Foretell {1}{B}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) If this spell is foretold, you may cast it as though it had flash. Target creature gets -3/-3 until end of turn.
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, arm that creature. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
Enchant creature Enchanted creature has infiltrate. (Whenever one or more attacking creatures you control aren't blocked, enchanted creature gets +1/+1 until end of turn.) Whenever enchanted creature deals combat damage to a player, draw a card.
Gain control of target non-Pirate, non-Rogue creature until end of turn. Untap that creature. It gains haste until end of turn. Pirates and Rogues you control get +1/+0 until end of turn.
“Come on, I think gang life'll suit you!” —Lysene, Aravant spymaster
When Press-Gang Recruiter enters, create a Treasure token. {5}, {T}, Sacrifice an artifact: Gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn. Activate only as a sorcery.
Profane Flames deals 4 damage to target creature or planeswalker. Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Enchant creature Enchanted creature can't attack or block. Foresee — As you draw Prophecy of Peace, you may reveal it and pay {W}. When you do, target creature can't attack or block this turn.
Foretell {X}{B}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Target creature gets -X/-X until end of turn. If this spell was foretold, you gain X life.
Whenever a land you control enters, create a 1/1 white Soldier creature token with vigilance. {4}{G}{W}, Sacrifice Protect the Farm: Creatures you control get +2/+2 until end of turn.
Sacrifice Proud Lion: Counter target spell that targets you. Ride {1}{W}({1}{W}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
Lions will only be ridden by those with a pure heart and a shining will.
{1}{G}: Purge. If you do, put a +1/+1 counter on Purging Watchwarden and you gain 2 life. (To purge, exile two cards that share a type from graveyards. If you do, draw a card.)
Flash When Qililia's Scavenger enters, look at the top six cards of your library. You may put a Merfolk card with lesser mana value from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Other Merfolk you control get +1/+1.
Whenever Queen Hannaru enters or attacks, put a +1/+1 counter on another target creature you control. At the beginning of your upkeep, if there are four or more +1/+1 counters among creatures you control, you may transform Queen Hannaru.
Raintouched Basin enters tapped. {T}: Add {U}. Desertcycling {1}{U}({1}{U}, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.)
Trample When Rallios's Champion enters, look at the top six cards of your library. You may put a Warrior card with lesser mana value from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Other Warriors you control get +1/+1.