Primal {5}{U}{R}(During your turn, you may cast this spell for {5}{U}{R} instead of playing a land.) Each player discards their hand, then draws seven cards. If this spell was cast for its primal cost, draw cards equal to the number of cards your opponents discarded this way.
Each player sacrifices three lands. Torment each player three times. (To torment a player, they lose 3 life unless they discard a card or sacrifice a nonland permanent.)
Kaor's brood swept across Caulte, razing the buildings in their paths.
Glorious end — When Toros the Warchief dies, if it was tapped, return it to the battlefield at the beginning of the next end step. Attacking creatures you control have deathtouch.
Exile up to X target instant and/or sorcery cards with total mana value X or less from your graveyard. You may cast a copy of each card exiled this way without paying its mana cost. Exile Total Recall.
Flash When Total Surveillance enters, draw a card. Whenever you cast another spell with flash or an instant, you may pay {1}. If you do, create a 1/1 colorless Drone artifact creature token with flying.
Each player loses 3 life, then discards a card, then sacrifices a creature, an enchantment, a land, a planeswalker and a token. Then exile all graveyards.
She was warned of the consequences and she felt nothing but encouraged.
Search your library for a card. You may cast it without paying its mana cost if it's a green creature or Revelation spell with mana value X or less. Then shuffle. Coalesce {X}{X}{G}{G}{G}{G}(You may cast this from your graveyard for {X}{X}{G}{G}{G}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Towering Boughs enters tapped. {T}: Add {R} or {G}. {3}{R}{G}: Until end of turn, Towering Boughs becomes a 6/6 red and green Treefolk creature with with trample and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
Reach Assault {5}{G}{G}{G}(Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) When Towering Hydraffe assaults, create a token that's a copy of it.
Towering Inferno deals X damage to each creature without flying. If a creature you don't control dealt damage this way would die this turn, exile it instead.
When backed into a corner, with everything on the line, only then are spells cast that become the stuff of legend.
Search your library for a land card, put it onto the battlefield tapped, then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap that land.
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.) Whenever Trading Traitor deals combat damage to a player, you lose life equal to the number of unblocked attacking creatures you control and draw that many cards.
I, II — Mill two cards. You gain 2 life. (Put the top two cards of your library into your graveyard.) Discovery — During each of your turns, you may cast a permanent spell from your graveyard.
Rapport — Whenever Trae, Serpent's Grasp and at least one other creature you control become tapped, each player draws a card. Then Trae, Serpent's Grasp deals 2 damage to each opponent with four or more cards in hand.
First strike Angel spells you cast cost {2} less to cast. As long as you control an Angel, prevent all noncombat damage that would be dealt to Traft, Lunarch's Edge.
Ward {2}(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) {2}{W}{W}, Return an unblocked attacking creature you control to its owner's hand: Create a 4/4 white Angel creature token with flying that's tapped and attacking.
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Atrios was the first of his people to learn what it is to drown.