Enchant creature When Dark Desire enters, target player discards a card. Whenever enchanted creature deals combat damage to a player, you draw a card and you lose 1 life.
Choose one— • Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. • Return target creature card from your graveyard to your hand. • Target creature can't be blocked this turn.
Trample, haste When Dashing Rager enters, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.) At the beginning of the end step, sacrifice Dashing Rager.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever a creature an opponent controls dies, its controller discards a card and loses 1 life. {1}{B}{B}, {T}, Sacrifice another creature: Destroy target creature.
Protection from Dusk Chord (This creature can't be blocked, targeted, dealt damage, or enchanted by anything named Dusk Chord.) {1}{W}: Target Reflection's base toughness becomes equal to Dawn Chord's toughness until end of turn.
When Dawn Silhouette enters, you may exile target creature not named Dawn Silhouette you control, then return that card to the battlefield under your control. Mirage {1}{W}(You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Dawnlit Battlefield enters tapped. {T}: Add {R} or {W}. {2}{R}{W}: Until end of turn, Dawnlit Battlefield becomes a 4/2 red and white Warrior creature with with “This creature has first strike as long as it's attacking” and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
Target creature gets +2/+2 and gains first strike until end of turn. Metamorph {R}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
Flash (You may cast this spell any time you could cast an instant.) When Dazzling Voidmage enters, you may return target attacking creature to its owner's hand.
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) Deadland Mongrel gets +1/+1 if it engorged a creature card with power 3 or greater.
Deathtouch Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) When Deadland Scavenger dies, you may put the card it engorged into your hand if it's a creature or land card.
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) When Deadland Summoner dies, you may put the card it engorged into your hand. If that card is an instant or sorcery card, you may instead cast it without paying its mana cost.
{U}, Discard a card: Exile target instant or sorcery card from your graveyard. If you do, copy it. You may cast the copy. {B}, Discard a card: Exile target creature card from your graveyard and pay its mana cost. If you do, create a token that's a copy of it. Activate only as a sorcery.
Deadwood Grove enters tapped. {T}: Add {B} or {G}. {1}{B}{G}: Until end of turn, Deadwood Grove becomes a 2/3 black and green Horror creature with with deathtouch and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
Choose target creature card in your graveyard that was put there from the battlefield this turn. Return that card to the battlefield tapped. Fabled {3}{B}{B}(Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)