Whenever a nontoken Satrapy you control enters, create a token that's a copy of it, except it's a 1/1 blue Spirit creature in addition to its other types. Tap seven untapped Satrapies you control: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost.
The dwarven experiments often twist the world around them, empowering and animating the earth and plants surrounding them. While the spellroots move a fraction of their earthern brothers, their intelligence is undeniable.
When Shapur, the Fifth Shah enters, exile target instant or sorcery card from your graveyard. Until end of turn, you may cast that card. If that spell would be put into a graveyard, exile it instead. Monument {4}{R}(You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Spell you cast cost {1} less to cast as long as it's not your turn.
Whenever a player casts a creature spell, they sacrifice a creature. Revive—{3}{B}{G}, Sacrifice a creature. ({3}{B}{G}, Sacrifice a creature, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Advance {4}{B}(Cast this for {4}{B} to advance it as it enters. {4}{B}: Advance this as a sorcery.) Whenever Shearing Vampire advances, target player discards a card.
“How about I cut that tech right out of your pretty little head?”
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {2}{W}: Target creature gains vigilance until end of turn.
Shikai Revenant enters tapped. At the beginning of your end step, if an opponent lost life this turn, you may return Shikai Revenant from your graveyard to your hand.
Deception {U}{B}({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Sacrifice a creature: Shinrei of the Ghosting Way can't be blocked this turn. Whenever one or more Rogues you control deal combat damage to a player, return a creature card from your graveyard to your hand.
Partner with Kasoha, Keeper of Truths (When this creature enters, target player may put Kasoha into their hand from their library, then shuffle.) Whenever Shizura, Keeper of Traditions or another legendary creature dies, target player draws two cards and loses 2 life.
Spells your opponents cast that target Shoalshine cost an additional {2} to cast. Concord — {T}: Draw a card. Activate only if there are four or more card types among permanents you control.
Keenly aware of its status as a good luck charm, it pays daily visits to as many friends as it can.
When Shokan Captain enters, you may search your library for an Equipment card, reveal it, shuffle, then put that card on top. Art of war — At the beginning of your end step, if Shokan Captain dealt damage to an opponent this turn, put a +1/+1 counter on it.
Flying Revive {5}{U}({5}{U}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
As the Yaogu devotees grew more confident in their experiments, their test subjects grew larger.
At the beginning of your upkeep, you lose life equal to the number of Armies you control, then recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)