9744 cards found
Once More with Heart

Once More with Heart {W}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. If its mana value is less than 3, you gain life equal to the difference.
“Faltered offstage? Pssh, happens to everyone. Now get up, Paul — after all, no one can play this part quite like you.”
—Abey, Director of Hope
Once More with Style

Once More with Style {1}{W}

Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
  • Surging Tide
One Last Dance

One Last Dance {2}{R}

Sorcery
Gain control of target creature until end of turn and untap it. Until end of turn, it gains haste and “Whenever this creature attacks, it deals 2 damage to itself.”
“Hold on tight, here comes the dip.”
  • Nangjiao In Bloom
One Last Mission

One Last Mission {1}{W}

Sorcery
Choose one or both —
• Put a +1/+1 counter on each of up to two target creatures.
• Put a +1/+1 counter on up to one target Elemental and up to one target Soldier.
This one is for the champions.
  • Animus Vox
One Life for Another

One Life for Another {3}{B}{B}

Sorcery
Return target creature card from your graveyard to the battlefield. Then up to one target opponent sacrifices a creature if you control an Angel, Demon, Faerie, or Spirit.
“They may appeal to how you value a life. Never forget: all are equally worthless to them.”
—Lord Pollux Marglen to Absari
  • The Empty Throne of Feanav
One More Step

One More Step {R}

Sorcery - Adventure
Target creature you control gains haste until end of turn. Return it to its owner's hand at the beginning of the next end step.
Card has other part: Adventurer Extraordinaire
  • Adventurers of Onora
One Person's Trash

One Person's Trash {1}{U}

Sorcery
Reprise {3}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Create a Treasure token. You draw cards equal to the number of tokens created by this spell.
  • Over the Horizon
One With the Wind

One With the Wind {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
Aqar nursed the injured drake back to health, and in return was shown a world far beyond his wildest dreams.
  • Al Tabaq
One of Purpose

One of Purpose {R}{W}

Creature - Human Monk
Prowess
When One of Purpose enters, if you cast it, create a Function token with “If you cast this spell from your hand, exile it. You may cast it from exile until the end of your next turn.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
2/2
  • Beyond the Blackwall
One on One

One on One {1}{W}

Enchantment
Vanguard — Whenever a creature you control attacks alone, put a +1/+1 counter on it.
In a duel between Chikyu's trainers, honor demands that each side use only a single monster at a time.
  • Monsters of Chikyu
One with Nature

One with Nature {G}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Gendra provided a pleasant environment to those who'd only known a war torn Khaliz-Dorahn.
  • Aftermath
One with Seishin

One with Seishin {1}{W}

Enchantment
Colorless creatures you control get +1/+1.
Though the living fall by the thousands each day, our Ancestors still watch over us, guiding us at every turn.
  • Path of Shadows
One with the World

One with the World {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Scry 2.
Only Memories Remain

Only Memories Remain {U}{B}

Instant - Inscription
Target player mills seven cards.
Inscribe {3}{U}{B} ({3}{U}{B}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Ontarachie Bushwhack

Ontarachie Bushwhack {3}{G}

Instant
Germinate, then creatures you control that are Saprolings or have counters on them gain indestructible until end of turn. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
  • Eralou
Ontarachie Emissary

Ontarachie Emissary {1}{G}

Creature - Human Scout
When Ontarachie Emissary leaves the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
2/1
  • Eralou
Ontarachie Envoy

Ontarachie Envoy {3}{W}

Creature - Fungus Advisor
When Ontarachie Envoy enters, nourish, then germinate. (To nourish, put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token. To germinate, put a +1/+1 counter on a creature you control or create a 1/1 green Saproling creature token.)
1/1
  • Over the Horizon
Ontarachie Forager

Ontarachie Forager {2}{G}

Creature - Lizard Scout
Vigilance (Attacking doesn't cause this creature to tap.)
Sacrifice a Fungus, Saproling, Plant, or Insect: Put a +1/+1 counter on Ontarachie Forager.
3/2
  • Eralou
Ontarachie Vagabond

Ontarachie Vagabond {1}{W}

Creature - Fungus Scout
If you would germinate, instead create a 1/1 green Saproling creature token, then put a +1/+1 counter on a creature you control.
{2}{W}{W}: Germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
2/2
Oozing Adder

Oozing Adder {1}{B/G}{R}

Creature - Snake
Deathtouch
Whenever Oozing Adder attacks, you may have target creature defending player controls block it this combat if able.
1/3
  • Kahembo: Olde Dawn
Opalescent Heirloom

Opalescent Heirloom {X}

Artifact - Equipment
Opalescent Heirloom enters with a charge counter on it for each color of mana spent to cast it.
Equipped creature gets +1/+1 for each charge counter on Opalescent Heirloom.
Equip—{3} or remove a charge counter from Opalescent Heirloom.
  • Panxiou
Opalescent Palace

Opalescent Palace

Land
{T}: Add {U} or {R}. You lose 1 life unless you have less life than an opponent.
In his pilgrimage to the Mirror Pools, Lei Gong discovered the more literal secrets of self-reflection.
  • Panxiou
Open the Cryo-Chambers

Open the Cryo-Chambers {4}{B}

Instant
Return target creature card from your graveyard to the battlefield, then rediscover a creature card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a creature card. Otherwise, put it back or into your graveyard.)
  • Lovi Awoken
Open the Tomb

Open the Tomb {1}{R}

Instant
Destroy target artifact. Scry 1.
“I know I was getting involved with some dangerous people, but I never imagined an expedition to Qalam!”
—Enam, mystic warrior
  • Riddles of Revio
Open the Wilds

Open the Wilds {G}{G}

Enchantment
At the beginning of your upkeep, reveal the bottom card of your library. You may cast it if it's a creature card. Otherwise, exile it.
Silence is just the sound of something planning to eat you.
  • Oirohpo