Lifelink Whenever another creature you control enters, Hungering Cult deals 3 damage to it.
Mishka understood the threat the whispers posed, and treated every new face with increasing suspicion. But even at the height of their paranoia, she never expected a fellow seer to fall.
When Memento Gorgon enters, mill X cards, where X is your devotion to black. Then return a card milled this way to your hand. You lose 1 life. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Deathtouch When Siesa Tremund enters, for each player, search that player's library for a card and exile it. That player shuffles. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.
Flash If an opponent would draw a card, that player exiles the top card of their library instead. During each player's turn, that player may play that card for as long as it remains exiled.
“Oh but you do understand how things work around here, yes?”
Haste Stampede — Whenever Fissure Bull and a creature with greater power attack, you may sacrifice a land. If you do, search your library for a basic land or Desert card, put that card onto the battlefield tapped, then shuffle.
Menace Stampede — Whenever Maelstrom Slicer and a creature with greater power attack, exile the top three cards of your library. You may play those cards until end of turn.
Double strike The first spell you cast during each of your turns costs {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.
Reach Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) When Angelbane Spider enters, destroy target creature with flying.
Ward {2}(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) {1}{G}: Bastion Ranger gains reach and deathtouch until end of turn.
Reach Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Whenever Dryad of Rippling Leaves enters or you draw a card except during your draw step, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)