line enters tapped.
{T}: Add {U}.
Nurtured Sandwolf

Nurtured Sandwolf {3}{R}

Creature - Wolf Survivor
Survivors you control have haste.
“We do not care how you think, how you look, how you speak. If you have been cast away, you are one of us. And we protect our own.”
—Awadeh, Lion of the Hajir
3/3
  • Al Tabaq
Oasis Cartography

Oasis Cartography {1}{G}

Sorcery
Search your library for two basic land cards, reveal them, put them into your hand, then shuffle.
“Sand, sand, sand. I had forgotten what the color green looked like.”
—Menna Al-Mejjat
  • Al Tabaq
Oasis Glutton

Oasis Glutton {3}{U}{U}

Creature - Beast
Defender
As long as your fealty to Islands is six or greater, Oasis Glutton can attack as though it didn't have defender. (Each Island you control counts towards your fealty to Islands.)
5/6
  • Al Tabaq
Obscuring Sandstorm

Obscuring Sandstorm {1}{U}

Instant
Return target creature to its owner's hand.
Concord — If there are four or more card types among permanents you control, draw a card.
  • Al Tabaq
One With the Wind

One With the Wind {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
Aqar nursed the injured drake back to health, and in return was shown a world far beyond his wildest dreams.
  • Al Tabaq
Outflank

Outflank {1}{W}{W}

Instant
Destroy target attacking or blocking creature.
The golem was stalwart and hardened by time, but Parya was a cut above.
  • Al Tabaq
Outspoken Seminar

Outspoken Seminar {2}{U}{U}

Instant
Draw three cards, then reveal your hand.
“So public with his affairs. Surely he would lose his place, were there another rich enough to take it.”
—Hafiq the Wise
  • Al Tabaq
Pained Ascension

Pained Ascension {1}{B}

Sorcery - Revelation
Search target player's library for a card and exile it, then that player shuffles.
Coalesce {5}{B} (You may cast this from your graveyard for {5}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
4/6
  • Rail War
Painted Bluffs

Painted Bluffs

Land - Desert
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Eras of scouring sands have carved and polished the rocky terrain of Al Tabaq.