Untap all permanents you control. Coalesce {5}{G}{U}(You may cast this from your graveyard for {5}{G}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) {G}{U}: Untap Fulfill Twisted Dreams.
Desecrate (When this creature enters, you may sacrifice an artifact or land.) When Furnace Golem desecrates a permanent, you may return target artifact card from your graveyard to your hand.
Whenever one or more +1/+1 counters are put on a creature you control, you may search your library for a creature card, reveal it, put it into your hand, then shuffle.
At the beginning of your upkeep, mill two cards. {1}{B}{B}: Until end of turn, Gaunt Abnormality becomes a copy of target creature card in your graveyard, except it's 3/3.
Whenever Gentry Infiltrator deals combat damage to a player, you may search that player's library for a creature card and exile it. If you do, that player shuffles. {2}{U}{U}: Gentry Infiltrator becomes a copy of a creature card exiled with it until end of turn.
When Globule of Intuition enters or leaves the battlefield, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) {2/U}, {T}, Sacrifice Globule of Intuition: Draw a card.
When Globule of Turmoil enters or leaves the battlefield, up to one target creature can't block this turn. {2/R}, {T}, Sacrifice Globule of Turmoil: Draw a card.
When Globule of Vigor enters or leaves the battlefield, up to one target creature gets +1/+1 until end of turn. {2/G}, {T}, Sacrifice Globule of Vigor: Draw a card.
Equipped creature has vigilance and can block an additional creature each combat. Equip {2}({2}: Attach to target creature you control. Equip only as a sorcery.)
“When man forges armor half as resistant as granite, maybe I'll start listening.”
As Guiding Light enters, choose a color. You have hexproof from the chosen color. If a creature you control would be dealt damage by a source of the chosen color, prevent 1 of that damage.
Enchant creature Enchanted creature has double strike. Whenever enchanted creature deals combat damage to an opponent, exile the top card of your library. You may play that card this turn.
“‘One shot, one kill' may work for Xiu, but as far as I'm concerned now is the time for overkill.” —Anne Sullivan