Flying Starbane Elemental's power and toughness are each equal to the number of creatures with flying you control. When Starbane Elemental enters, destroy all creatures without flying.
Let it blow with concussive force till walls fall off their false supports.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand. You may cast a nonland card with mana value 3 or less from the other pile without paying its mana cost, then put that pile into your graveyard.
“With the chance I've been given, I'm gonna be driven as hell.”
{T}: Add {C}. {3}, {T}: Aetherize target permanent you control. Activate only as a sorcery. (To aetherize, create a token that's a copy of it, then exile that token.)
Stormsurge deals 3 damage to any target. Orchestrate {R}(You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
This spell can't be countered. Flying Dominance — Whenever Stormwing Ultrateryx becomes the target of a spell an opponent controls, if you control the creature with the greatest power or tied for the greatest power, counter that spell.
“As the wonderful Suzume Oshiruko once said, darkness itself is a weapon, though of course one that works best when paired with a second to finish the job.” —The Moribund Manuscript
Flying Suisei the Southern Star gets +1/+1 for each comet counter you have. Whenever you cast an instant or sorcery spell with mana value greater than the number of comet counters you have, you may pay {R}. If you do, return Suisei from your graveyard to the battlefield, then you get a comet counter.
Menace At the beginning of your end step, if you lost 4 or more life this turn, you may create Irgh'vall, a legendary 4/4 black Demon creature token with flying.
Whenever a land you control enters or a land card is put into your graveyard from anywhere, create a 0/1 green Plant creature token. {3}{G}{G}: Put a +1/+1 counter on each other creature you control.
Deception {U}{B}({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Pay 1 life, Choose a creature card name you haven't chosen for Suzume Oshiruko this turn: Return another creature you control with the chosen name to its owner's hand.
Whenever you activate an ability of a card in your graveyard or cast a spell from your graveyard, create a 1/1 blue and black Bird creature token with flying and ward {1}. Whenever three or more creatures you control deal combat damage to a player, return target creature card with mana value less than or equal to that number of creatures from your graveyard to the battlefield.
Whenever equipped creature deals combat damage, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage dealt this way. Equip {1}