14559 cards found
Anran's Radical

Anran's Radical {R}{G}

Artifact Creature - Human Berserker
When Anran's Radical enters, you may discard a card. If you do, search your library for a card with mana value 5 or greater or with {X} in its mana cost, reveal it, put it into your hand, then shuffle.
{T}: Add {C}.
“We are meant for more than flesh.”
2/1
Anran's Realm

Anran's Realm

Land
Anran's Realm enters tapped.
{T}: Add {R} or {G}.
{R}{G}, {T}: Create a Function token with “This spell can't be countered.” Activate only if you control a creature with power 4 or greater. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
  • Beyond the Blackwall
Anran, Root Steward

Anran, Root Steward {5}{G}{G}

Legendary Enchantment Creature - Dragon
Reach, trample
When Anran, Root Steward enters, destroy up to three target noncreature permanents. For each permanent destroyed this way, its controller creates a colorless enchantment land token named Paradise with hexproof and “{T}: Add one mana of any color.”
7/7
  • Beyond the Blackwall
Answer Midnight's Call

Answer Midnight's Call {2}{U}{U}

Sorcery - Revelation
You may put a creature or Revelation card from your hand onto the battlefield. Exile that permanent if it would leave the battlefield. If it's a Revelation, it enters as a Horror creature.
Coalesce {7}{U}{U} (You may cast this from your graveyard for {7}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
6/7
Antali Archdruid

Antali Archdruid {R}{G}{W}

Creature - Cat Druid
You may play an additional land on each of your turns.
Whenever Antali Archdruid attacks, if two or more lands you control entered this turn, Antali Archdruid deals 3 damage to any target and you gain 3 life.
3/3
  • MSEM Secret Lair Drops
  • Alara
Ante Up!

Ante Up! {1}{B}{R}

Instant
Flip a coin until you lose a flip or choose to stop flipping. Exile the top X cards of each player's library, where X is 1 plus the number of flips you won. You may play those cards until the end of your next turn, and you may spend mana as though it were mana of any color to cast those spells.
  • Sparks of a Multiverse
Anthus's Accomplice

Anthus's Accomplice {U}

Creature - Faerie Rogue
Flash
Flying
At the beginning of each end step, if two or more spells were cast this turn, you may draw a card. If you do, discard a card.
“One for all and—well, the rest doesn't matter.”
1/1
  • Seasons of War
Anthus, Fey Fabulist

Anthus, Fey Fabulist {2}{U}

Legendary Creature - Faerie Bard
Flash
Flying
Once during each of your opponent's turns, when you cast a spell, you may pay {1}{U/R}. If you do, copy it. You may choose new targets for the copy. (If it's a permanent spell, the copy becomes a token.)
1/3
  • Seasons of War
Antigravity Agent

Antigravity Agent {4}{W}

Creature - Human Warrior
Flying, vigilance
Augmented — When Antigravity Agent enters, if you've spent {W}{U}{R}{B}{G} to cast spells this turn, distribute a flying counter and a vigilance counter among one or two creatures you control.
Mankind, like starships, was meant to fly.
4/3
  • Animus Vox
Antimagic

Antimagic {1}{U}

Instant
Counter target spell if it shares a color with mana spent to cast Antimagic.
“Stabbed ‘em fifteen times with my RX-8 combat knife and they stopped doing magic.”
— Kylthess, Godslayer
Antimagic Formula

Antimagic Formula {3}{U}{U}

Instant
This spell costs {1} less to cast for each storied permanent you control. (Enchantments and legendary permanents are storied.)
Counter target spell.
Draw a card.
“In your incantation's flaws, I find my strength.”
Antiquated Firearm

Antiquated Firearm {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has “{T}: This creature deals 1 damage to target player or planeswalker.”
Equip {2}
In a world without violence, weapons were a curiosity. Now, they are a necessity.
  • Lovi Awoken
Antithesis

Antithesis {3}{B}{B}

Enchantment
Creatures you don't control get -1/-1.
Mirage {1}{B} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
The second sun rises upon the weary faces of the world, reminding all of their frailty.
Antonin Lazaire

Antonin Lazaire {4}{U}{B}

Legendary Planeswalker - Lazaire
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
[+2]: Look at the top three cards of your library. Put one of them into your hand and exile the rest.
[–3]: Exile target creature. You may return it to the battlefield under its owner's control.
[–9]: Return any number of creature cards exiled with Lazaire to the battlefield under your control. Then exile any number of target creatures.
Loyalty:
5
Antu, Sun Spirit

Antu, Sun Spirit {3}{R}{G}

Legendary Creature - Spirit God
Antu, Sun Spirit can't attack or block unless you control ten or more permanents.
As long as it's your turn, other creatures you control get +X/+0 and have haste, where X is the amount of life you've gained this turn.
When Antu dies or is put into exile from the battlefield, you may put him into his owner's library third from the top.
8/8
  • Road to Carü Mapu
Anurafication

Anurafication {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Bringing a whole new meaning to “a frog in your throat.”
  • Zero
Anuran Encounters

Anuran Encounters {G/U}{G/U}

Sorcery
This spell can't be countered.
Draw a card for each different mana value among nonland permanents you control.
“The lotuses have blossomed upon hearing your tune. You have proved your musical prowess. Lord Erollin will see you now.”
Anvilwrought Colossus

Anvilwrought Colossus {4}

Artifact Creature - Golem
Colossal 4—{8} (You may cast this for its colossal cost to have it enter with four +1/+1 counters; or pay {8} as a sorcery: Put four +1/+1 counters on it if it has none.)
Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
4/3
  • Theros Triumphant
Anvilwrought Pegasus

Anvilwrought Pegasus {4}

Artifact Creature - Pegasus
Flash
Flying
To bring life to cold metal is one of Purphoros' greatest blessings. Only his most devoted followers learn the art of the anvilwrought.
2/3
  • Theros Triumphant
Anxious Worries

Anxious Worries {2}{U}

Enchantment - Aura
Enchant creature
When Anxious Worries enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
“Do you see their face? Or their thoughts?”
  • End of Wollensie
Anzen, Beyond the Sea

Anzen, Beyond the Sea

Legendary Land
Each land is an Island in addition to its other land types.
The former Emperor's retreat, Anzen became a beacon of hope in an age of darkness.
  • Path of Shadows
Aoia, Monarch of Beauty

Aoia, Monarch of Beauty {G}{W}{U}

Legendary Planeswalker - Aoia
[0]: Choose up to one target creature. You may put two +1/+1 counters on it, a +1/+1 counter on it and a loyalty counter on Aoia, Monarch of Beauty, or two loyalty counters on Aoia.
[–2]: Exile target creature, then return it to the battlefield. For each kind of counter on it before it left, put that many of that kind of counter on it.
[–9]: You get an emblem with “If an effect would put one or more counters on a permanent you control, it puts five times that many of those counters on that permanent instead.”
Aoia can be your commander.
Loyalty:
3
  • MSEM Masters: Legends
Aokara Devoted

Aokara Devoted {W}

Creature - Human Samurai
Though lacking the years of experience of her traitorous brothers and sisters in arms, her honor remains unsoiled.
0/4
  • Path of Shadows
Aokara Duelists

Aokara Duelists {2}{U}

Creature - Human Samurai
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Art of war — At the beginning of your end step, if Aokara Duelists dealt damage to an opponent this turn, put a +1/+1 counter on it.
2/1
  • Path of Shadows
Aokara Elite

Aokara Elite {U}{U}

Creature - Human Samurai
Hexproof
Art of war — At the beginning of your end step, if Aokara Elite dealt damage to an opponent this turn, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
2/2
  • Path of Shadows