Target blocking creature gets +7/+7 and gains indestructible until end of turn. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
When Howler Sellout enters, for each creature that died this turn, post a bounty on up to one target creature an opponent controls. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
When Howler Sheriff enters, gain control of up to one target creature with a bounty counter on it until end of turn. Untap that creature. It gains haste until end of turn.
Flying Nonland permanents your opponents control enter tapped. Activated abilities of permanents your opponents control that entered this turn can't be activated unless they're mana abilities.
Injustice deals 4 damage to target creature. Post a bounty on up to one other target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Equipped creature has hexproof. {2}: Exile equipped creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Equip {1}
As Isochron Wand enters, you may exile an instant or sorcery card with mana value 1 from your hand. At the beginning of your upkeep, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost if the spell's mana value is 1.