At the beginning of your upkeep, return target creature or enchantment card with mana value 2 or less from your graveyard to the battlefield. At the beginning of your end step, you may sacrifice a creature or enchantment. If you do, draw a card.
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. You lose 2 life. Augmented — Then if you've spent {W}{U}{B}{R}{G} to cast spells this turn, you may cast that card without paying its mana cost.
“It all keeps adding up...I think I'm cracking up.” —Oscar Jones, AOSE explorer
Flying Whenever you honor a creature, create two 1/1 white Soldier creature tokens. Whenever you condemn a creature, each opponent loses life equal to its power and you gain life equal to its toughness.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two 1/1 colorless Construct Actor creature tokens. II, III — Creatures you control gain flying until end of turn. Whenever one or more of them deals combat damage to a player this turn, draw a card.
When Syncretic Master enters the battlefield, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one them into your hand and the rest into your graveyard.
“Countless days I have lived this life, and just as many have I learned something I did not know the day before.”
Augmented — When TD-3 Slyten Retriever enters the battlefield, if it's not a token and you've spent {W}{U}{B}{R}{G} to cast spells this turn, create a token that's a copy of it. When TD-3 Slyten Retriever dies, draw a card and gain 3 life.
The sun has gone down, and the moon has come up, yet it still drives.
Hexproof Augmented — At the beginning of each end step, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, untap up to three permanents. Then you may shuffle your hand into your library. If you do, draw three cards.
“Turn your back on mother nature.” —Mech Inscription
Destroy target nonland permanent. If it had flying, put a flying counter on a creature you control. Do the same for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
At the beginning of each upkeep, choose one that hasn't been chosen — • Exile target tapped nonland permanent. • Draw two cards, then discard a card. • Return up to two target permanent cards from your graveyard to your hand. • Exile Take the City, then return it to the battlefield under your control.
Basic lands you control have all basic land types. Augmented — Whenever you cast an instant or sorcery spell, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, copy it. You may choose new targets for the copy.
Flying, trample If a creature card would be put into an opponent's graveyard from anywhere, exile it with a soul counter on it instead. Whenever Tamaak's Devourer deals combat damage to a player, put a creature card exiled with a soul counter on it onto the battlefield under your control.
(Color indicator: Tamaak, Drought of Life is black and green)
Flying Whenever a player taps a land for mana, return that land to its owner's hand unless they pay 1 life. At the beginning of each end step, if an opponent controls no tapped lands, transform Tamaak, Drought of Life.
When Tempting Shahmaran enters the battlefield, gain control of target creature. Untap it and it gains haste. At the beginning of the next end step, exile that creature and put X +1/+1 counters on Tempting Shahmaran, where X is that creature's power. Tempting Shahmaran has all activated abilities of cards exiled with it.
Flying At the beginning of combat on your turn, gain control of up to one target creature an opponent controls. If you do, untap it, and it gets +4/+4 and gains flying and haste until end of turn. Sacrifice it at the beginning of the next end step.
Menace When The Anguilahydra enters the battlefield, draw X cards and put X +1/+1 counters on The Anguilahydra, where X is the number of enchantments you control.
A monster among monsters, it sprung from the same infinite pool of stars and dreams that birthed the gods.
Haste, prowess Whenever you cast a noncreature spell, journey. (To journey, exile the top card of your library face up. Whenever a creature you control deals combat damage to an opponent, put a journeyed card you own into your hand.)