14066 cards found
Apothecary's Gift

Apothecary's Gift {4}{B}

Sorcery
Apothecary's Gift deals 5 damage to target creature or planeswalker. You gain life equal to the excess damage dealt this way.
Seeking to understand immortality, Hsu Fu was graced for his piety. Seeking to utilize it for his people, Ye Feng was punished for his opportunism.
  • Panxiou
Apothecary's Remedy

Apothecary's Remedy {1}{B}

Instant
Target creature gets -3/-2 until end of turn.
“He was either a fool or a madman to drink from that vial. My guess is both.”
  • Goliaths of Nangjiao
Apotheosis

Apotheosis {4}{W}{W}

Enchantment
At the beginning of your upkeep, if you control ten or more storied permanents, you win the game. (Enchantments and legendary permanents are storied.)
“The world fractured around him as he arose into the light and seized his destiny.”
—Azamir, “The Test Of Sunlight”
  • Storytime
Appeal to the Ancestors

Appeal to the Ancestors {2}{B}{G}

Sorcery
Escalate {2} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Search your library for a card, put it into your hand, then shuffle.
• Return target card from your graveyard to your hand.
• Add {B}{B}{G}{G}.
  • Memorium Arcanum
Appeal to the Div

Appeal to the Div {U}

Enchantment
You may look at an additional card each time you scry.
{2}, Tap two untapped creatures you control: Scry 1.
The div do not care for the lives they ruin. A mistaken prophecy here or a destroyed marriage here. All are jokes to the div.
  • Alkabah
Apprehend the Nemesis

Apprehend the Nemesis {1}{G}

Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Apprehensive 'Slinger

Apprehensive 'Slinger {1}{R}

Creature - Construct Soldier
Whenever Apprehensive ‘Slinger deals combat damage to a player or planeswalker, you may discard a card. If you do, draw a card.
“Stop hesitating and give it your best shot. Your aim can be fixed, but your ambition can't.”
2/2
  • The Stage Presents: The Neverending Act
Apprentice Summoner

Apprentice Summoner {2}{G}{G}

Creature - Elf Wizard
When Apprentice Summoner enters, search your library for a creature card with mana value 1 or less, put it onto the battlefield, then shuffle.
2/2
Approach of Old Lovi

Approach of Old Lovi {3}{R}{W}

Enchantment
At the beginning of your end step, put an encroachment counter on Approach of Old Lovi, then it deals X damage to any target and you gain X life, where X is the number of encroachment counters on Approach of Old Lovi.
In some places, reality rearranged itself gently, like wind carrying leaves. In others, the old world devoured and transformed the new one like a fire.
  • Lovi Awoken
Approach the Dark Tomb

Approach the Dark Tomb {3}{B}

Enchantment
As Approach the Dark Tomb enters, choose life or death.
• Life — Whenever you cast a creature spell, you may pay 1 life. If you do, draw a card.
• Death — Whenever a creature you control dies, you may pay 1 life. If you do, draw a card.
  • Riddles of Revio
Appropriate

Appropriate {4}{U}{U}

Enchantment - Aura
Enchant artifact or creature
At the beginning of each upkeep, if enchanted permanent is tapped, untap it.
You control enchanted permanent.
“Allow me to demonstrate your minion's true potential.”
—Zorganis, Dread Specter
  • Seasons of War
Appropriated Gear

Appropriated Gear {2}

Artifact - Equipment
When Appropriated Gear enters, create a Treasure token.
Equipped creature gets +1/+1.
Equip {2}
“Equipment helps you delve dungeons. Dungeons give equipment. The hard part is getting started.”
—Vosh, the Champion
  • Arkadai
Apt Countermeasure

Apt Countermeasure {2}{U}{U}

Instant
Counter target spell. Draw a card, then discard a card.
“Little is beyond the helping hand of a dash of magic, a pinch of harmony, and a whole lotta spunk.”
—Ravyesh of the Ahaban Temple
  • Al Tabaq
Aquatic Might

Aquatic Might {W}

Instant
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say “destroy” don't destroy it.)
  • Elmare: Into the Abyss
Aqueous Treader

Aqueous Treader {2}{U}

Creature - Elemental
{U}: Aqueous Treader gets +1/-1 until end of turn.
{U}: Aqueous Treader gets -1/+1 until end of turn.
An elemental is only as stable as the mind that controls it.
2/2
  • K15 Core Set
Aquilifer Axelius

Aquilifer Axelius {R}

Legendary Creature - Human Soldier
Other creatures you control can't attack or block alone.
2/2
Aralia and Zanthos

Aralia and Zanthos {3}{G}

Legendary Creature - Dryad Shaman
At the beginning of your upkeep, you may pay {1}{G/U}. If you do, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
At the beginning of your end step, you may pay {1}{G/U}. If you do, populate. (Create a token that's a copy of a creature token you control.)
3/4
  • Seasons of War
Aramas, the Veindrinker

Aramas, the Veindrinker {1}{B}{B}

Legendary Creature - Vampire Rogue
Flying, lifelink
Improve {1}{W/B} ({1}{W/B}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Once each turn, when you gain life, you may have each opponent lose 2 life.
2/1
  • Seasons of War
Aravant Conspirator

Aravant Conspirator {1}{B}

Creature - Human Rogue
Whenever you foretell a card or cast a foretold spell, each opponent loses 1 life and you gain 1 life.
“Aravant is nothing but a hall of backstabbing. That Lord Yaran should never have been allowed into our courts.”
—Lady Mira of Yroncaster
1/3
  • Quest for the Roseblade
Aravant Smuggler

Aravant Smuggler {3}{U}

Creature - Human Pirate
Whenever Aravant Smuggler deals combat damage to an opponent, if it's embattled, draw a card. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
“This is wartime. No questions asked.”
2/5
  • Quest for the Roseblade
Aravant Throatcutter

Aravant Throatcutter {R}

Creature - Human Rogue Assassin
{1}{R}: Aravant Throatcutter and up to one other target Pirate or Rogue you control each get +1/+0 until end of turn.
“Once the Queen is dead, Lord Yaran will grant us our rightful place among the ancient streets of our ancestral city.”
2/1
  • Quest for the Roseblade
Arazu, the Wishing Blade

Arazu, the Wishing Blade {1}{G}{U}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature deals combat damage to a player, exile cards from the top of their library until they exile a nonland card. You may cast that card without paying its mana cost.
Equip {2}
  • Sparks of a Multiverse
Arbalest Barrage

Arbalest Barrage {2}{G}

Instant
Target creature you control deals damage equal to its power to target creature you don't control.
The best way to win a fight is to end it before it begins.
  • Surging Tide
Arbiter of Endless Summer

Arbiter of Endless Summer {2}{G/W}{G/W}

Creature - Human Shaman Knight
Vigilance
If another creature would die, exile it instead.
At the beginning of your upkeep, return each creature card exiled with Arbiter of Endless Summer to the battlefield under its owner's control.
3/4
  • The Unraveling
Arbiter of Shal'Iv

Arbiter of Shal'Iv {2}{U}

Creature - Spirit
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
When Arbiter of Shal'Iv enters, adjudicate. (Create a white enchantment Aura token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
2/3
  • Over the Horizon