2069 cards found
Envious Geist

Envious Geist {1}{W}

Creature - Spirit
Flying
Once each turn, when an opponent draws a card while they have more cards in hand than you, you may draw a card.
2/1
Envoy of Divine Progress

Envoy of Divine Progress {1}{W}{B}

Creature - Mouse Cleric Wizard
Menace, ward {2}
Whenever Envoy of Divine Progress deals combat damage to a player, you may search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
At the peak of the Intisuyu's power, even some of their guinea pigs could shape worlds.
3/2
  • Road to Carü Mapu
Epitome of Force

Epitome of Force {1}{R}{R}

Creature - Avatar
Haste
Whenever another creature you control enters or attacks, Epitome of Force gets +1/+0 until end of turn. If this is the third, sixth, or ninth time this ability has triggered this turn, Epitome of Force gains your choice of first strike, menace, or trample until end of turn.
2/1
  • MSEM Masters: Jumpstart
Errant Cyclops

Errant Cyclops {4}{R}

Creature - Cyclops
Reach, menace
“Aim for the eye, Kalisti.”
“I'll throw my blade with one eye closed, just so it's fair.”
—Mira and Kalisti, Akroan generals
5/4
  • Theros Triumphant
Error Exploiter

Error Exploiter {1}{U}

Creature - Human Wizard Avatar
Whenever you cast an instant or sorcery spell, upgrade Error Exploiter. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Flying
• Hexproof
2/1
  • Arkadai
Esoteric Visionary

Esoteric Visionary {2}{B}

Creature - Azra Cleric
Lionize {2}{B} ({2}{B}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)
Lifelink
“Seven hoopoes bear northward. One whispers your name, but two do not hear.”
3/1
  • Alkabah: The Rise of Soli
Estate Scarecrow

Estate Scarecrow {4}

Artifact Creature - Scarecrow
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/2
  • Feanav: The Apothecary's Progress
Eternal Duneborn

Eternal Duneborn {B}

Creature - Zombie
Eternal Duneborn enters tapped.
Foresight — Whenever you draw your second card each turn, return Eternal Duneborn from your graveyard to your hand.
As Dthan fought the endless horde, he realized the horror behind the Host's strength.
2/1
  • Riddles of Revio
Ethereal Guide

Ethereal Guide {2}{W}

Creature - Spirit
Flying
{3}{W}, {T}: Exile another target creature you control, then return that card to the battlefield under your control.
At midnight's toll, they invite mortals to see what is better left unknown.
2/1
  • Feanav: The Apothecary's Progress
Ethereal Spellmaster

Ethereal Spellmaster {4}{U}{U}

Creature - Elemental Wizard
When Ethereal Spellmaster enters, if it was cast, you may search your library for an instant or sorcery card with mana value 3 or less and cast it without paying its mana cost. If you do, shuffle your library. (If it has X in its mana cost, X is 0.)
5/3
Etherium Abrogator

Etherium Abrogator {1}{W}

Artifact Creature - Construct
Flying
Nonartifact permanents entering the battlefield don't cause abilities to trigger.
“Let the word of Crucius purify your body and christen your soul.”
2/1
Evaldi's Muse

Evaldi's Muse {2}{G}{G}

Creature - Wurm
Whenever Evaldi's Muse or another nontoken creature you control enters, you gain 2 life.
When Evaldi's Muse leaves the battlefield, create two 1/1 green and blue Elf creature tokens.
4/3
Excursion Contingent

Excursion Contingent {1}{U}

Creature - Human Wizard Scout
Spells you cast from anywhere other than your hand can't be countered.
Whenever an opponent casts a spell with the same name as a card they own in exile or in their graveyard, you may draw a card.
2/1
  • Worlds Away
Exemplar of Honor

Exemplar of Honor {1}{W}{W}

Creature - Human Samurai
First strike, vigilance, lifelink
3/2
  • Imperial Legacies
Exile's Vanguard

Exile's Vanguard {1}{U}

Creature - Human Scout
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
When Exile's Vanguard enters, tap target creature. That creature doesn't untap during its controller's next untap step.
2/1
Exiled Necromancer

Exiled Necromancer {2}{B}

Creature - Human Shaman
When Exiled Necromancer enters, return target permanent card with mana value 1 or less from your graveyard to the battlefield.
“Pelastrov cast me out and cursed my name. Now they cry for help. Pathetic. If you seek me, I'll be here in the Zadyk.”
3/1
  • The Unraveling
Expensive Tutor

Expensive Tutor {2}{R}

Creature - Human Advisor
When Expensive Tutor enters, tap target land. It doesn't untap during its controller's next untap step.
“Ah, Ardy. With your spark, Jara and Almgrove will fight tooth and nail to see which gets to accept you into their halls.”
3/2
  • Arcanum Academia
Exposed Ghoul

Exposed Ghoul {2}{B}

Creature - Spirit Rogue
The Daisite dead leave behind ghosts that reflect their corpse. Some end up prettier than others.
3/2
  • High Noon
Extraction Mercenary

Extraction Mercenary {R}

Creature - Human Warrior
When Extraction Mercenary enters, if you attacked this turn, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
{4}{R}{R}: Extraction Mercenary deals 3 damage to any target.
2/1
Exultation of Might

Exultation of Might {5}{G}{G}

Creature - Beast Spirit
Reach, trample
Revive {4}{G} ({4}{G}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
7/4
  • Descent from the Highlands
Eye of Dismay

Eye of Dismay {1}{U}{U}

Creature - Horror
Your opponents play with their hands revealed.
At the beginning of your end step, choose a card name.
You and spells you control can't be targeted by sources your opponents control with a name chosen by Eye of Dismay.
Eye of Dismay has protection from names chosen by it.
3/1
Eyes of Cyrukan

Eyes of Cyrukan {1}{R}

Creature - Angel Soldier Scout
Flying
Eyes of Cyrukan can't block.
“Sahra would sooner grind you to dust beneath his hooves than look down. Under my master's guidance, your devotion demands mutual respect.”
2/1
  • Alkabah: The Rise of Soli
Faceless Animist

Faceless Animist {3}

Creature - Spirit Wizard
When Faceless Animist dies, you may return another target colorless card from your graveyard to your hand.
2/1
  • Path of Shadows
Fadefeather Griffin

Fadefeather Griffin {4}{W}

Creature - Griffin
Flying, first strike
Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.)
Fadefeather Griffin enters with a time counter on it for each other creature you control.
5/4
Fading Dead

Fading Dead {2}{B}{B}

Creature - Zombie
Other creatures get -1/-1.
Recite {1}{B} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
4/2
  • Memorium Arcanum